Posted on 2010 under News |
31
Aug
Are you a guru when it comes to the ways of the priest? Think you know everything there is to know about death knights? Well, it’s time to put your knowledge to the test. To prepare for the upcoming launch of its newest World of Warcraft customized Class Icon t-shirt collection,
wants you to show how well you know your character classes.
Starting Tuesday, August 31, we’ll be posting two questions per day on our that will focus on key aspects of each World of Warcraft character class. For each of the ten class questions, we’ll be selecting five winners at random from those who answer correctly to receive their very own SwagDog Class Icon custom t-shirt!
The Class Icon line will be launching this Friday, September 3, and features re-imagined designs of your favorite class emblems. Preview the death knight and priest class icons below, and be sure to stay tuned, as we’ll be providing sneak peeks at all the class icons throughout the week.
To learn more about this fashion-forward contest and how to participate, check out the for details and eligibility.
WorldOfWarcraft.com News
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Tags: Class, Contest, Custom, Icon, SwagDog, TShirt
Posted on 2010 under Cataclysm, Guides, News |
29
Aug
In World of Warcraft: Cataclysm, we’ll be making several changes to class talents and abilities across the board. Here, you’ll get a glimpse at what’s in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue’s different talent specs.
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Tags: Assassin, cataclysm, Cataclysm Class, Class Preview, Combat, combat readiness, Mastery system, Melee Haste, Player versus environment, Player versus player, readiness level, Redirect, rogue, rogue class, rogues, smoke bomb, smoke cloud, Subtlety, world of warcraft, world of warcraft: cataclysm
Posted on 2010 under Cataclysm, News |
29
Aug
We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.
Within the system, there are currently five types of dispellable (or curable) buffs and debuffs: curse, disease, poison, defensive magic, and offensive magic. An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy’s buff or heal-over-time (HoT) spell. The main distinction between these two types is in whether or not you can target an enemy with your dispel.
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Tags: Arena, Battleground, Battlegrounds, beta, catacl, cataclysm, Dispel Mechanics, paladin, Player versus player, Priests, PVP, shaman, strat, talent, Talents, world of warcraft
Posted on 2010 under Cataclysm, News |
26
Aug
Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde’s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!
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Tags: A. Azshara, Azeroth, Azshara, Bay of Storms, Bilgewater Harbor, cataclysm, Craig Amai, Garrosh Hellscream, Mount Rushmore, Northern Barrens, Prince Gallywix, warcraft, world of warcraft, world of warcraft: cataclysm, Zone
Posted on 2010 under News |
25
Aug
We’re proud to announce a brand new contest open exclusively to residents of Australia and New Zealand. We’re looking for some tightly knit guilds who are ready to rumble their way into our World of Warcraft: Cataclysm beta test.
We want you to share screenshots of your guild’s greatest triumphs and proudest achievements with us. Whether you and your mates just took down the Twilight Destroyer or you’ve crushed Kel’thuzad for the first time, we want to witness the milestones of your success.
Each guild master who submits a winning screenshot will win 10 invitations to the World of Warcraft Cataclysm beta test for their guild. The contest will be on for five weeks and each guild is limited to just one submission. We’ll pick five winners each week for a total of 25 winning submissions from eligible participants, starting .
Before entering the contest, be sure to read the full for details and eligibility.
WorldOfWarcraft.com News
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Tags: Australia, beta, Contest, Guild, screenshot, Zealand
Posted on 2010 under Cataclysm, News |
18
Aug
Game designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore’s landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.
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Posted on 2010 under Cataclysm, News |
13
Aug
For our ongoing coverage of World of Warcraft: Cataclysm, we recently sat down with game designers Dave Kosak and Roman Marotte to ask them about the work they’ve done on the Southern Barrens, a once-familiar place drastically altered by Deathwing’s return and the continuing struggle between the Horde and the Alliance.
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Posted on 2010 under News |
13
Aug
Thanks to NBC’s “The Event Sweeps”, players have another shot at tickets for BlizzCon 2010. Five lucky winners will be selected to receive one pair of tickets for entry to BlizzCon, October 22-23, 2010.
Head to for a chance to win!
WorldOfWarcraft.com News
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Tags: 2010, BlizzCon, Chance, Event, NBC's, News, wants
Posted on 2010 under Cataclysm, News |
10
Aug
The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
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