Gruul the Dragonkiller is the gronn overlord of the ogres of Outland, ruling with an iron fist. He earned his “nom de guerre” (and the emnity of Sabellian) after slaughtering many members of the black dragonflight who had come to Outland in order to aid the Horde of Draenor.

Gruul is the final boss of Gruul’s Lair in the Blade’s Edge Mountains. He drops Tier 4 Leggings tokens. He is the father of seven Gronn: Goc, Gorgrom the Dragon-Eater, Grulloc, Maggoc, Slaag, Skulloc Soulgrinder, and Durn the Hungerer. He has about 3,375,000 hit points (Patch 2.4.3), although with Patch 3.0.2 this has been reduced by 30%.

This boss is also part of (what used to be) the Serpentshrine Cavern attunement quest The Cudgel of Kar’desh. This quest requires two signets. One of which, the Earthen Signet, drops directly from Gruul. The other, the Blazing Signet, drops from Nightbane in Karazhan. Serpentshrine Cavern no longer requires attunement as of June 20, 2007.

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Onyxia

Onyxia is the current broodmother of the black dragonflight on Azeroth. After carefully calculating her plans for many years, she entered into a pact with her elder brother, Nefarian, to take over for their missing father and gain control of the entire flight. To this end, she has begun manipulating many mortals and dragons alike to her own ends and wields considerable political power over many groups

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Onyxia’s Lair is a small cave system located in the southern parts of Dustwallow Marsh. It is home to Onyxia and her guards, the remaining members of the insidious Black Dragonflight. There also her brood of new eggs is hidden, awaiting maturation. Should anyone ever threaten Onyxia within her lair – within distance of her precious eggs – her wrath would be terrible beyond comprehension.

Patch 3.0.2: Since Lady Katrana Prestor is no longer in game, the attunement is lifted for both factions. As such, it is no longer necessary to have the Drakefire Amulet in your inventory to enter.
Patch 3.2.2: Onyxia’s Lair has been retuned for level 80 players because of World of Warcraft’s 5th birthday.

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The Twilight Highlands have a perilous history. This region is home to the vicious black dragonflight, the cursed fortress of Grim Batol, and dangerous elemental disturbances.

Now, the land will play host to a new danger. The Twilight’s Hammer cult has claimed the highlands as its new seat of power — and all of Azeroth will be shaken by the change.

Visit this page to learn more about the history, rivalries, and factions of the Twilight Highlands, a new high-level zone to explore in World of Warcraft: Cataclysm.

Azeroth’s inhabitants endure a lifetime of struggle and conflict. They’re subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.


Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

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The Ruby Sanctum is the red dragonflight’s sanctum within the Chamber of Aspects beneath Wyrmrest Temple in Dragonblight. It is a raid dungeon with both 10 and 25-player normal and heroic modes.

The dungeon’s release was delayed until a week after patch 3.3.5 went live in the US, in an effort to make sure all players world-wide could access it at the same time, (with the exception of the U.S. servers down for 24 hour maintenance the day of it’s release.).

The Ruby Sanctum is an extension to the Wyrmrest Temple dragonflight Sanctum raids. Sacred grounds of the red dragons, the Ruby Sanctum was invaded by the Twilight dragonflight. It was released in patch 3.3.5 and it’s is very similar to the Obsidian Sanctum – both in its physical appearance and encounters. Three hills, guarded by mini-bosses overlook a central area, where the only real boss of the raid resides – in this case that’s Halion the Twilight Destroyer. His lieutenants are Baltharus the Warborn, General Zarithrian, and Saviana Ragefire.

All three of the mini-bosses, as well as Halion drop Emblem of Frost. Halion himself, the only boss with loot drops epic gear half a tier (7 item levels) higher than the ones in the Icecrown Citadel. New trinkets, amongst other things, await those strong enough to defeat the Twilight Destroyer in a place where he is equally able to fight in both the physical realm… and the twilight one.

Lore

When a clutch of twilight dragonflight eggs was discovered within the Obsidian Sanctum, Korialstrasz asked the Council of Six to send adventurers to destroy them. The deed was done quickly, and without fanfare or acknowledgment. At first all seemed quiet, but then all communication with the guardians in the Ruby Sanctum ceased. The guards stationed at the portal were slain, and the mystic stones shattered. The implications of the Ruby Sanctum being breached are dire, and little is known of the identity of the attackers, as the black dragonflight’s numbers in Northrend seem too limited to have pulled off such an attack. What power would dare to attack the stronghold of the red dragonflight, and how did they get past the guards undetected?

Encounters

The black dragonflight has assaulted the sanctum and is attempting to destroy it to facilitate Deathwing’s reemergence into Azeroth. Halion will be the primary encounter, along with three mini-encounters that must be completed prior to him. Unlike the Obsidian Sanctum, there are no progressive hard modes from leaving up some or all of the minibosses. Loot is comparable to that of the Lich King.

