Valithria Dreamwalker is the first boss in the Frostwing Halls of Icecrown Citadel

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Kel’Thuzad

Kel’Thuzad was the founder of the Cult of the Damned and one of the principal agents of the Lich King responsible for the spreading of the plague of undeath across Lordaeron. Originally a human mage of the Kirin Tor, Kel’Thuzad was swayed under the influence of the Lich King. After bringing the plague to Lordaeron, he was slain by Arthas. Arthas (by then a death knight) resurrected him as a lich so he could summon Archimonde the Defiler into Azeroth. Following Arthas’ departure for Northrend, Kel’Thuzad was left to command the Scourge of Lordaeron from his necropolis, Naxxramas. Following his first defeat, he and his necropolis moved to Northrend.

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Plagueworks

The Plagueworks is an area inside the west side of Icecrown Citadel it is an area connected to the rest of the instance by the Spire surrounding the Frozen Throne in the middle level of the zone.

The Plagueworks is a laboratory for creation of potions, vials and containers of the Plague of Undeath and blight slimes. It is also the factory where several Abominations and horrific scourge creations are made. Professor Putricide is the leader of the Plagueworks.

A central theme of the Plagueworks seems to be the green liquid plague seen in Warcraft III and classic World of Warcraft, alongside the orange Blight Crystal plague seen throughout Northrend (mainly in Zul’Drak).

The Plagueworks opened on January 5, 2010, 28 days after the opening of Icecrown Citadel.

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Professor Putricide

Professor Putricide is a boss in the Plagueworks wing of the Icecrown Citadel raid.
This boss is available since January 5, 2010 on US servers and January 6 on EU servers.

10-man Strategy

You will want an offtank to click the table Putricide stands at before he is pulled to become the Abomination for the fight. Then at 35%, the offtank helps tank Putricide. Since this encounter relies heavily on high DPS and much of the damage is avoidable, using two healers instead of three provides added DPS to the encounter.

Phase 1: 100% to 80%.

Putricide will spawn growing slime pools throughout the encounter, which the abomination pilot (the offtank) eats to gain ooze power. If you are almost out of ooze, stop eating the puddle to retain your source of ooze power, as you will need the ooze power to snare the Volatile Oozes and Gas Clouds. You will cause 4,000 damage every 2 seconds to the raid while an abomination is piloted. If your abominations dies, you can click the table again to obtain a new one.

Tank Putricide next to the Orange tank on the left side of the room to start with. Not long after the pull you will see a raid warning for “Unstable Experiment,” which causes a Volatile Ooze to spawn next to the Green tank on the right side of the room. Ranged DPS should switch to it immediately and melee DPS should switch to it as soon as it is clear who it is targetting. The Volatile Ooze will root a player in place and move towards them; your abomination pilot needs to snare it with Regurgitated Ooze. It will explode for 175,000 damage split between every player standing on top of the affected person. When the Volatize Ooze is close, all players should collapse on the affected player. If the Ooze is not yet dead it will acquire a new target and do the same thing. It needs to die quickly.

After the Ooze is dead, move Putricide next to the Green tank. He will soon cast another Unstable Experiment and spawn a Gas Cloud next to the Orange tank. The Gas Cloud also follows a random player, applying a dot called Gaseous Bloat on them, which requires a lot of healing. Gaseous Bloat starts with numerous stacks that decrease over time. Should the Gas Cloud reach its targetted player while stacks still remain, the raid takes a large amount of damage, potentailly wiping the raid. The targetted player must kite the cloud around the room while everyone else kills it. The abomination pilot should also snare it.

After this, Putricide should be moved back to the Orange tank. The add spawns alternately in a predictable manner.
Alternate Tactic

A different approach to dealing with the Volatile Oozes is to have the raid stack where the Volatile Ooze spawns. Healers will be near the ranged, but will move away from the target of the Volatile Ooze. When the Volatile Ooze spawns, melee and ranged will quickly kill it. If a healer is the target, ranged will move and stack with the targeted healer. Damage will be split between ranged and melee and they will be thrown back. Quickly finish off the Volatile Ooze before it hits another player. AoE healers can start pre-casting to quickly bring the health back up. With sufficient DPS and less movement, the raid should enter phase 2 before the first Gas Cloud spawns. Handling the Gas Cloud remains the same. This approach works in phase 2 for the Volatile Ooze as well, the raid will still need to watch for Choking Gas Bombs and Malleable Ooze.

Note: This method is not reccomended for low DPS groups.

Phase 2: 80% to 35%

Putricide casts Tear Gas, which stuns the raid for 10 seconds while he phases.

All previous abilities continue in this phase. In addition, Putricide gain two new abilities: Choking Gas Bomb and Malleable Goo.

You can see Putricide holding Choking Gas Bombs (one in each hand), which look like orange laboratory flasks. When Putricide tosses these to the ground near him (and relatively close together), they form an orange cloud on the floor. These flasks explode after 20 seconds, killing nearby players.

