Posted on 2010 under Guides, Raids, Wrath of the Lich King |
30
Jun
Toravon the Ice Watcher is an Ice giant boss, located in an eastern wing of the Vault of Archavon. He is only accessible if your faction controls Wintergrasp.
Fifteen minutes before a Wintergrasp battle, Toravon will become unattackable.
Overview
Toravon, much like the other bosses here, is mostly a DPS race while managing to kill his adds.
Occasionally Toravon will apply a stacking debuff to the tank which deals damage over time to the tank and also snares him. You will want to have a second tank to switch off with back and forth to deal with the debuff.
Every so often a tiny ring will appear on the floor, you must move away as adds will spawn that deal AoE frost damage. These adds must also be killed as quickly as possible.
Each wave of adds that spawns Toravon will cast Whiteout which will apply a stacking debuff that increases frost damage to the player by 25%. This acts as a soft enrage timer much like Koralon the Flame Watcher‘s stacking damage buff.
Strategies
This is a fairly simple fight where the boss has 2 interesting abilities.
Firstly, he will spawn Frozen Orbs (1 in 10 man, 3 in 25) which pass through the raid, ticking AoE frost damage within a fairly wide radius. These need to be killed quickly as he will cast Whiteout soon afterwards, which does large raidwide damage. Whiteout stacks a debuff which will increases frost damage taken, so each cast imparts more damage on the raid. If the orbs are not taken down, healers will not have had a chance to top up the raid and people with damage will start dying to Whiteouts.
Melee hits from Toravon will start stacking a Frostbite debuff which adds a significant DoT to the damage taken. A 2 tank setup will need to taunt Toravon as the debuff on the other tank reaches 4 stacks, which allows time for their own to clear. At the start, tanks can handle a higher number of stacks, but as the raid gets more stacks of the Whiteout debuff it makes harder for healers to keep tanks alive. In addition, he sometimes immobilizes the tanks using Freezing Ground. This will prevent the tanks from dodging Frozen Orb.
The original advice on this raid has been to spread out to avoid multiple raid members taking hits from the frozen orbs, but this may make it harder for AoE healers to keep people up. With reasonable raid healers, the best tactic appears to be to take down the frozen orbs as soon as possible (even using melee dps if the raid is short on ranged) to allow the healers time to top up the raid before the Whiteout. If people take damage for longer by avoiding instead of DPSing the orbs, the chances of deaths on the next Whiteout increase significantly.
Healing will get more difficult as the raid gets more stacks of the whiteout debuff, but a 2 tank, 2 AoE healer, 6 dps setup in 10 man or 2 tank, 5 healer (one tank healer), 18 dps setup in 25 man has been seen to succeed.
In a nutshell
- Do not stand in the way of the swirling Frozen Orbs.
- Ranged DPS have to kill the Frozen Orbs immediately.
- Every 38 seconds he will cast Whiteout, which does lots of Frost damage, and adds a Frost damage-increasing debuff, just like Garfrost’s Permafrost. If Toravon isn’t killed fast enough, the raid will wipe due to the immense amount of Frost damage taken.
- Mages can cast Ice Block to remove the Whiteout debuff.
- Paladins can cast Divine Shield to remove the whiteout debuff.
- Paladins can cast Divine Intervention to remove the whiteout debuff on another player (player should remember to remove Divine Intervention to continue with the raid).
Quick Facts
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Level: ??
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Classification: Boss
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React: A H
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Health: 4,601,850 – 15,060,600
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Added in patch 3.3.2
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Last seen in patch 3.3.2
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Tags: AoE, Archavon, boss, bosses, buff, Chance, DPS, Freezing, fro, From, Frost, frostbite, Frozen, Garfrost, giant, healer, healers, King, Koralon, Koralon the Flame Watcher, mount, Orbs, paladin, paladins, patch, patch 3.3, raid, Shield, tank, tanks, Time, Toravon, Toravon the Ice Watcher, Vault, Vault of Archavon, Watcher, Whiteout, Whiteouts, Wintergrasp, wowhead
Posted on 2010 under Guides, Raids, Wrath of the Lich King |
30
Jun
Koralon the Flame Watcher is a Fire giant boss, located in the western wing of the Vault of Archavon. He is only accessible if your faction controls Wintergrasp.
15 minutes before a Wintergrasp battle, Koralon will become unattackable.
Overview
Koralon is a relatively easy fight, especially compared to Emalon. In fact, he is only slightly more difficult than Archavon, the only major difference being the gear requirement. He hits hard, and does quite a bit of raid damage.
Start off my dragging Koralon to one of the sides of the room. Tank him there until his fires became uncomfortable for either the tank or the melee DPS. Then kite him a little to a safe area and proceed normally. Koralon will continue dropping fires underneath random raid members – move out of them as quickly as possible. If the fire texture is not very visible, watch your debuffs – it will show there.
