Posted on 2010 under Battlegrounds, Guides |
8
Sep
Battlegrounds are instanced areas used for player versus player combat. Each classic battleground (Warsong Gulch, Arathi Basin and Alterac Valley) has two red instance entrance portals: one for the Alliance, and one for the Horde. Crossing these portals was originally one of the ways to enter the queue for their respective battlegrounds. Now, to enter the queue for any battleground, the player must seek out a Battlemaster, which can be found at the portal or in any capital city, or do so through the Player vs. Player tab. Once inside the instance, the two teams will engage in large-scale PvP, with various objectives determining the winner. Players will earn honor points making PvP rewards available.
If a character goes AFK, he/she will leave the battleground and gain the Deserter debuff. This prevents entry to another battleground for a 15 minute duration. You can report an inactive player by right clicking the player’s portrait and selecting “Report AFK”. When enough reports are registered, a 60 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor or marks while it is on. This debuff can be negated as soon as the player engages in PvP combat. This system is often abused, since a player can have good reasons for not participating in PVP, for example when he is defending.
The two initial Battleground areas, Alterac Valley and Warsong Gulch, went live June 7th, 2005. Arathi Basin was added to the list in Patch 1.7 on September 13th, 2005. A fourth battleground, named Eye of the Storm, was released with the Burning Crusade. A fifth battleground, the Strand of the Ancients, was added in Wrath of the Lich King. The sixth battleground, the Isle of Conquest, was added in Patch 3.2 on August 4th, 2009.
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Tags: Alterac Valley, Arathi Basin, arathi highlands, Battleground, Battlegrounds, Battlegrounds General Information, Battlemasters, Champion's Hall, deserter, experience, Eye of the Storm, gain experience, Honor, Honor Points, Isle of Conquest, Orgrimmar, player, Player versus player, player vs player, players, PVP, queue, random, rewards, warcraft, Warsong Gulch, world of warcraft, wrath, wrath of the lich, Wrath of the Lich King
Posted on 2010 under AddOns |
27
Jun
Questhelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can’t find. It also computes the fastest path to complete all your quests – and gain experience – as quickly as possible.
Well, let’s be honest here, I haven’t updated this in months.
I’m polishing off a few of my outstanding obligations, like the Contributions that people have been sending in. For one thing, QuestHelper now has a fully functional config page. As for the tracker . . . well, I haven’t done anything with the tracker. What do you guys want done? If you contributed money for the Tracker improvements, send me an email at the same address you sent money to. Let me know what you want! I owe you guys a few days of work – sorry for slacking.
Besides that, I’m basically done with QuestHelper. My current plan is to keep it working up until Cataclysm. It will probably stop working in Cataclysm unless someone else decides to take it on.
However, it’s now GPL-licensed. Want to improve it? Be my guest! It is yours!
Install Instructions:
QuestHelper-1.4.0 download it. Click on a file link to start the zip file download. You would “open” the downloaded file or you can double click zip files to open them on Windows.
You unzip the downloaded zip file to the Game’s Interface\Addons folder and you are done.
Look at the shortcut (right click the Warcraft icon and select properties) you use to start Warcraft to get the path to where the game is installed.
Typical locations for the AddOns folder:
Windows XP: “C:\Program Files\World of Warcraft\Interface\AddOns”
Windows Vista: “C:\Users\Public\Games\World of Warcraft\Interface\AddOns”
Mac: “Machintosh HD/Applications/World of Warcraft/Interface/AddOns”
Warcraft only finds addons when it starts. Close Warcraft before you install an addon.
Tags: addon, AddOns, addons quest helper, Blizzard games, catacl, cataclysm, Don, download, download quest helper, download Questhelper, gain experience, Game, Games, Install, King, leveling, Mail, money, Quest, quest helper addon, quest helper warcraft, Questhelper, satyr, warcraft, world of warcraft, wow quest, wow quest helper, wow questhelper
Posted on 2009 under Guides, Raids, Wrath of the Lich King |
22
Dec
The Icecrown Gunship Battle is an encounter in Icecrown Citadel that involves an aerial battle between the gunships Skybreaker and Orgrim’s Hammer. Muradin Bronzebeard and High Overlord Saurfang are the gunship commanders.

IMPORTANT: All enemy NPCs except the Commanders and the Battle-Mage/Sorceror will gain experience the longer they are left alive, starting from Regular and progressing to Experienced, then Veteran, and finally Elite. At Experienced rank, opposing NPCs have damage increased by 30% and attack/cast speed increased by 20%. At Veteran rank this rises to 60% and 40% respectively, and finally at Elite rank this buff rises to 120% and 80% respectively. Thus it is important for gunners and boarding party members to pick off enemy NPCs when higher priority targets are absent, as enough Elite NPCs will stress the healers considerably.
Overview
The objective is to deal more siege damage to the enemy gunship than it does to yours. Siege damage is done by firing the guns on your gunship. The enemy gunship will attack yours mainly using rockets and hand-held ranged weapons. The enemy will periodically attack your ship with a boarding party, which must be tanked and killed before they can do too much damage. Ranged DPS are preferred for the defensive party. The enemy will periodically deploy a mage to stand on their deck and freeze the guns of your ship preventing them from firing, and this mage must be killed to free your guns so that you can keep damaging the enemy gunship. In order to do this you should form a boarding party of your own consisting of a single tank, some healers and some damage dealers (preferably melee). The boarding party can jump to the enemy gunship and back using jetpacks provided by your gunship’s engineer. The tank must tank the enemy commander while being healed. The enemy commander will gain a stacking buff over time while in combat that increases his damage, so the boarding party must kill the enemy mage before the commander gains enough buffs to kill the tank. If any time remains the boarding party can also kill the rocket teams. After this it is essential that the entire boarding party jumps back to the friendly ship in order for the enemy commander to be left alone and lose his stacking buff before the next mage comes out and freezes your guns. The enemy ranged infantry can be killed by the defending ranged DPS while they are not killing an enemy boarding party. If all of these things are done you should comfortably win the DPS race.
Tactics by Role