Quick Facts

  • Level: 80 – 83
  • Requires level 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Heroic mode available (80)
  • Location: Dragonblight
  • Final boss: Halion

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Sartharion is a member of the Black Dragonflight and is in charge of watching over the eggs bred in The Obsidian Sanctum. This chamber also serves as a secret meeting point for the dragons of the Black Dragonflight, located below the Wyrmrest temple in Dragonblight.

Overview

The Sartharion fight requires moderate movement skills because of the lava waves that Sartharion repeatedly evokes.
The tank must have Sartharion facing away from the raid and the DPS should stand at his sides rather than his rear because of his Tail Lashes. During the fight, lava walls will emerge by the sides and sweep over the platform. They easily can be passed by going between the gaps. Other than this and a couple of attacks, the fight should not cause too much trouble if the offtank picks up the adds when Sartharion’s health is low.

Sartharion’s hard mode difficulty scales with the amount of Twilight Drakes left alive. Engaging Sartharion will cause them to join the fight in intervals, severely debuffing the raid.
The general strategy is to damage Sartharion until Tenebron lands after 30 seconds and is picked up by an offtank. The raid will burn her down while Shadron lands after 75 seconds and is taken care of a second offtank. The raid should have killed Tenebron before Vesperon lands after 125 seconds. The DPS will switch from Tenebron to Shadron while the first offtank picks up Vesperon. If the raid is fortunate, Shadron does not get to cast his immunity shield before his death and the raid can continue on killing Vesperon while the main tank should be busy with surviving the increasing damage of Sartharion who frenzy’s as each lieutenant dies. After Vesperon has fallen dead, the raid must use all its cooldowns and push out maximum DPS before the main tank gets overwhelmed by the massive amount of damage.

Strategy

Lava Waves

At certain intervals, a raid warning will appear saying, “The lava surrounding Sartharion churns!” Lava waves will then spawn that originate from the left or right of the encounter area. These waves place a DoT on any players caught in them, so players should move to the gaps between them. The location of the gaps is predictable depending on the side that the waves originate from, as shown in the illustrations. They are huge, obvious, and slow-moving, however, so players should have no trouble watching for them and moving out of their way.

When the wave originates from the left, the tank will need to rotate Satharion away from the group to avoid the wave, as shown. When the wave originates from the right, the tank should not have to move. At all times players should avoid Satharion’s cleave, breath, and tail swipe.

It is possible to heal the tank through the lava waves and resulting DoT, if your group desires so.

Sartharion’s Fire elemental Adds
  • Health: 65165 (25), ~26,000 (10)

These adds are summoned every ?s in groups of 2-4 to be offtanked. If these adds are hit by the lava waves they will enrage to deal 400% more damage, so ~800 becomes 4k, modified by Shadron’s aura. Adds should be moved out of the path of the Lava Strikes. DPS will have to drop these as priority after they spawn and are picked up by the OT. The offtank must be careful using area of effect taunts when gathering the adds because Sartharion is not immune to taunt. Rogues can use Fan of Knives with Anesthetic Poison and Hunters can use Tranquilizing Shot to dispel the enrage from the adds, greatly reducing both the damage they inflict and the DPS needed to eliminate them.

The major drake of issue is Shadron since everything in the encounter is fire damage. Vesperon is less an issue as your raid is better geared. First time groups should take down all 3 drakes, making the encounter a tank and spank, minor add control, and minor movement to avoid waves. Subsequent visits may provide the chance to try while leaving Tenebron/Vesperon up.

At 10% he goes into a sort of soft enrage, summoning what looks like 5-10 of the elemental adds.

Lava elemental add’s do not cross over into void zones when you go into them, but whelps do.

Engaging With Drakes Still Alive

When clearing the instance with the intention of leaving one, two, or all three drakes alive all trash must still be cleared before engaging Sartharion. It is possible to clear trash without grabbing aggro from the drakes simply by moving along the wall far behind them. All trash and the drakes are linked with Sartharion.

When engaging Sartharion with drakes left alive, they will join in the fight as if you were encountering normally: they will melee whoever is tanking them, cast the Kael’thas-like Flamestrike, and create portals for adds. Needless to say, the fight takes a huge jump in difficulty as not only do you have to pay attention to the elemental adds and waves around the area, but now you have to simultaneously deal with drakes and clearing their adds. The drakes, upon engaging Sartharion, can and should all be killed first. At the start of the fight, they will hover overhead and apply their respective aura then come down at their respective times and start attacking and summoning portals.