Periodically Koralon will gain Meteor Fists, similarly to the trash before him. Your tanks should be stacked in front of the boss (the OT can put Fire resist gear if they have it, it helps a bit), with all other players – at least 10 yards away from them. If the melee is positioned behind the boss, they will be fine.
Burning Breath is the other big damager the boss will do – unfortunately it’s a straight-forward raid-wide fire AoE, and there is nothing you can do about it.
Koralon also has a soft enrage timer – he gains a stacking damage buff over time, so your raid simply won’t be able to take the damage after some time, presumably around the 5th minute.
Strategy
Right after the pull, Koralon begins to stack Burning Fury, giving the fight a soft enrage. Koralon does not have a hard enrage.
Because of his Meteor Fists self-buff (amplified by Burning Fury), you will need to use two tanks standing in one spot. The Meteor Fists damage will be shared between those two tanks. It might be useful when not using 2 tanks to have high health melee classes around Koralon so the tank will not face too much damage from the Meteor Fists.
Everyone must get out of the fire spots quickly. Tanks should agree on which side to leave by. The Burning Breath ability (amplified by Burning Fury), where Koralon spins around, cannot be avoided and must be healed through.
Due to the heavy incoming damage on both the tanks and the raid it is recommended to have 3 healers. Make sure you have either Fire Resistance Aura or Fire Resistance Totem up since most of Koralon’s damage is based on fire.
It is also highly recommended that all members of the raid have an Add-On like Deadly Boss Mods, which assists greatly in alerting one of the fire spots.
In A Nutshell
- Use fire resistance aura
- Do not stand on fire
Loot
10 man drops Tier 9 (ilevel 232) gloves and legs and Season 6 Gladiator gear (back, feet, finger, hands, legs, neck, waist and wrist). 25 man drops Tier 9 (ilevel 245) gloves and legs and Season 7 Gladiator gear (back, feet, finger, hands, legs, neck, waist and wrist). Koralon also drops 2xEmblem of Triumph in both 10-man and 25-man.
Additionally, he has a chance to drop [Reins of the Grand Black War Mammoth] or [Reins of the Grand Black War Mammoth].
Quick Facts
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Level: ??
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Classification: Boss
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React: A H
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Health: 4,183,500 – 13,247,750
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Added in patch 3.2.0
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Last seen in patch 3.2.0
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
29
Jun
Emalon the Storm Watcher is a raid boss in the Vault of Archavon. He can be found in the eastern wing. Although this boss was nerfed with a hotfix it still general requires (skilled players and/or) everyone in your raid to have over 2k dps.

Emalon carries pieces of Tier 8 loot and PvP gear, similar to the Tier 7 loot dropped by Archavon.
Like Archavon, Emalon is only available to the faction that controls Wintergrasp Fortress. Also like Archavon, Emalon becomes un-attackable ten minutes before each fight for Wintergrasp starts. He does not become un-attackable if he is already engaged in combat.
Overview
Emalon is very much DPS test. He doesn’t hit his tank hard, and his adds are not very hard to manage. He will use Chain Lightning on players away from him, and Lightning Nova on those nearby – simply spread out or run away.
Periodically Emalon will choose one of his four adds and charge it with a rapidly stacking Overcharge. The add will start growing quickly and increase damage by 20% per stack, as the number of stacks of Overcharge increases, and will explode when it reaches 10 stacks, killing everybody in range.
Targeting Overcharged Tempest Minions
Quickly targeting Tempest Minions when Emalon overcharges them is critical to killing them quickly enough. Picking out the correct Minion out of the crowd of four used to be somewhat time-consuming. However, as of Patch 3.1.3, overcharged Tempest Minions immediately grow to twice the height of their brethren. They are now easy to select. Just click on the tall one.
Strategy Synopsis
- Boss and Minion tanks 30yds apart for Lightning Nova.
- Everyone max distance apart for Chain Lightning.
- All DPS on Boss until Minion is Overcharged, then all switch.
- Melee run from Emalon for Lightning Nova.
Strategy
Ten-man raids should use two tanks, two or three healers, and five or six damage-dealers, with ranged damage-dealers slightly preferred. Twenty-five-man raids should use two or three tanks, five to seven healers, and fifteen to eighteen damage-dealers.
On the pull, the tank (or tanks) for the Tempest Minions runs in first, closely followed by the tank for the boss. The boss tank taunts the boss immediately. Hunters and rogues can use Misdirection and Tricks of the Trade to help direct the targets to the correct tanks.
The boss tank and Minion tank separate to pre-agreed spots about 30 yards apart, so the Minion tank is not hit by Lightning Nova. Exact positioning is not important, so long as the separation is correct. Healers and ranged damage-dealers position themselves at least 30 yards from Emalon and in range of the Minions.