Defenders
Their main role is to eliminate enemy boarding parties that will teleport over. While there is no boarding party they can kill the ranged DPS on the enemy gunship, hence ranged DPS are preferred for this group. The boarding party can be tanked by a single tank, who will of course need healers. The enemy rocketeers will fire rockets at your gunship that should be avoided by looking for the (easy to spot) target markers and moving away before the rocket lands. The boarding party consists of Sergeants and Reavers/Marines. The Sergeants need to be tanked as they hit very hard and can flatten a non-tank. Reavers and Marines can also hit moderately hard but not hard enough to one-shot clothies (unless at elite rank). Any members of the enemy boarding party which have no raid members or NPCs on their aggro table will instead attack the ship with depth charges; this must be avoided at all costs, as this ability is extremely damaging and will sink your gunship in less than a minute if left unchecked.
Gunners
Their main role is to damage the enemy gunship while their guns are not frozen. While their guns are frozen they should leave their guns and help with another activity, such as defending against enemy boarding parties, or damaging the enemy’s ranged DPS. They can also join the boarding party and help kill the mage, but once the mage is down they should jump back immediately to fire their guns again rather than stay and kill the rocketeers.
Guns have two different attacks: a normal shot bound to “1″ which fires a shot that deals 1000 siege damage to the opposing ship, as well as some damage to any enemy NPCs caught in the blast radius. The normal shot also generates between 6 to 10 “heat”, which fills up the heat gauge on the gun (begins at 0, fills at 100, will lose 1-2 heat per second if the gun is not fired). The second shot is a heated shot which immediately expels all the accumulated heat on the gun and deals 1000 damage as well as additional damage for each unit of heat, up to 5000 damage with a nearly filled bar. If the heat meter reaches or exceeds 100, the gun overheats and both shots are locked for the next five seconds until all heat has been drained. Gunners should note that both gunshots not only damage the opposing ship but also damage enemy NPCs, thus shots should be angled at rocketeers/mortar soldiers to wear them down and kill them before they stack to dangerous levels of experience.

Boarding Party
Make sure you pick up a jump pack from your gunship’s engineer and equip it before the fight, as it is a clothing item and cannot be equipped once in combat. The jump pack is used by ‘using’ the item of clothing and selecting a destination to jump to (you can practice before the battle starts). They can defend against enemy boarding parties while not busy, but should remain ready to jump over to the enemy ship when the mage comes out (which will be announced by a raid emote by the enemy commander). A single tank is required who should jump first with his healers shortly after to keep the enemy commander busy. The commander has a ranged attack but should be tanked at melee range, as his ranged attack applies a stacking impale dot that is weak at first but will quickly become unhealable. The other enemy crew members will not bother you. The DPS should kill first the mage, then try to kill the rocketeers, and then jump back. The tank and healers should then make sure they jump back together to avoid being killed on the way out. The boarding party is on a time limit and must at least kill the mage before the enemy commander gets enough buff stacks to endanger the tank (around 20-25 stacks, though this will depend on the strength of your tank and healers and cooldowns used). The boarding party must all leave and wait for the enemy commander to lose his buff before they can return. For this reason the boarding party should only jump over when the mage freezes your guns, and not jump over early. It is not necessary or desirable to DPS the enemy commander – he is only tanked.
Be very careful about units you leave behind on the enemy gunship, namely summoned pets and totems. For example, totems left on the deck of the enemy gunship can keep the enemy boss attacking (and thereby refreshing his stacking damage buff) between two sorceror rounds. This can cause the damage buff to stack as high as 40 to 50, which is untankable. If you drop totems or summon pets on board the enemy ship, recall them as you’re leaving. In addition, after jumping back, be sure to move a comfortable distance away from the edge to ensure that the enemy commander breaks combat with you and resets, as he can use his ranged attack across the gap if you are too close to the edge, which will keep him in combat and delay losing his buff.
[youtube]http://www.youtube.com/watch?v=TdsJTkkR7O4&feature=player_embedded[/youtube]
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Posted on 2009 under AddOns |
13
Nov
Questhelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can’t find. It also computes the fastest path to complete all your quests – and gain experience – as quickly as possible.
For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing?, and not require you to meddle with it.

Quest Helper
The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn’t in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.
[youtube]http://www.youtube.com/watch?v=DrOjdw90pFM[/youtube]
Incoming search terms for the article:
Tags: addon, AddOns, Don, first, gain experience, Install, leveling, leveling guides, map, minimap, Mouse, power leveling, Quest, quest hel, quest helper, Questhelper, satyr, warcraft, world of warcraft, Zone