Posted on 2010 under Battlegrounds, Guides, PvP |
8
Sep
Strand of the Ancients (originally called Sands of Ulduran, but sometimes spelled Sands of Alduran), is a battleground located off the southern coast of the Dragonblight. It may be synonymous with the Northern Islands, though this is speculation. It was introduced in Wrath of the Lich King. This battleground consists of 3 walls which have to be destroyed to continue, capture points and a graveyard after each wall. The overall goal is to be the faster team to break through the last wall and capture the relic inside.
- Style
Base capture and defense played in alternating turns
- Location
Dragonblight
- Level Brackets
71-79, 80
- Maximum players per team
15 Horde/15 Alliance
- Win Conditions
Break through the defenses and capture the relic faster than the opposing faction
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Posted on 2010 under Battlegrounds, Guides, PvP |
7
Sep
Alterac Valley is a battleground in the continuing war between the Horde and the Alliance. The two opposing sides are the Frostwolf Clan (led by General Drek’Thar) and the Stormpike Guard (also known as the Stormpike Expedition, led by General Vanndar Stormpike), both of whom lay claim to this secluded territory. Alongside the Generals are their two Captains, Captain Galvangar and Captain Balinda Stonehearth, respectively. Aside from Lake Wintergrasp, Alterac Valley is generally considered to be the battleground that delivers the most Honor points per battle. You can queue for Alterac Valley(AV) from level 51.
- Style: Destroy the enemy NPC general or reduce the enemy reinforcements to 0
- Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
- Limits: Level 51-80 players (level range breakup: 51-59, 60-69, 70-79, 80)
- Maximum players per team: 40 Horde/40 Alliance
- Minimum players per team: 10 Horde/10 Alliance
- Win Conditions: Kill the enemy’s General or Reduce enemy Reinforcements to 0
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Posted on 2010 under Arenas, Guides, PvP |
5
Sep
The Ring of Valor is located in the Valley of Honor in Orgrimmar.
The Ring of Valor is a massive gladiatorial arena. Here warriors fight to honor the Horde, not for the amusement of bloodthirsty crowds. Young orcs practice here with blunted weapons, but occasionally fight to severe injury or death.
In the Horde capital of Orgrimmar, proving one’s worth through the crucible of personal combat is a time-honored tradition. In the city’s Valley of Honor, an imposing structure stands as a testament to the significance of this belief in orc culture: the Ring of Valor.
Purpose
It was supposed to serve the same purpose as the Gurubashi Arena, except there would be no treasure in the middle. On the US WoW Site, under one of the guides, it’s clearly stated that each faction has a city arena to PvP against the players of the same Faction. This feature is still not implemented, so for now, the Ring of Valor doesn’t serve any game purpose.
Information pasted from US WoW Site:
Player-vs.-player combat areas – Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities. What better way to hone one’s skills than against a fellow player?
This place could have been used for RP reasons or a staging area, however it is not possible to enter the ring itself, just the stands.
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Posted on 2010 under Guides |
18
Aug
Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.
In order to be a good Holy Priest, you must first know that the best Priests are not completely Holy, but have a few points in discipline — particularly Inner Focus, Meditation, Silent Resolve, and Improved Power Word: Fortitude. In the Holy tree, talents at high levels such as Spiritual Guidance, Spiritual Healing, and Spirit of Redemption are not to be missed.
It is important to wear appropriate gear. Gear with +spellpower is very important to priests. As well as “+Spellpower”, “+Spirit” gear is also very important to a Priest, because of the Spiritual Guidance talent in the Holy tree which increases your spell damage and healing by up to 25% of your Spirit as well as the Meditation talent in the Discipline tree, which allows up to 50% of your total mana regen to continue while casting.
Even up to level 50, Holy Priests can generally be great healers in a dungeon, as well as do decent DPS. There is a common perception that a Holy Priest is only a healer, but practice shows that in some cases casting some Holy damage spells (for example, spamming Smite) can achieve a very decent DPS output, especially if the Priest takes the Holy Talents to increase the damage done by those spells.
