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Zul’Aman

The instance involves players fighting the four avatars of the forest troll gods. These gods have been channeled into the bodies of four troll warriors by Hex Lord Malacrass. Players will face off against Zul’jin, Warlord of the Amani forest trolls and chieftain of the Amani tribe, once the four aspects and the witch doctor have been defeated.

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Onyxia’s Lair is a small cave system located in the southern parts of Dustwallow Marsh. It is home to Onyxia and her guards, the remaining members of the insidious Black Dragonflight. There also her brood of new eggs is hidden, awaiting maturation. Should anyone ever threaten Onyxia within her lair – within distance of her precious eggs – her wrath would be terrible beyond comprehension.

Patch 3.0.2: Since Lady Katrana Prestor is no longer in game, the attunement is lifted for both factions. As such, it is no longer necessary to have the Drakefire Amulet in your inventory to enter.
Patch 3.2.2: Onyxia’s Lair has been retuned for level 80 players because of World of Warcraft’s 5th birthday.

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The Pit of Saron is the second wing of the Frozen Halls instances of Icecrown Citadel, released in patch 3.3. The enormous pit in the dungeon is filled with large extracts of saronite ore and the Scourge have taken many Alliance and Horde prisoners forcing them to mine the saronite or face torture and reanimation into undeath. The players help Jaina Proudmoore or Sylvanas Windrunner rescue the prisoners and put a stop to the Scourge’s operations and defeat the brutal scourge master of the area and his lieutenants.

To become “attuned” to the Pit of Saron, players are required to complete the quest Echoes of Tortured Souls (Alliance) / (Horde) in the Forge of Souls as part of the Frozen Halls story line quest chain.

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Halls of Reflection is the third and final wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The The Forge of Souls and Pit of Saron must be completed before a player can enter the Halls of Reflection.

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Trial of the Crusader raid is located in the Argent Tournament Grounds, in north-east corner of Icecrown. The entrance portal is located on the east side of the Argent Coliseum, near the Tier 9 and Emblem of Triumph vendors.

Notable Loot

All bosses in Trial of the Crusader drop 3 Emblem of Triumph, to compensate for the low number of bosses (only 5). Bosses in 10-player (Heroic) and 25-player (Normal and Heroic) drop Trophy of the Crusade, which can be used to purchase Tier 9 armor pieces.

Quick Facts

  • Level: 80 – 83
  • Requires level 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Heroic mode available (80)
  • Location: Icecrown
  • Final boss: Anub’arak

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Gundrak

Gundrak is the capital of the Ice Trolls. Located in Zul’Drak, the instance contains three entrances which all lead into a main circle. The Drakkari tribe rule Zul’Drak from here, constantly battling the mighty forces of the Scourge. This dungeon shows the Ice Trolls in all their glory, including the opportunity to fight the Ice Troll leader, and teach us why they have been so successful against the Scourge.

People and culture

This is the Drakkari capital, the only large city in Zul’Drak and the home to the Drakkari Frost King. It is a massive place, with thick walls, tall guard towers and heavy gates. Inside, the buildings are tiered and covered in steps, and wind about one another like a nest of small animals, each fitting into the next. The architecture here is almost identical to that of Zuldazar, in the South Seas. The Drakkari are crude and violent, but there is a modicum of organization in the city. Women and whelps handle most of the cleaning, food preparation and clothing needs. Those unfit for battle do manual labor or simple crafts. Many of the buildings have rough carvings along their walls, and war trophies are interspersed with furs. Chores are handled quickly and efficiently to make time for drinking, eating and combat. Warriors fight frequently, from mere wrestling matches to armed death duels, and brawls occur at every meal. Rather than stop this, the Frost King uses these conflicts to gauge the strength of his warriors, selecting the victors for favored missions. Of course, the Drakkari do not welcome visitors — at least, not as guests. Sometimes, a warrior who has demonstrated his strength may be invited to dine with the Drakkari and his safety is then guaranteed until the end of the meal. After that, however, he may find himself a target of the assembled tribes. Trolls are unpredictable, though, so an adventurer attempting this tactic may find himself part of the meal. The best way to enter Gundrak is by slipping in unnoticed. Sometimes the Drakkari are too busy fighting and drinking to look down.

Inside the Instance

After killing Eck the Ferocious, what most people don’t know is that the body of water that he come from is actually a passage. It requires swimming through the water to go to the next location (the final boss). Also, this path skips the few mobs back at around the outside of the secret entrance.

It is only recommended that you use this pathway if you’re a Druid with Aquatic Form, as the swim will take no time at all and you’ll be there very fast. It’s not a vast maze, its easy to find your way, because there’s only one path: just walk into the water and swim straight.

Quick Facts

  • Territory: Contested
  • Instance type: Dungeon
  • Heroic mode available
  • Location: Zul’Drak
  • Final boss: Gal’darah

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The Eye of Eternity (EoE) is the final instance of the Nexus in which the final (and only) boss is the blue Dragon Aspect, Malygos.

