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Professor Putricide

Professor Putricide is a boss in the Plagueworks wing of the Icecrown Citadel raid.
This boss is available since January 5, 2010 on US servers and January 6 on EU servers.

10-man Strategy

You will want an offtank to click the table Putricide stands at before he is pulled to become the Abomination for the fight. Then at 35%, the offtank helps tank Putricide. Since this encounter relies heavily on high DPS and much of the damage is avoidable, using two healers instead of three provides added DPS to the encounter.

Phase 1: 100% to 80%.

Putricide will spawn growing slime pools throughout the encounter, which the abomination pilot (the offtank) eats to gain ooze power. If you are almost out of ooze, stop eating the puddle to retain your source of ooze power, as you will need the ooze power to snare the Volatile Oozes and Gas Clouds. You will cause 4,000 damage every 2 seconds to the raid while an abomination is piloted. If your abominations dies, you can click the table again to obtain a new one.

Tank Putricide next to the Orange tank on the left side of the room to start with. Not long after the pull you will see a raid warning for “Unstable Experiment,” which causes a Volatile Ooze to spawn next to the Green tank on the right side of the room. Ranged DPS should switch to it immediately and melee DPS should switch to it as soon as it is clear who it is targetting. The Volatile Ooze will root a player in place and move towards them; your abomination pilot needs to snare it with Regurgitated Ooze. It will explode for 175,000 damage split between every player standing on top of the affected person. When the Volatize Ooze is close, all players should collapse on the affected player. If the Ooze is not yet dead it will acquire a new target and do the same thing. It needs to die quickly.

After the Ooze is dead, move Putricide next to the Green tank. He will soon cast another Unstable Experiment and spawn a Gas Cloud next to the Orange tank. The Gas Cloud also follows a random player, applying a dot called Gaseous Bloat on them, which requires a lot of healing. Gaseous Bloat starts with numerous stacks that decrease over time. Should the Gas Cloud reach its targetted player while stacks still remain, the raid takes a large amount of damage, potentailly wiping the raid. The targetted player must kite the cloud around the room while everyone else kills it. The abomination pilot should also snare it.

After this, Putricide should be moved back to the Orange tank. The add spawns alternately in a predictable manner.
Alternate Tactic

A different approach to dealing with the Volatile Oozes is to have the raid stack where the Volatile Ooze spawns. Healers will be near the ranged, but will move away from the target of the Volatile Ooze. When the Volatile Ooze spawns, melee and ranged will quickly kill it. If a healer is the target, ranged will move and stack with the targeted healer. Damage will be split between ranged and melee and they will be thrown back. Quickly finish off the Volatile Ooze before it hits another player. AoE healers can start pre-casting to quickly bring the health back up. With sufficient DPS and less movement, the raid should enter phase 2 before the first Gas Cloud spawns. Handling the Gas Cloud remains the same. This approach works in phase 2 for the Volatile Ooze as well, the raid will still need to watch for Choking Gas Bombs and Malleable Ooze.

Note: This method is not reccomended for low DPS groups.

Phase 2: 80% to 35%

Putricide casts Tear Gas, which stuns the raid for 10 seconds while he phases.

All previous abilities continue in this phase. In addition, Putricide gain two new abilities: Choking Gas Bomb and Malleable Goo.

You can see Putricide holding Choking Gas Bombs (one in each hand), which look like orange laboratory flasks. When Putricide tosses these to the ground near him (and relatively close together), they form an orange cloud on the floor. These flasks explode after 20 seconds, killing nearby players.

Malleable Goo looks like a bouncing green slime ball. Putricide randomly targets and tosses the goo to a ranged player. These cause 20,000 AoE damage on impact, and slow attack/cast speeds by 200% on impact. Easily avoidable by moving out of the way of the goo.

You will need to keep killing adds and controlling slime pools while dealing with these abilities.

Phase 3: 35% to 0%

Professor Putricide casts tear gas again and phases. No more adds will spawn, however adds that are up will remain.

Save Heroism/Bloodlust for this phase. Your abomination driver will need to tank Putricide now. Malleable Goo, Choking Gas Bomb, and Slime Pools continue. You cannot get rid of slime pools anymore so they will grow until you are overrun or Putricide dies.