On 10-man, everyone must remain at least 10 yards away from everyone else, to keep Chain Lightning from jumping. On 25-man, it may be too crowded for this. Instead, stand exactly on top of one or two other characters, but at least 10 yards away from everyone else. This lets the Chain Lightning jump every time, but not far. Everyone must stay at least 10 yards away from the tanks.
The tanks’ initial threat is low as they get their targets under control and positioned. This is because they are moving and they need to avoid grabbing each others’ targets. Damage-dealers must wait until the tanks establish solid threat before they can attack. Once threat is established, they simply attack Emalon. There is no benefit to attacking the Minions until they are overcharged. They will constantly respawn
A straight melee hit from Emalon can cause 20,000 damage to the tank. Two hits in a row, without intervening heals, can kill many tanks. Having two healers on the Emalon tank makes sure that he gets healed often enough. The Minions do extra damage when they are overcharged, so the Minion tank may need extra healing at that time. The rest of the raid must be healed through Chain Lightning and (on 25-man) Lightning Nova.
All melee must run away from Emalon when he starts to cast Lightning Nova, then run back in to attack.
Emalon casts Overcharge on a strict 45-second timer. Use a timer mod (such as Deadly Boss Mods) to predict when he is about to cast it. All melee runs over to the Tempest Minions ahead of time. The overcharged Minion immediately grows to double height, and all damage-dealers attack it immediately, using whatever burst abilities they have. It must die in 20 seconds, or it wipes the raid.
Once the overcharged Minion dies, Emalon summons a new one near himself. The Minion tank must quickly pick it up. Having a third tank, while probably not necessary for survival purposes, makes picking up the new Minion more reliable.
The most common causes of wipes are exploding Minions, losses to Lightning Nova, losses to Chain Lightning, and losses to loose Minions.
To avoid wipes to exploding Minions, run a damage meter. Replace any damage dealers sustaining less than 2000 (10-man) or 2500 (25-man) DPS. If that is not reasonable, try positioning the Minions closer to the boss and rotating damage-dealing cooldowns (including Bloodlust/Heroism) on the overcharges.
To avoid losses to Chain Lightning, try separating and/or stacking as described above, or replace characters with low health. Having higher DPS also helps, as it allows the raid to win the fight before suffering too many deaths to the Chain Lightning.
Avoiding wipes to loose Minions is mainly a matter of tank skill. The boss tank can grab the Minion initially, until the Minion tank can pick it up. Using three tanks also helps (although this is not recommended unless your damage dealers have a very high DPS output).
In A Nutshell
- Use nature resistance totem/aura
- Ignore normal adds.
- Once add gets Overcharged, concentrate all DPS on it.
- Run when he stomps
- Spread out
Loot
On Normal (10-man), he drops two items, which can be a hand, leg or chest Tier 8 (10) set piece for any class (the item itself, not the token) or back, feet, finger, hands, legs, neck, waist, wrist pieces from Deadly Gladiator’s Season 5 assortments.
As with Normal (10-man) loot, Heroic (25-man) loot consists of a random selection of four Tier 8 (25) or Furious Gladiator’s Season 6 items; hand, leg, or chest, as well as Furious Gladiator’s amulets, cloaks and rings. Additionally, he has a chance to drop [Reins of the Grand Black War Mammoth] or [Reins of the Grand Black War Mammoth].
Quick Facts
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Level: ??
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Classification: Boss
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React: A H
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Health: 2,789,000 – 11,156,000
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Mana: 212,900
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Added in patch 3.1.0
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Last seen in patch 3.1.0
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Berserk: 6 minutes
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
29
Jun
Archavon the Stone Watcher is a stone giant boss, located in the northern wing of Vault of Archavon. He is only accessible if your faction controls Wintergrasp.
15 minutes before a Wintergrasp battle, Archavon will become unattackable.
Overview
Archavon is very much a DPS race. Two tanks are needed, because the boss will periodically grab the one he is currently attacking, hold it for 8 seconds in the air, and throw it against a faraway wall. During this time, a second tank will need to keep Archavon away from the raid.
All raid members should pay attention to the Chocking Clouds Archavon leaves after the charges, and stay away from them. In addition any player being attacked by Rock Shards should cease movement for the duration of the spell.
Strategy
Archavon the Stone Watcher is a quick raid encounter (like Onyxia or Magtheridon). This encounter requires two tanks.
This encounter with Archavon is a DPS race with only a few mechanics to watch out for:
- Every so often he will start shooting rock spikes at a random raid member. This person cannot avoid the damage (around 7k). However, they can damage other people around that person. Just make sure you aren’t unnecessarily damaging others or getting damaged by moving away.