Priests are the only class capable of healing that has not one, but two talent trees dedicated to healing. Currently, discipline priests are widely seen as tank and prevention healers while holy priests fill the niche of raid healers. For that, we have a wide array of tools, but the healing spells you’ll most commonly use are:
- Prayer of Mending
- Circle of Healing
- Renew
- Prayer of Healing
- Flash Heal
- Binding Heal
Those should have spots on your main action bar and be easily accessible. Less commonly used but good to keep keybound and memorized are:
- Power Word: Shield
- Greater Heal
- Divine Hymn
- Holy Nova
- Desperate Prayer
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
17
Aug
Hodir was a titanic watcher and once resided in the Temple of Winter, lending his guidance to the frost giants in the Storm Peaks. The Sons of Hodir, a faction in the region, refer to Hodir as a father figure or creator. He disappeared after Loken’s betrayal of the other titanic Watchers. It is said that the temple guardians are verified to be deceased. A sulfurous odor suggests that death resulted from a fire-base entity and that the previously established cold weather patterns at the temple have ceased.
It was announced on Feb 17, 2009 that Hodir would be a raid encounter in the upcoming Ulduar raid dungeon. After being defeated, Hodir is redeemed and teleports away to possibly help the players against Yogg-Saron later.
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
17
Aug
Thorim is one of the titan watchers. He was betrayed and subdued by his brother Loken as part of a plot to free Yogg-Saron.
Thorim appears in World of Warcraft as part of an extensive quest line in Storm Peaks and as an encounter in Ulduar. Once defeated, he will assist players during the Yogg-Saron encounter.
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Posted on 2010 under Wrath of the Lich King |
14
Aug
Thori’dal, the Stars’ Fury is the name of a legendary bow that drops from Kil’jaeden, who is the last boss of the Sunwell Plateau 25-man raid instance. The name Thori’dal was first seen in the 2.4 PTR patch notes. This bow is currently the highest dps (level 70) weapon in game, excluding wands. Equipping the bow awards the Feat of Strength, Thori’dal, the Stars’ Fury.
There has been some debate in the roleplaying community and generally with those interested in lore, about who this bow belonged to and what makes it a legendary quality item, beside the stats of course. Some believe it’s the bow of Alleria Windrunner, judging by the model of the weapon which is highly reminiscent of High elven style, the yellow description it has and other loot Kil’Jaeden drops – among them is Coif of Alleria.
It could also be a weapon of some forgotten Night Elf hero from the War of the Ancients, seeing as some other drops from the encounter date that far back. It is also speculated that the bow is actually a manifestation of the Sunwell’s energy, that is suggested from its name, its quote, and the ability to generate arrows when the string is drawn.
Notes
Thori’dal generates magical arrows when the bow string is drawn, thus eliminating the need for the hunter to carry ammo. Attempting to add ammunition to the paper doll slot Thori’dal will not add extra DPS, and instead produces an error message “Ammo slot full.” The high DPS of this bow is most likely the result of this lack of need for arrows since there will be no +damage added from such. The contemporary top arrow (in Burning Crusade) was [Timeless Arrow] with a +53.0 bonus and this gives Thori’dal a comparative DPS of 109.8 – presumably. However, due to the nature of Steady Shot, this weapon vastly increases hunter DPS, in spite of having comparable DPS to [Golden Bow of Quel'Thalas] with [Timeless Arrows].
Originally, Thori’dal had a +15% attack speed effect not stacking with ammo quivers or pouches, allowing the hunter to carry a fourth normal bag. This was removed in Patch 3.1.0 as ammo bags no longer grant haste.
Although Thori’dal was obviously added for hunters, it is not limited to them and may be equiped by any class that can train to use bows. As of Wrath of the Lich King, it is the highest level, permanent legendary weapon available to hunters: the only other available weapon that is legendary and permanent is [Thunderfury, Blessed Blade of the Windseeker].
So far the bow has no confirmed lore behind it. Indeed, is the only permanent, legendary weapon available to players to have no story or lore to rationalize nor explain its existence.