Putricide stacks a debuff on his current tank every 10 seconds called Mutated Plague, which has a one-minute expiration timer. This causes damage to the entire group, and should a person die from Mutated Plague, heals Putricide for a massive amount. Tanks should switch over at four stacks, and if a tank is going to lose their mutated plague stack, they should taunt, since Putricide is healed if the debuff expires. Switching at four stacks eliminates this issue.

Putricide also stacks a buff on himself called Mutated Strength, causing him to do more damage over time. Phase 3 is a burn phase in which Putricide must be killed in short order or he will wipe your raid. After about 80 seconds when someone gains a 5th stack of Mutated Plague it will cause too much damage to handle.

Putricide will berserk after 10 minutes of combat.

25-man Differences

  • Professor Putricide will launch three Malleable Goo projectiles rather than just one.
  • Three tanks will give you the most time to kill Putricide in Phase 3 since Mutated Plague triples in damage every stack. You must keep the debuff on all three tanks. Therefore each tank in turn will gain 2 stacks then gain 4 stacks in a 2/2/2 4/4/4 setup. After 120 seconds someone will gain a 5th stack, wiping the raid.

Heroic Difficulty

Heroic difficulty will feature “Thaddius-like” charges in the form of Gas Variable and Ooze Variable debuffs during the encounter.

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The Icecrown Gunship Battle is an encounter in Icecrown Citadel that involves an aerial battle between the gunships Skybreaker and Orgrim’s Hammer. Muradin Bronzebeard and High Overlord Saurfang are the gunship commanders.

IMPORTANT: All enemy NPCs except the Commanders and the Battle-Mage/Sorceror will gain experience the longer they are left alive, starting from Regular and progressing to Experienced, then Veteran, and finally Elite. At Experienced rank, opposing NPCs have damage increased by 30% and attack/cast speed increased by 20%. At Veteran rank this rises to 60% and 40% respectively, and finally at Elite rank this buff rises to 120% and 80% respectively. Thus it is important for gunners and boarding party members to pick off enemy NPCs when higher priority targets are absent, as enough Elite NPCs will stress the healers considerably.

Overview

The objective is to deal more siege damage to the enemy gunship than it does to yours. Siege damage is done by firing the guns on your gunship. The enemy gunship will attack yours mainly using rockets and hand-held ranged weapons. The enemy will periodically attack your ship with a boarding party, which must be tanked and killed before they can do too much damage. Ranged DPS are preferred for the defensive party. The enemy will periodically deploy a mage to stand on their deck and freeze the guns of your ship preventing them from firing, and this mage must be killed to free your guns so that you can keep damaging the enemy gunship. In order to do this you should form a boarding party of your own consisting of a single tank, some healers and some damage dealers (preferably melee). The boarding party can jump to the enemy gunship and back using jetpacks provided by your gunship’s engineer. The tank must tank the enemy commander while being healed. The enemy commander will gain a stacking buff over time while in combat that increases his damage, so the boarding party must kill the enemy mage before the commander gains enough buffs to kill the tank. If any time remains the boarding party can also kill the rocket teams. After this it is essential that the entire boarding party jumps back to the friendly ship in order for the enemy commander to be left alone and lose his stacking buff before the next mage comes out and freezes your guns. The enemy ranged infantry can be killed by the defending ranged DPS while they are not killing an enemy boarding party. If all of these things are done you should comfortably win the DPS race.

Tactics by Role

Defenders

Their main role is to eliminate enemy boarding parties that will teleport over. While there is no boarding party they can kill the ranged DPS on the enemy gunship, hence ranged DPS are preferred for this group. The boarding party can be tanked by a single tank, who will of course need healers. The enemy rocketeers will fire rockets at your gunship that should be avoided by looking for the (easy to spot) target markers and moving away before the rocket lands. The boarding party consists of Sergeants and Reavers/Marines. The Sergeants need to be tanked as they hit very hard and can flatten a non-tank. Reavers and Marines can also hit moderately hard but not hard enough to one-shot clothies (unless at elite rank). Any members of the enemy boarding party which have no raid members or NPCs on their aggro table will instead attack the ship with depth charges; this must be avoided at all costs, as this ability is extremely damaging and will sink your gunship in less than a minute if left unchecked.

Gunners

Their main role is to damage the enemy gunship while their guns are not frozen. While their guns are frozen they should leave their guns and help with another activity, such as defending against enemy boarding parties, or damaging the enemy’s ranged DPS. They can also join the boarding party and help kill the mage, but once the mage is down they should jump back immediately to fire their guns again rather than stay and kill the rocketeers.

