Archives for Cataclysm category

Cataclysm Class Design Q&A

Our next developer chat on Twitter is about to begin! Be sure to sign up for a Twitter account at https://twitter.com/signup and follow @Warcraft to participate.

Please be sure to include the #BlizzChat hashtag when submitting a question on Twitter so that we can find it. We’ll be fielding questions specifically regarding Cataclysm class, talent, and Mastery systems design: http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=1

Due to Twitter’s character limitations, all answers will be posted on the forums in this thread, with a link to the answers provided via Twitter.

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In World of Warcraft: Cataclysm, we’ll be making several changes to class talents and abilities across the board. Here, you’ll get a glimpse at what’s in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue’s different talent specs.

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We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.

Within the system, there are currently five types of dispellable (or curable) buffs and debuffs: curse, disease, poison, defensive magic, and offensive magic. An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy’s buff or heal-over-time (HoT) spell. The main distinction between these two types is in whether or not you can target an enemy with your dispel.
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New Cataclysm Zone: Azshara

Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde’s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!

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Game designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore’s landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.

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For our ongoing coverage of World of Warcraft: Cataclysm, we recently sat down with game designers Dave Kosak and Roman Marotte to ask them about the work they’ve done on the Southern Barrens, a once-familiar place drastically altered by Deathwing’s return and the continuing struggle between the Horde and the Alliance.

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The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
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Cataclysm Pets Overview

Cataclysm is the third expansion for World of Warcraft and is expected to launch later this year or early next year. Cataclysm is currently in beta testing, which means that we have some information about the changes we can expect to see, but everything we know is still in flux and could change without warning.

Hunter Changes

  • More races can choose the hunter class: Human, Undead, Goblin and Worgen. (That’s everybody except Gnomes.)
  • Ammunition has been removed from the game. Your bow, gun, or crossbow comes with its own implicit ammunition so you don’t have to buy any.
  • Hunters no longer use mana; instead we use Focus just like our pets do.
  • Hunter skills, spells, abilities and talents are changing in major ways. This is true for all classes; other than pet-related stuff we won’t be talking about that here.

Pet Changes

  • Hunters enter the game at level 1 with a Starter Pet at their side.
  • Hunters have access to 5 active pets with them in the field, although only one is out at a time. Stable Masters can also store up to 20 inactive pets in the Stable, for a total of 25 pets per hunter.
  • Pets now auto-level to within 3 levels of the hunter if neccesary (instead of 5 levels).
  • Vast changes to Kalimdor and the Eastern Kingdoms, plus a host of new Cataclysm zones, means new and changed pets everywhere.

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Reforging, which we mentioned two weeks ago here, is finally active in the beta. It is a rather simple process, Alliance side you will need to visit Ithurian Whitespire in Stormwind near the Stockades, ask a guard for the nearest Thaumaturge. The Horde equivalent is Enchanter Farendin in Orgrimmar’s Cleft of Shadows. When you speak to the NPC it asks you to drag and drop the item you want reforged. After dropping the item in the slot it asks which stat you would like to reduce and what you would like to increase.

An example which is in the screenshots is taking 32 Haste Rating from Lasherweave Cover and adding 32 Mastery Rating to it. After clicking Reforge it will make the changes and bringing any reforged item back and clicking restore will turn the item back to its original form. As this example is a Tier piece which cannot be vendored it only costs 1 gold while any other pieces will cost their vendor price.

Source: Wowhead.com

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Tol Barad Cataclysm PvP

Tol Barad is an island located south of Hillsbrad Foothills and west of the Wetlands, located in the middle of Baradin Bay. The island serves as a new outdoor PvP zone for level 84-85 players. The island is the site of a power struggle between both the Horde and the Alliance for control over the prison on the island.

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