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Ruins of Lordaeron Arena

The former site of Lordaeron, once-proud capital of the Alliance, is haunted by the ghosts of the past. As a grim reminder of the devastation wreaked by the Scourge, the Ruins of Lordaeron is an appropriate setting for battle and strife – a perfect stage for an Arena.

The Ruins of Lordaeron is all that remains of the City of Lordaeron, the great capital city of the Alliance. Now it serves as nothing more than a sad reminder of the power of the Scourge. The area is literally haunted by the final tragic events that led to the death of King Terenas and the city’s destruction.

To this day you can still hear the moments before King Terenas’ death; hushed whispers in the courtyard, the clanging of bells in the entryway, the faint cheer echoing the welcome of Prince Arthas, and the murmur of voices in the throne room. One such sentence that is uttered says ” This kingdom shall fall, and from the ashes shall arise a new order that will shake the very foundations of the world.” — Arthas after slaying his father, and proclaiming the Scourge’s invasion and victory over Lordaeron. If you can detect invisibility, you will see the ghosts of the citizens of Lordaeron still haunting the castle’s courtyard. Beneath the ruins now lies the Forsaken capital city — the Undercity, where the dark queen prepares to reclaim her lost lands to the east.

The lands outside the ruins are no longer full of cheerful people enjoying the sun, but with demons such as Darkhounds and Duskbats and the Scourge lurking nearby at the borders of the Plaguelands.

There is also a new section of this zone holding an Orb of Translocation that connects the Undercity to the blood elf capital of Silvermoon for those with the Burning Crusade expansion.

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The Leviathan MK II, Mimiron’s personal version of the Flame Leviathan.

Abilities

  • Proximity Mines – Drops 8-10 Proximity Mine around MK II. After a small arming time, the mines will use Explosion, inflicting 9,000 (25 Player: 12,000) Fire damage to anyone who walks over them.
  • Napalm Shell – Inflicts 7,540 to 8,460 (25 Player: 9,425 to 10,575) Fire damage instantly and an additional 4,000 (25 Player: 6,000) every 1 second, for 8 seconds. This spell will always attempt to hit targets farther than 15 yards of MK II.
  • Plasma Blast – After a 3-second cast, MK II will channel a stream of plasma for 6 seconds, inflicting 20,000 (25 Player: 30,000) irresistible Fire damage every 1 second to his target.
  • Shock Blast – After a 4-second cast, MK II will inflict 100,000 Nature damage to all enemies within 15 yards of him. Used soon after a Plasma Blast.

Quick Facts

  • Level: ??
  • Classification: Boss
  • React: A H
  • Health: 2,178,000 – 8,712,000
  • Added in patch 3.1.0

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Mimiron

Mimiron is one of the Titanic Watchers. He once resided at the Temple of Invention, but is absent during the time of Loken’s rebellion. It is said that his mechanical servants appear to have turned against each other and that several attendants have been piled together in an unorganized manner. The remaining mechagnome guardians were corrupted by an unknown source.

Watchers, also known as keepers, are mysterious gigantic humanoids who may be either titans or titan constructs. They appear to have been tasked by the titans long ago with watching the creations of the titans on Azeroth. Most of them can be found in Northrend guarding titan artifacts.

Stone keepers and Stone watchers may be lesser versions of the group of watchers around Ulduar.

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Retribution Paladin PvP Guide

Playing a Paladin allows you to have the best of all worlds.

Depending on the Paladin build that you decide on, you can do everything from heal to tank to pure DPS.

Of course, just like other classes certain Paladin builds are better for Paladin PvP while others are more suited to PvE play.

Whether you are looking for the best Paladin PvP build or want something that allows you to both level and do Paladin PvP, here is a Paladin talent guide to get you started.

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Dalaran Sewers Arena

The magical city of Dalaran floats high above Northrend. But below the surface, beneath the hustle and bustle of life in the city, lies a different sort of activity that the majority of Dalaran’s citizens remain blissfully unaware of: an underground fighting ring in the sewers, where fierce combatants test each other’s mettle and fighting skills for the thrill of combat.

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In World of Warcraft: Cataclysm, we’ll be making several changes to class talents and abilities across the board. Here, you’ll get a glimpse at what’s in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue’s different talent specs.

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Warrior PvP Guide

In PvP, many classes will avoid melee combat which will make defensive equipment significantly less usable, as well as Protection talents.

General Tips

  • Don’t Die- If you are getting burned you have: Defensive Stance, Shield Wall, Intervene, Intimidating Shout, Enraged Regeneration, Shield Block, Disarm, Spell Reflection, Hamstring, Piercing Howl, Thunder Clap, Demoralizing Shout, and your partner’s abilities to help you stay alive.
  • Don’t Let Your Partners Die- Learn to be good at peeling. Charge/Intercept and Hamstring to keep enemies off of your healer. And just your general damage can force enemies to play defensively and temporarily reduce pressure. A good video to watch on using charge/intercept/intervene correctly is:
  • Don’t Let Your Enemy Get Away- Between all of your charges and snares you should be able to keep a target within melee range.
  • Burst When Your Target Can’t Get Healed- This is pretty self explanatory. Don’t waste cooldowns on targets that you know won’t die. When they are vulnerable pop everything and force some real pressure.
  • Sustain Damage When You Know You Can’t Burst Them To Death- Like I said above continue attacking but don’t waste cooldowns on someone that won’t die. This stage in a fight can be when you gather Rage, wait on colldowns to refresh, and refresh Rend.

The warrior is a very capable player killer with a mix of strong offensive and defensive abilities and excellent burst damage. The class has good attack speed and mobility and can close on a target quickly, combine this with an essential pvp debuff of 50% less healing on his target and a talented Overpower debuff on healers reducing their effectiveness by another 50%, makes the class very dangerous. The warrior always does damage and does not need to break for mana. The more damage warriors take the stronger they become, give them a healer and they become one of the best group pvp classes. Warriors have retribution damage: if he suffers damage, he gains rage and his strikes will become much more deadly. A warrior’s major problem is often to avoid being kited by more ranged-oriented classes or being starved for rage. For this, combat controlling abilities such as Hamstring and Intercept are excellent remedies, also this simple array of abilities means damage can be maintained even with limited rage.

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Honor System Changes Faq

In the old PvP Honor System, players could earn ranks that gave them access to better items. With Patch 2.0, the old system has been replaced with the new PvP Honor System and the PvP Arena System. The Arena System still rewards players with new titles, but the new Honor System does not. The old title and rank system has become obsolete, but players who earned ranks prior to Patch 2.0 can still display their lifetime highest rank. Please note that these old titles are purely cosmetic and have no in-game function at all whatsoever.

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The Prophet Tharon’ja is the last boss of Drak’Tharon Keep. He is a large skeletal wind serpent much like the Avatar of Hakkar. The Prophet Tharon’ja is known for ripping the flesh from the bones of some of the most formidable ice troll warriors. From the upper tiers of the fortress, Tharon’ja watches as waves of undead trolls pour from the keep’s corridors to bolster the Scourge ranks in their assault on Zul’Drak.

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King Dred

King Dred is an optional boss of Drak’Tharon Keep, found in the Raptor Pens. Dred appears to be patriach of the raptors in Zul’Drak because of his title.

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