Guns have two different attacks: a normal shot bound to “1″ which fires a shot that deals 1000 siege damage to the opposing ship, as well as some damage to any enemy NPCs caught in the blast radius. The normal shot also generates between 6 to 10 “heat”, which fills up the heat gauge on the gun (begins at 0, fills at 100, will lose 1-2 heat per second if the gun is not fired). The second shot is a heated shot which immediately expels all the accumulated heat on the gun and deals 1000 damage as well as additional damage for each unit of heat, up to 5000 damage with a nearly filled bar. If the heat meter reaches or exceeds 100, the gun overheats and both shots are locked for the next five seconds until all heat has been drained. Gunners should note that both gunshots not only damage the opposing ship but also damage enemy NPCs, thus shots should be angled at rocketeers/mortar soldiers to wear them down and kill them before they stack to dangerous levels of experience.

Boarding Party

Make sure you pick up a jump pack from your gunship’s engineer and equip it before the fight, as it is a clothing item and cannot be equipped once in combat. The jump pack is used by ‘using’ the item of clothing and selecting a destination to jump to (you can practice before the battle starts). They can defend against enemy boarding parties while not busy, but should remain ready to jump over to the enemy ship when the mage comes out (which will be announced by a raid emote by the enemy commander). A single tank is required who should jump first with his healers shortly after to keep the enemy commander busy. The commander has a ranged attack but should be tanked at melee range, as his ranged attack applies a stacking impale dot that is weak at first but will quickly become unhealable. The other enemy crew members will not bother you. The DPS should kill first the mage, then try to kill the rocketeers, and then jump back. The tank and healers should then make sure they jump back together to avoid being killed on the way out. The boarding party is on a time limit and must at least kill the mage before the enemy commander gets enough buff stacks to endanger the tank (around 20-25 stacks, though this will depend on the strength of your tank and healers and cooldowns used). The boarding party must all leave and wait for the enemy commander to lose his buff before they can return. For this reason the boarding party should only jump over when the mage freezes your guns, and not jump over early. It is not necessary or desirable to DPS the enemy commander – he is only tanked.

Be very careful about units you leave behind on the enemy gunship, namely summoned pets and totems. For example, totems left on the deck of the enemy gunship can keep the enemy boss attacking (and thereby refreshing his stacking damage buff) between two sorceror rounds. This can cause the damage buff to stack as high as 40 to 50, which is untankable. If you drop totems or summon pets on board the enemy ship, recall them as you’re leaving. In addition, after jumping back, be sure to move a comfortable distance away from the edge to ensure that the enemy commander breaks combat with you and resets, as he can use his ranged attack across the gap if you are too close to the edge, which will keep him in combat and delay losing his buff.

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Quel’Delar, the Sister Blade is a prismatic blade forged by the night elves and the five dragonflights along with its sibling, Quel’Serrar. Quel’Delar serves as an idol of opposition against the Scourge, and the elven factions of Dalaran would therefore like to see the blade play a pivotal role in the assault on Icecrown Citadel.

Coming Patch 3.3, players are able to embark on a mission to assemble the sword and either wield it themselves or trade it with their respective Dalaran faction for a weapon they can use. Doing so will reward the achievement  The Sword in the Skull.

Quel'Delar's - Rest

After its creation, the sword was given to the quel’dorei and passed down from father to son until it was wielded by Thalorien Dawnseeker against the trolls and the Scourge. Thalorien eventually fell at the hands of Arthas’ lieutenants and the blade was susequently brought to Icecrown by Lana’thel, one of the followers of Kael’thas. Lana’thel originally intended Quel’Delar to be an instrument of vengeance, but after her own demise began to harbor hatred for the sword.

Now that the Ashen Verdict, alongside the Horde and the Alliance, are ready to march upon Icecrown Citadel, interest in the sword has been renewed. When Lana’thel defiles the sword at Quel’Delar’s Rest, the Silver Covenant and the Sunreavers immediately vow to return the blade to its former glory, so players are asked to reforge and cleanse the sword. The whole process takes players to distant places like the Halls of Reflection, the Sunwell and Dalaran.

The Quel’Delar Quest is part of the WOW 3.3 update that involves completing a 5 man instance, which from all reports will take you back into Sunwell, although it is not clear exactly how much work will be involved in Sunwell.  The Quel’Gelar Quest is set up as a chain quest which has at least 11 sub quests which include; The Battered Hilt, What The Dragons Know, The Sunreaver Plan, and several others.