Drake Lieutenants

The offtank should remember that the drakes do a frontal cone shadow breath and to keep them faced away from the raid, preferably parallel with how the main tank is turning Sartharion to make avoiding waves easier. If there’s a good supply of rogues and hunters, misdirects can be used to bring fire adds over towards the offtank to give ample time for taunts and aggro upkeep. If this is too much trouble, a third offtank should handle the fire adds and pile them near the drake so AoE can be at its most effective.

Portals

A subgroup of a healer and DPS (the less needed to eliminate a disciple or eggs, the better) should focus on going into the portals and taking care of the adds drakes spawn. At a certain level of gear, almost anyone is able to tank a disciple but will take amplified shadow damage from Tenebron’s aura.

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Saviana Ragefire

Saviana Ragefire is a member of the Black dragonflight mini boss. She will appear in World of Warcraft as one of the three sub-bosses in the Ruby Sanctum encounter, which will be implemented in patch 3.3.5.

In order to shatter the Wyrmrest Accord and to crush those that would stand in the way of their master’s reemergence into Azeroth, a powerful war party of the Black dragonflight; led by the fearsome twilight dragon Halion and his lieutenants Saviana Ragefire, Baltharus the Warborn and General Zarithrian; has launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple.

Saviana Ragefire

Strategy

Savianna is a pretty straightforward tank and spank, with only limited strategy needed. Savianna enrages every so often, aoeing the raid until removed. It is good to keep a hunter with Tranquilizing Shot to dispel the enrage. Also, Savianna will occasionally fly up over the raid, mark 2/5 (10/25-man) players, then use Conflagrate, dealing a fire DoT to the players and everyone around them. The marked players must separate themselves from the raid before Conflagrate hits them.

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General Zarithrian is a member of the Black dragonflight mini boss. He will appear in World of Warcraft as one of the three sub-bosses in the Ruby Sanctum encounter, which will be implemented in patch 3.3.5.

In order to shatter the Wyrmrest Accord and to crush those that would stand in the way of their master’s reemergence into Azeroth, a powerful war party of the Black dragonflight; led by the fearsome twilight dragon Halion and his lieutenants Saviana Ragefire, Baltharus the Warborn and General Zarithrian; has launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple.

General Zarithrian

Strategy

Zarithian has only two attacks. One is an aoe fear similar to the warrior’s Intimidating Shout. Because of this, players should stand in groups, with tremor totems to dispel the fear immediately. He also summons adds which have an aoe. This aoe can be interrupted, and the adds should be killed by an assigned group of players.

As he applies a sunder armor effect on the main tank that reduces armor by 20% per application you want to switch tanks every 2-3 stacks. The length of the debuff isnt very long and he doesnt apply it very often, and I do believe it can be avoided through dodge or parry (not sure, I just noticed that sometimes the stacks ran off my tank on the PTR sometimes without switching).

2 adds will spawn on either side of the area he is standing in the middle of. It is really easy to move him back a few steps and hold him kind of out of the way in the middle of the area and have the MT/OT just switch off every so often between add summons. DPS should just burn the adds as they appear because they don’t really have much in the way of health, but can get annoying if you let too many live.

Quick Facts

  • Classification: Elite
  • React: A H
  • Added in patch 3.3.5
  • Last seen in patch 3.3.5

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The Obsidian Sanctum is the black dragonflight area of the Chamber of Aspects. The entrance is in Dragonblight and accessed via a crack in the ice below Wyrmrest Temple. It holds one raid boss, Sartharion the Onyx Guardian, and his three drake lieutenants, Shadron, Tenebron, and Vesperon. Raiders may choose to kill all three drakes or leave some combination of them alive. Completing the encounter with one or more drakes up increases both the difficulty and the quality of loot that drops.

In the wake of the Nexus War, Alexstrasza  tasked her children with rooting out any danger and treachery within the Wyrmrest Accord. They quickly located a clutch of twilight dragon eggs within the Obsidian Sanctum. With their resources already strained in dealing with the Scourge and the blue dragonflight, Alexstrasza’s consort, Korialstrasz, has sent word of the eggs to Dalaran’s Council of Six in the hopes that able-bodied adventurers can enter the sanctum and destroy the twisted progeny of Deathwing.

The Obsidian Sanctum Bosses

The Obsidian Sanctum Map

A 10 and 25-player version of this raid exists.

Quick Facts

  • Level: 80 – 83
  • Requires level 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Location: Dragonblight
  • Final boss: Sartharion

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Grim Batol

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan’s sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan’s wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.


The abandoned city’s defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza’s drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect’s torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza’s eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion… until the arrival of the Twilight’s Hammer, a sinister cult who worshipped Azeroth’s malefic Old Gods.


The cult, seduced by Deathwing’s thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing’s minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight’s Hammer is using this doomed dwarven marvel.


Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol’s occupiers through bombing flights into the ruined city’s corridors. Regardless of how successful these attacks might be, General Umbris will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol’s secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?

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