- He will also randomly jump/charge towards a random raid member and leave a white cloud on the floor which will do ~2k nature damage per tick if you are standing in it. After he spawns the cloud he will stand still for a couple seconds then run back towards the main tank. Stacking the entire raid within 10 yards of him will prevent him from using his Crushing Leap ability, but it is also likely to increase the splash damage from his Rock Shards.
- Both tanks should watch their threat meter and taunt anytime they are not first or second on aggro. If the offtank maintains second place on aggro there is no need to time the taunt with the stomp ability, as the offtank will automatically get aggro when the main tank is picked up after the stomp. In raids where the off tank is significantly less geared than the main tank, one can have the off tank taunt right before the 45-second internal cooldown for Stomp expires, forcing the off tank to be picked up (minimizing the time he is tanking) and preserving the threat lead established by the main tank.
Archavon is on a hard enrage timer (5 minutes) that will boost his damage 8-fold and immediately wipe out the raid if he is not killed quickly enough. Upon initial release this fight was primarily a DPS race, although in current gear one should never encounter the enrage unless something has gone seriously wrong.
- On 10-player mode, with Archavon’s health at 2,300,900 HP, the raid as a whole needs to output more than 7,670 DPS. As a good rule-of-thumb, with two tanks and two healers, the tanks should never go below 550 DPS and the remaining six members should stay above 1,100 DPS.
- Effective tanking requires a swap in aggro following the Stomp ability where he picks up the primary target for several seconds and then throws them across the room. This can be handled in a number of ways, though taunts are required, because being picked up removes all aggro from that target. An alternative to the two tank method is to have a highly survivable dps grab the boss with a taunt and live through the several seconds until the tank taunts the boss back. A lesser strain on the healers can be achieved with taunting before the stomp is cast and thus being picked up instead of the tank, though the 0.6 second cast time on the ability makes this very challenging.
- On 25-player mode, with Archavon’s health at 9,970,700 HP, the raid as a whole needs to output more than 33,236 DPS. As a good rule-of-thumb, with two tanks and five healers, the tanks should stay above 850 DPS and the remaining eighteen members should stay above 1700 DPS.
In A Nutshell
- Dont stand close to raid members who get showered with rock shards. If you are getting rock shards thrown at you, run away from others.
- Dont stand on smoke clouds
Loot
On 10-player mode, he drops two items, which can be a hand, leg or chest Tier 7 (10) set piece for any class (the item itself, not the token) or Hateful Gladiator’s Season 5 assortments.
As with 10-player, 25-player loot consists of a random selection of four Tier 7 (25) or Deadly Gladiator’s Season 5 items; hand, leg, or chest. Additionally, he has a chance to drop Reins of the Grand Black War Mammoth or Reins of the Grand Black War Mammoth.
Quick Facts
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Level: ??
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Classification: Boss
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React: A H
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Health: 2,300,925 – 9,970,675
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Added in patch 3.0.2
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Last seen in patch 3.1.0
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Enrage: 5 minutes
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Tags: aggro, Archavon, Archavon the Stone Watcher, boss, Chance, Deadly, Don, DPS, Elf, first, fro, From, gear, giant, healer, healers, Health, King, loot, main tank, Mammoth, meter, Onyxia, Orc, patch, patch 3.1.0, raid, Spikes, stone giant, tank, tanking, tanks, Target, Threat, Tier, Time, two tanks, Vault, Vault of Archavon, Watcher, Wintergrasp
Posted on 2010 under Maps, Raids, Wrath of the Lich King |
29
Jun
Vault of Archavon is a raid dungeon found in Wintergrasp Keep. Players may only enter the dungeon while their faction controls Wintergrasp. Notably, all bosses in this instance grant honorable kills. 10 minutes before the battle for wintergrasp starts, any boss who is not currently in combat turns to stone and cannot be fought again until after the battle is over.
Encounters and loot
The bosses of the Vault of Archavon drop a random assortment of gear in a similar style as classic World of Warcraft before the expansions. Class specific pieces can drop for both the PvE and PvP sets. The loot can be all PvP, PvE, or a mix of the two. The loot is completely random and is not impacted by the raid makeup, so it is advantageous to bring a variety of class/spec makeups to increase the likelihood that someone can actually use the drops.
It should be noted that the PvP gear cannot be disenchanted but the PvE can. It should also be noted that should a group to wipe, depending on how long it takes to get the group reassembled some members may be flagged for PvP while others are not. This is because the watchers are all PvP flagged, having all members manually flag will prevent members from accidentally not having certain buffs when the fights start.
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Tags: Archavon, boss, bosses, buff, Disenchant, dungeon, fro, From, gear, instance, loot, PVP, raid, raid dungeon, Vault, Vault of Archavon, warcraft, Watcher, Wintergrasp, World, world of warcraft