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
14
Aug
History
One of the greatly malevolent and ancient entities known only as “Old Gods”, Yogg-Saron held chaotic tyranny over the world of Azeroth in its very distant past and was responsible for the creation of the Curse of Flesh to “facilitate assimilation” of the Titans’ creations. When the Titans waged war against the Old Gods and shattered their citadels, they found that the entities’ infestation had grown so severe that destroying the Old Gods would also lead to the destruction of Azeroth. Instead, the Pantheon took measures to neutralize the power of the Old Gods and to bind them within Azeroth for the remainder of its existence. Yogg-Saron was sealed away within the depths of Ulduar in the far northern reaches of the infant world, and had six watchers assigned to it which served as wardens for its near eternal imprisonment; the Titanic watchers known as Loken, Thorim, Hodir, Tyr, Mimiron and Freya.
Despite the power of the shackles the Titans placed on the Old God, Yogg-Saron’s influence has been felt throughout Azeroth’s history, including during some of its most pivotal events. The dark whispers of Yogg-Saron eventually proved capable of overtaking the mind of its prime warden Loken, who was then able to subdue the other watchers, facilitating any possible escape Yogg-Saron might attempt.
During the Yogg-Saron encounter in the Ulduar raid, three visions are shown to players which represent key moments in Azeroth’s history; strongly implying that Yogg-Saron is directly linked to these events somehow. These three visions include the assassination of King Llane by Garona Halforcen (which caused the fall of Stormwind at the end of the First War), the creation of the Dragon Soul by Neltharion and the Dragon Aspects during the War of the Ancients (which resulted in the first Sundering of the world), and a vision of the Lich King torturing Bolvar Fordragon (the man who would become the new Lich King after the death of Arthas Menethil). During this third vision, Yogg-Saron’s voice is heard to proclaim: “He will learn– no king rules forever! Only death is eternal!“, a prophecy of the Old God that would come to pass with Arthas’ defeat by the Ashen Verdict, and the words of which are eerily repeated by the spirit of king Terenas Menethil as his final words to his dying son.
Yogg-Saron also was the source of the corruption which befell the world tree Vordrassil when its roots grew too close to the Old God’s prison. The ancient druids growing Vordrassil destroyed the tree immediately upon discovering the sheer power behind the corrupting influence, however the taint nonetheless continued to spread to the Grizzlemaw Furbolgs who would come to inhabit the tree’s stump ages later. They became murderously insane soon after settling within Vordrassil’s remains, and began attempting to regrow the afflicted world tree. The Furbolgs also used the corrupting power emanating from the tree’s stump to resurrect the bear god Ursoc, who returned to the world a viciously twisted reflection of himself.
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Posted on 2010 under Guides, Raids, Wrath of the Lich King |
14
Aug
Overview
General Vezax is one of the few bosses in Ulduar that don’t change phases. He will remain the same during the entire encounter, which makes the fight against him relatively easy to learn, compared to other bosses. His hard hits and the specifics around the mana regeneration during the encounter makes him a test for tanks and casters. Melee DPS have easy time for once.
There are few things to watch out during the fight. People outside melee range might be targeted by Shadow Crashes – these need to be avoided until they land, after which ranged DPS can enter the puddles left behind for extra damage and reduced mana cost. Healers should avoid those at all cost.
Mark of the Faceless is the other debuff to watch out for. Anyone affected with it should run away from any nearby players, since they heal Vezax.
Searing Flames should be interrupted every time, and Vezax should be either kited during the Surge of Darkness, or his damage should be countered by a defensive cooldown.
In addition to all this, Vezax’s Aura of Despair will eliminate almost all mana regenration from the fight. Check the Abilities section for details which spells work. Mana users will need to destroy the floating Saronite Vapors and stay in the green puddles left behind to replenish mana. Keep in mind, the buff damages the caster as it restores mana, so more than 5-6 stacks might, and usually are, deadly. Melee DPS won’t have such trouble, but their attack speed will be reduced by 20% by the aura.
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Posted on 2010 under Guides |
13
Aug
Can a Bear be a main tank do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:
- All four tanking classes should be viable.
- Tanking should be “a little more fun.”
- Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
- Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, “If nearly all guilds want the same class as their MT, we’ve failed.”
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