Malleable Goo looks like a bouncing green slime ball. Putricide randomly targets and tosses the goo to a ranged player. These cause 20,000 AoE damage on impact, and slow attack/cast speeds by 200% on impact. Easily avoidable by moving out of the way of the goo.

You will need to keep killing adds and controlling slime pools while dealing with these abilities.

Phase 3: 35% to 0%

Professor Putricide casts tear gas again and phases. No more adds will spawn, however adds that are up will remain.

Save Heroism/Bloodlust for this phase. Your abomination driver will need to tank Putricide now. Malleable Goo, Choking Gas Bomb, and Slime Pools continue. You cannot get rid of slime pools anymore so they will grow until you are overrun or Putricide dies.

Putricide stacks a debuff on his current tank every 10 seconds called Mutated Plague, which has a one-minute expiration timer. This causes damage to the entire group, and should a person die from Mutated Plague, heals Putricide for a massive amount. Tanks should switch over at four stacks, and if a tank is going to lose their mutated plague stack, they should taunt, since Putricide is healed if the debuff expires. Switching at four stacks eliminates this issue.

Putricide also stacks a buff on himself called Mutated Strength, causing him to do more damage over time. Phase 3 is a burn phase in which Putricide must be killed in short order or he will wipe your raid. After about 80 seconds when someone gains a 5th stack of Mutated Plague it will cause too much damage to handle.

Putricide will berserk after 10 minutes of combat.

25-man Differences

  • Professor Putricide will launch three Malleable Goo projectiles rather than just one.
  • Three tanks will give you the most time to kill Putricide in Phase 3 since Mutated Plague triples in damage every stack. You must keep the debuff on all three tanks. Therefore each tank in turn will gain 2 stacks then gain 4 stacks in a 2/2/2 4/4/4 setup. After 120 seconds someone will gain a 5th stack, wiping the raid.

Heroic Difficulty

Heroic difficulty will feature “Thaddius-like” charges in the form of Gas Variable and Ooze Variable debuffs during the encounter.

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Grand Entrance of the Citadel

After breaching the fortress, players will face a legion of undead guards directed to repel any invaders. Commanding the defenders is Lord Marrowgar, a monstrosity fused together from the bones of the undead. Supreme Overseer of the Cult of the Damned, Lady Deathwhisper is the next opponent. She bolsters the faith of her followers by promising them the opportunity to give eternal service in undeath.

As they continue their ascent, the Alliance and Horde heroes ultimately end up outside of the citadel where their hatred for one another erupts into a battle for dominance over the Rampart of Skulls. Players will join in battle alongside High Overlord Saurfang on the Orgrim’s Hammer gunship or Muradin Bronzebeard on The Skybreaker in a unique encounter. Each faction will protect its gunship and try to destroy the other one in a back-and-forth battle to see who is truly worthy of facing the Lich King.

The Lich King’s most powerful death knight then stands as the final obstacle for the heroes to enter the upper reaches of the citadel.

Icecrown Citadel - Grand Entrance

Icecrown Citadel - Grand Entrance -2

The Wings of Icecrown Citadel

After the heroes of the Alliance or Horde defeat the other faction on the gunships and wipe out the creatures near the entrance, players will venture into an area with three separate wings. Here they will face a multitude of terrors that must be vanquished in order to confront the Lich King.

In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim’s vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends….

The Plagueworks contains the most twisted experiments ever produced by the Scourge. In this wing players will face two new forms of abomination in Festergut and Rotface, who currently protect their devious creator, Professor Putricide.

The Crimson Hall contains the leaders of the San’layn, undead blood elves who oversee the Scourge’s operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana’thel.

Icecrown Citadel - the wings

Icecrown Citadel - the wings - 2

The Frozen Throne

After clearing all three wings, players will ascend to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver them to their deaths….

lich - king

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This is a part of the questchain to obtain Shadowmourne.

Place Light’s Vengeance, 25 Primordial Saronite, Rotface’s Acidic Blood, and Festergut’s Acidic Blood in Highlord Mograine’s runeforge in Icecrown Citadel.

Rotface’s Acidic Blood and Festergut’s Acidic Blood may only be obtained in the 25 person difficulty setting of Icecrown Citadel.

Light’s Vengeance

Primordial Saronite (25)

Festergut’s Acidic Blood

Rotface’s Acidic Blood

Description
It is against my judgment that I present you this errand, <race>, as it will likely end in your undoing.

Ignore my counsel and embark on the endeavor, and I shall provide you with the knowledge and resources to see it through.

You must return to Frostmourne Cavern and recover Light’s Vengeance, Arthas’ discarded hammer. Reforged with saronite and etched with the acidic blood of the Lich King’s abominations, it will provide the foundation for our work.
Rewards
The following spell will be cast on you:
Mograine Forge
You will receive: 16 gold 60 silver

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