This chain quest will feature separate versions and loot for both Alliance and Horde respectively.  Although, the loot rewards will be similar in stats, just have different names.  The overall point of this chain quest is to aquire the Quel’Delar blade by first finding its hilt and you retrieve the hilt from the Forge of Souls inside Icecrown Citadel.  Once you have the hilt you will head to Krasus’ Wyrmrest Temple and get your instructions that tell you the the blade you are searching for is infact is Quel’Delar.

Quel'Delar - blade

This 3.3 quest chain will take you to Silver Enclave in Dalaran to to do some covert spying and steal Ancient Dragonforged Blades tome for Magister Hathorel.

You will eventually make your way to Quel’Delar’s Rest located outside the Coliseum to in order to find Myralion Sunblaze (Horde) or Caladis Brightspear (Alliance), that give you the quests to head to the Pit of Saron to reforge the sword.  One the sword is reforged, you will learn that it is possessed by the Lich King, and sends you to the Halls of Reflection.

Eventually you will need to travel to Sunwell to cleans the blade and return it to your appropriate faction Sunreavers, the Alliance version will most likely have you give it to the Argent Crusade.  This is a prime example of Blizzard taking a pro-active role with not only adding new content to the game but also encouraging players to revisit previous areas of the game that have in many cases become stale.

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If you haven’t had the opportunity to utilize warcraft zygor guides before, once you do those other competitors will be forgotten. While the information alone is enough to make you take advantage of these as opposed to Joana or Dugi’s guides, it’s the crazy add-on that allows you to get in-game tips far different than what you’ve seen over the years.

Most likely you’ve had the opportunity to use the Carbonite add-on or some other quest helper that allows you to progress through the game quicker. However, when you take advantage of the warcraft zygor guides you have the opportunity to see what quests are beneficial around you. When you look over their information, the first thing we recommend is watching the video.

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It only takes a little over 7 minutes of your time, but you will find that it will be one of the most important things you hear regarding WoW. The first thing to understand is that Blizzard has built their game to take forever. It’s an endless saga if you go from point A to point B learning a little bit of everything at the same time.

See, whether it’s your first time looking into warcraft or you’ve been an avid gamer waiting months to level, there is a good reason for it. The video explains that the game is built around quests and low rewards that are simply a waste of time. So instead of maximizing your play time and leveling quicker, you are going through ridiculous amounts of quests that bring no rewards (outside of rep).

When you use the warcraft zygor guides you will be able to use their mathematical questing strategies that have been built around hours upon hours of in-game play. The additional add-on gives you the opportunity to see this path whether you start outside of Ironforge, Darnassus, Thunder Bluff, the Undercity or anywhere else. This way, you don’t have to do all the quests in the area to feel as though you’re putting a dent in your leveling skill.

This is the biggest benefit, but you also are able to get your hands on dual spec talent build guides, nether drake mount guides, help with professions, the auction house, and the importance of food, drinks, elixirs and potions. It will allow you to enhance every part of your WoW game. This way, you aren’t grinding and farming for hours at a time to level and make gold.

If you still don’t believe the warcraft zygor guides are above all the rest, we recommend taking a look at the comparison area. First you get to see a second video regarding the various guides out there, and then see what each one of them would offer you. It’s a win/win situation just by taking a look at their site. However, the benefits really start when you use their tools in the game.

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Quest Helper Notes

World Map

All the tasks QuestHelper wants you to do are displayed on the World Map. There are ‘marching ants’ connecting the objectives, showing you the order QuestHelper thinks you should complete them in.

You can right click on an objective to get a list of options for it.

Quest Helper

Quest Helper

Menus

Using the menus should, hopefully, be obvious. The only catch might be that they don’t automatically disappear if you click on something else.

You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.

Priorities

There are 5 different priority levels an objective can have: “Highest, High, Normal, Low,” and “Lowest”.

Most objectives default to “Normal”. Objectives for timed quests default to “High”. User created objectives default to “Highest”. QuestHelper will try to arrange the objectives so that higher priority objectives get done first.

You can use priorities as hints to get the objectives in an order you’d prefer, without the need to micro-manage the route list.

Filters

There are 7 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.

