Marwyn, Arthas Menethil’s second captain during his life as a paladin, is the second boss in the Halls of Reflection. He will engage the party after the 9th spirit wave has been defeated.
Marwyn becomes active on the tenth and final wave of the gauntlet of ghosts spawned to block intruders (which are also based on Human units from Warcraft III), and must be defeated in order to proceed to the Shadow Throne.
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Falric, a captain for Arthas in both life and death, is the first boss in the Halls of Reflection. He will engage the party after 4 spirit waves have been defeated.
Falric is guarding the way to the Lich King’s throne room. Formerly a Lordaeron captain serving at the right hand of Prince Arthas Menethil during his campaigns against the Scourge, he and his friend Marwyn became powerful Scourge commanders when their prince turned to evil, and now defend his inner sanctum.
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Halls of Reflection is the third and final wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The The Forge of Souls and Pit of Saron must be completed before a player can enter the Halls of Reflection.
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The Frozen Halls is a three-winged dungeon released in Patch 3.3.0. This dungeon is likely to be the last one released in the Wrath of the Lich King era.
The entry chamber to the Frozen Halls instances has been designated a sanctuary and can be found on the northwest side of the citadel on the upper parapet. A meeting stone can be found inside the halls near the three instance lines.
Every loot item which drops in both Normal and Heroic modes for those instances is of epic quality. The loot for Normal mode equals or surpasses 10-man Ulduar drops in some slots. The loot for Heroic mode equals or surpasses 10-man Onyxia’s Lair and 10-man Trial of the Crusader normal mode drops in some slots. However, its difficulty should not be underestimated though. And just like Trial of the Champion, it is by no means a “get epics quick” scheme for under-geared players!
Icecrown Citadel: The Frozen Halls will feature 3 wings and 7 bosses where the players accompany Jaina Proudmoore (for Alliance players) or Sylvanas Windrunner (for Horde players). Only the Forge of Souls is available at the start; players must complete each wing in sequence to unlock access to the others.

The Forge of Souls
The first wing in the instance will have the players destroy Soul Grinders under watch of Bronjahm and the Devourer of Souls, wicked machines that serve some dark purpose of the Lich King. When this is complete the players can advance into the next wing.

Pit of Saron
The second wing of the instance involves entering a saronite mining pit and freeing captured champions of the Alliance and the Horde, put to slave labor by the Scourge under watch of Forgemaster Garfrost, Krick and Ick, and Scourgelord Tyrannus.

Halls of Reflection
The last wing of the instance will have players and their guides attacking the private chambers of the Lich King along with his two Scourge commanders, Falric and Marwyn.

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Posted on 2009 under Cataclysm, Instances, News |
20
Nov
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King’s private chambers are within reach, although they may be the death of anyone who ventures there.
Bosses
- Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas’s soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas’s true power may only now be discovered. Is there any hope in this mission, or does only death await?
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