The fight against Malygos is comparable to the fight against Onyxia in that he is a solo raid boss housed within his own instance. To summon him with in EoE, you will need at least one member of the raid to have the Key to the Focusing Iris or Heroic Key to the Focusing Iris, which drop from Sapphiron in Naxxramas (on normal and heroic, respectively) at a 100% rate. The Heroic Key can summon Malygos in both the 10-man and 25-man versions of EoE.

Quick Facts

  • Level: 80 – 83
  • Requires level 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Location: Borean Tundra (Coldarra)
  • Final boss: Malygos

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Vault of Archavon is a raid dungeon found in Wintergrasp Keep. Players may only enter the dungeon while their faction controls Wintergrasp. Notably, all bosses in this instance grant honorable kills. 10 minutes before the battle for wintergrasp starts, any boss who is not currently in combat turns to stone and cannot be fought again until after the battle is over.

Encounters and loot

The bosses of the Vault of Archavon drop a random assortment of gear in a similar style as classic World of Warcraft before the expansions. Class specific pieces can drop for both the PvE and PvP sets. The loot can be all PvP, PvE, or a mix of the two. The loot is completely random and is not impacted by the raid makeup, so it is advantageous to bring a variety of class/spec makeups to increase the likelihood that someone can actually use the drops.

It should be noted that the PvP gear cannot be disenchanted but the PvE can. It should also be noted that should a group to wipe, depending on how long it takes to get the group reassembled some members may be flagged for PvP while others are not. This is because the watchers are all PvP flagged, having all members manually flag will prevent members from accidentally not having certain buffs when the fights start.

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In World of Warcraft: Cataclysm, players will have the opportunity to explore the newly reopened Mount Hyjal as Azeroth’s heroes, with the help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon to push back the armies of the Firelord, banish Ragnaros to the Elemental Plane and lay waste to the twilight dragon stronghold in nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature multiple quest hubs, phased terrain and quest lines, portals to micro-zones within the Firelands, an all-new raid dungeon, and much more.

The World Tree

Players will be able to enter Hyjal by way of Moonglade, to take on a series of high-stakes quests in a historic location alongside some of Azeroth’s most renowned heroes. With a longstanding rivalry among the night elf leadership threatening to undermine the campaign against Deathwing, players will quickly discover the task of defending Nordrassil is more daunting than they had anticipated. In order to succeed, they must seek out the help of extremely powerful allies: the Ancients.

The Ancients

To protect Nordrassil and heal the devastation the invading fire elementals are causing across Mount Hyjal, players must first recapture the shrine of the wolf god Goldrinn. The ogres surrounding the shrine will not leave peacefully, but seizing the shrine will allow players their first opportunity to infiltrate the Firelands and shut down a key Twilight portal, slowing the advance of the nearby Twilight’s Hammer in Hyjal.
With the first portal dismantled, players will soon be sought by the wilderness spirit Aessina to assist in cleansing and healing the nearby forest, ultimately returning the land to its former splendor. This small victory, however, isn’t enough to deter the Twilight Remnants from attempting to scorch the forest once more. As you struggle to keep these foes at bay, you’ll also need to help the Guardians of Hyjal — a new neutral faction of druids and worshippers of the Ancients — repopulate the forest with animal life. It’s even rumored that Malorne has been spotted in the wilderness. Perhaps further investigation is necessary….
Amid the chaos, the Druids of the Talon will need players’ assistance to resurrect the goddess of winged creatures. Players begin the process by helping to slay a group of black dragons and closing a second Firelands portal from within. Just when you think things might be heating up, you’ll need to fight through a burning night elf town to shut down the third and final portal with the assistance of the turtle god Tortollus.

Darkwhisper Gorge

Your successes in Hyjal will ultimately lead you to the assembly of the Ancients, who have set a plan in motion to bring a powerful ally and demigod back into this realm. Before that can happen, however, you will need to infiltrate Darkwhisper Gorge disguised as a follower of the Twilight’s Hammer, acting quickly to sow discord within the entrenched faction, weakening it for the coming struggle. Only time will tell if the Ancients’ plan is a success — but you’ll need to do your part if there’s any hope of saving Mount Hyjal from the twilight dragons, Ragnaros, and his minions of the Elemental Plane.

Firelands

More information on this all-new level-85 raid dungeon is coming soon.



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The Forge of Souls is the first wing of the Frozen Halls instances in Icecrown Citadel, released in patch 3.3. The Forge is a massive production facility that builds Soul Grinders, the latest foul construct in the Lich King’s arsenal.

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.

The Forge of Souls

Bosses

Bronjahm, the Godfather of Souls
An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.

The Devourer of Souls
As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

The Forge of Souls

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