The first filter is “level”, which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn’t high enough to complete. You can adjust the level offset used by this filter with the command /qh level "offset".

The second filter is “zone”, which by default is off. It will cause QuestHelper to ignore any objectives that aren’t in your current zone.

The third filter is “done”, which by default is off. It will hide objectives for any quests that aren’t complete. You can use this if you don’t want to quest and just want to turn the quests you do have in.

The fourth filter is “blocked”, which hides blocked objectives, i.e. ones that can’t be done yet, such as quest turn-ins for incomplete quests. This is probably most useful if you prefer to hide the “ant trails”, as the route it will compute will be somewhat of a lie.

The fifth filter is “watched”, which hides objectives that you are not currently tracking via WoW’s built-in quest tracker. This gives you a lot of control over which quests QH shows, but may limit you to fewer quests tracked at once.

The sixth filter is “group”, which by default is on. It will cause QuestHelper to ignore group quests while you’re not in a group. By default, it permits 2-player group quests, but not more. This can be adjusted with “/qh group”.

The seventh filter is “wintergrasp”, which ignores Wintergrasp PvP quests if you are not actually in Wintergrasp at the time.

You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting “Show” from its entry in the menu.

Sharing

Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.

Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.

Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behind. Objectives shared by multiple users won’t be removed until everybody has completed it.

See the AddOns section for downoad.

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This is a chain of quests that is only available in the 25-player version of the raid instance. It awards Shadowmourne, the legendary two-handed axe Blizzard revealed at BlizzCon 2009.

The quests below indicate that earning the axe is going to be a long and perilous journey, that only the most powerful of heroes will be able to undertake.

Legendary Weapon Shadowmourne

Legendary Weapon Shadowmourne

Legendary Weapon Shadowmourne

Legendary Weapon Shadowmourne

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Disenchanting Items for Profit

Install Auctioneer 1st.

The idea here is buy items on the AH, disenchant them, and sell the enchanting materials for a profit. There are two basic methods for doing this, the first of which is to use the slash commands to find items that have low bids or buyouts less than the resulting enchantment materials. The second is to browse the AH in a specified category (items that are likely to disenchant to a specific material), and sort them by buyout value, looking for items below a specified threshold value.

Enchantrix-tooltip

Enchantrix-tooltip

If you are using the verbose mode of the tooltip, you will get a display of what the item will most likely disenchant into, as well as the estimated value of the resulting enchanting materials.

Regardless of the way you look at disenchanting for profit, you need to take into account demand when you first make your profit calculations. Just because you have been able to sell one reagent at a particular price does not mean you will be able to sell 20 at that price. This disparity is likely to be the greatest on newer servers where more expensive items are not really “commoditized” yet. While 1 linen cloth is not very likely to sell for much more than 1/20th the price of a stack of 20 linen cloth (if it sells at all), a single high level disenchant item might sell for 1/8 as much as 20 of them in a stack, or more than double the unit price. This can be very confusing when you are first starting out. The point is, you will probably have to lower your prices when you want to sell larger quantities.

Here’s an example of how you can go wrong. When you first start disenchanting for profit, you get your first Greater Eternal Essence and are thrilled to sell it for 10 gold. Seeing a great opportunity for profit, you might quickly buy up 20 to 30 high-level armors for 2-3g each and end up with 10 Greater Eternal Essences (among other things). Having spent only around 60 gold, you now have material worth 100 gold! Huzzah! You can almost smell your epic mount already.

But all is not well. You put all 10 Greater Eternal Essences on the auction house and wait 24 hours, but nine of them come back unsold. You discount them to 9g and one more sells. At 7g you are able to move 2 more, but it’s been 3 days and you’re still stuck with 6 Greater Eternal Essences and quickly diminishing profits. What happened?

Your supply outstripped the demand, and you had to drop your price to continue selling the reagents. When supply increases but demand remains the same, the price will fall. The moral of this story is to try to gauge the demand for particular reagents before you get really gung-ho with disenchanting. If you had simply disenchanted 4-5 items with really great profit potentials instead of 20-30 with mediocre to good potential, you would have been more likely to sell your items for high prices and not have had to worry about sitting around on reagents while waiting for demand to return.

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Basic Auctioneer Suite Details

What is this scanning about?

Once a user moves to the auction house and beyond just buying and selling from/to vendors, the whole game changes. No longer is the user dealing with the static prices of the vendor to support their character’s income. We are now dealing with the fluid and hectic nature of a dog-eat-dog market economy.

