Eck the Ferocious is a gorloc boss found in Gundrak, an instance in Zul’Drak. He is only found on heroic difficulty. Follow the crack in the wall in Moorabi’s room to reach him.

Overview

  • The fight against Eck does not start until engaging him in combat.
  • The tank should position Eck facing away from the rest of the group.
  • When Eck springs, he drops the aggro and will attack another player until taunted back by the tank.

Read more… »

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Gundrak

Gundrak is the capital of the Ice Trolls. Located in Zul’Drak, the instance contains three entrances which all lead into a main circle. The Drakkari tribe rule Zul’Drak from here, constantly battling the mighty forces of the Scourge. This dungeon shows the Ice Trolls in all their glory, including the opportunity to fight the Ice Troll leader, and teach us why they have been so successful against the Scourge.

People and culture

This is the Drakkari capital, the only large city in Zul’Drak and the home to the Drakkari Frost King. It is a massive place, with thick walls, tall guard towers and heavy gates. Inside, the buildings are tiered and covered in steps, and wind about one another like a nest of small animals, each fitting into the next. The architecture here is almost identical to that of Zuldazar, in the South Seas. The Drakkari are crude and violent, but there is a modicum of organization in the city. Women and whelps handle most of the cleaning, food preparation and clothing needs. Those unfit for battle do manual labor or simple crafts. Many of the buildings have rough carvings along their walls, and war trophies are interspersed with furs. Chores are handled quickly and efficiently to make time for drinking, eating and combat. Warriors fight frequently, from mere wrestling matches to armed death duels, and brawls occur at every meal. Rather than stop this, the Frost King uses these conflicts to gauge the strength of his warriors, selecting the victors for favored missions. Of course, the Drakkari do not welcome visitors — at least, not as guests. Sometimes, a warrior who has demonstrated his strength may be invited to dine with the Drakkari and his safety is then guaranteed until the end of the meal. After that, however, he may find himself a target of the assembled tribes. Trolls are unpredictable, though, so an adventurer attempting this tactic may find himself part of the meal. The best way to enter Gundrak is by slipping in unnoticed. Sometimes the Drakkari are too busy fighting and drinking to look down.

Inside the Instance

After killing Eck the Ferocious, what most people don’t know is that the body of water that he come from is actually a passage. It requires swimming through the water to go to the next location (the final boss). Also, this path skips the few mobs back at around the outside of the secret entrance.

It is only recommended that you use this pathway if you’re a Druid with Aquatic Form, as the swim will take no time at all and you’ll be there very fast. It’s not a vast maze, its easy to find your way, because there’s only one path: just walk into the water and swim straight.

Quick Facts

  • Territory: Contested
  • Instance type: Dungeon
  • Heroic mode available
  • Location: Zul’Drak
  • Final boss: Gal’darah

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Azeroth’s native elementals wreaked havoc across the world while they were under the influence of the Old Gods.

To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth.

The Abyssal Maw

The Abyssal Maw

Four domains were created within this primordial realm to serve as ideal environments for each type of elemental. For ages since, the elementals of air, water, earth, and fire have engaged in endless strife with each other, waging titanic battles in the confines of their realm. One of the Elemental Plane’s domains, a vast ocean known as the Abyssal Maw, is home to the water elementals. Legend says that Neptulon the Tidehunter, the powerful being who rules over the aquatic realm, possesses a potent weapon that allows its owner to control the very seas of Azeroth. Thus far, the artifact has remained secure inside the water elementals’ domain… but that will soon change.

The Abyssal Maw

The Abyssal Maw

Within Deepholm, the domain of the earth elementals, the malefic Dragon Aspect Deathwing is on the verge of executing a catastrophic act: to burst forth from the Elemental Plane into Azeroth. Doing so will ravage the surface of the world and breach the barrier that separates Azeroth from the elementals’ realm. Whether Neptulon and his subjects have entered into an alliance with Deathwing remains unknown. Regardless, if Deathwing’s actions create an opening into the Abyssal Maw, nefarious and honorable factions alike will seek out the fabled weapon carried by Neptulon. Whoever secures the artifact will have control over the world’s seas, a power that perhaps no one, not even members of the Horde or the Alliance, should possess.

The Abyssal Maw

The Abyssal Maw

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 

About Author

support@wowction.com - 13218 SW 131 St. - Miami, Fl. 33186