In such an economy, which is in a constant state of flux, it can be difficult to select the correct pricing points for your item at the auction house. Sometimes the prices and value of your items can be wildly different to the vendor price due to many factors, the value of items that can be made from your item, the use of a particular item in a quest, the suitability of a particular weapon or armor to specific classes, and the disenchantability of an item to enchanters.

Primarily, the driving factor of the price fluctuations, as in the real world is supply versus demand. When supply is high, but demand is low, competition drives the prices down, and conversely then supply is low, but demand is high, the market is driven into a sellers market.

What can Auctioneer do to help me?

Auctioneer can help you alleviate this lack of market knowledge over time by watching the market evolve. When you go to the auction house for the first time after installing Auctioneer, you will see a row of 3 buttons along the top of the main “Browse” frame, click the “play” button to begin your first scan of the entire auction house. Auctioneer will begin recording statistics for every item it finds, including the bid, buyout, and more.

Once the market analysis has completed, you will notice additional information about the items in the tooltips when you mouse over them.

What happens when you go to sell items via the Auction House?

If auctioneer has enough data, when you try to put an auction up for sale, it will attempt to provide you with intelligent pricing points based upon the market data it has accumulated through scanning.

When you select an item in the full or simple “Appraiser” frame, Auctioneer will suggest a minimum price, a buyout price and display relevant data about it’s decision making process in the right, receipt window, including how it has arrived at its prices.

When you place an item in the SimpleAuction, “Post” frame, Auctioneer will suggest a minimum bid, a buyout price, and display relevant data, including the deposit and more.

Auctioneer Addon

Auctioneer Addon

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Enabling Auctioneer AddOn in WoW

First download and extract the file in the Plugins WoW Directory.

When you first open the WoW game client and login to the game, you are presented to the Character Selection screen. This is where you can choose which character you will play during the session and create new characters / manage existing characters. It looks like this:

Auctioneer Install

Auctioneer Install

You will notice that down the bottom left of the Character Selection screen, there is a button labelled AddOns. When you click this button, you will go to the AddOns List. If you do not see this button, then your AddOns are not installed correctly

Once you are in the AddOns List, your screen will look like the following:

Installing Auctioneer Addon

Installing Auctioneer Addon

You should make sure that the following options are set correctly.

  • Configure AddOns For is set to All characters.
  • Load out of date AddOns is checked.
  • In the actual list, the Stubby and EnhTooltip AddOns should always be selected and golden in color. If they are not, none of the other AddOns will be able to load.
  • Choose which of Auctioneer, Enchantrix, BeanCounter and Informant you wish to run in the game and make sure they are selected and golden in color as well. Since these addons can be configured to load on demand, there’s really no harm in turning them all on, and configuring their load behaviour using the in-game commands.

If some of the AddOns in the AddOn List are not golden in color in the AddOns list, that means something that they need is either not installed, or not enabled.

If the above AddOns are not visible in the list, that means that they are not installed correctly

Download here AuctioneerSuite-5.6.4424

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Joana’s WoW Horde Leveling Guide

Both 1-70 guide and 70-80 guide come with this In-Game Leveling Guide Mod!

Here are some of the features of  in-game horde leveling guide mod:

  • Easy Installation, you will be up and running in seconds!  Full installation instructions are included.
  • Minimizes and maximizes in-game, so you can easily turn it off and on, and adjust the size to your liking.
  • Easy accessible menus, so you can easily go to any section of the guide with ease.
  • BEST OF ALL:  Automatic waypoint arrows that direct you where to go!
  • Leveling has NEVER been this easy!  You will be leveling so fast with this, you might think you’re cheating.  But you’re not, my leveling guide mod is 100% legal with Blizzard, you will NOT get banned for using it.
Joana Hord Leveling Guide

Joana Hord Leveling Guide

Get from 70-80 QUICK. I am proud to present to you the 70-80 Northrend leveling guide!  This guide is BRAND NEW!  I have been working really hard for the past couple months figuring out the most optimized leveling paths through Northrend and now it’s finally Available!

Full In-Game leveling guide mod (See above) is available for it!  And this guide also comes with many other versions, such as online HTML, printable PDF, MetaMap mod coordinates.  Any version you would like to have you got it!

This guide is 100% legit, there are NO hack/exploits at all in this guide.

More info

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