Alterac Valley is a battleground in the continuing war between the Horde and the Alliance. The two opposing sides are the Frostwolf Clan (led by General Drek’Thar) and the Stormpike Guard (also known as the Stormpike Expedition, led by General Vanndar Stormpike), both of whom lay claim to this secluded territory. Alongside the Generals are their two Captains, Captain Galvangar and Captain Balinda Stonehearth, respectively. Aside from Lake Wintergrasp, Alterac Valley is generally considered to be the battleground that delivers the most Honor points per battle. You can queue for Alterac Valley(AV) from level 51.

  • Style: Destroy the enemy NPC general or reduce the enemy reinforcements to 0
  • Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
  • Limits: Level 51-80 players (level range breakup: 51-59, 60-69, 70-79, 80)
  • Maximum players per team: 40 Horde/40 Alliance
  • Minimum players per team: 10 Horde/10 Alliance
  • Win Conditions: Kill the enemy’s General or Reduce enemy Reinforcements to 0

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Guide to Leveling a Priest

This guide is not a definite, be all and end all manifesto of any particular priest levelling spec. This guide does not place X spec above Y spec because of Z reason, rather it discusses several noteworthy levelling specs that a fledgling priest may find attractive, glyphs that may be useful, general outlines on appropriate rotations used for levelling, advice on choice of gear and miscellany.

Information contained in this guide is an amalgamation of personal experiences from others and myself, forum commentators and other guides, and as such they well may differ from your own.

Much of what is included here is to satisfy solo PvE requirements such as mana efficiency (consequently reducing downtime) and survivability, and so I will not attempt to delve deeply into PvP, healing or end-game matters (there are many fantastic guides stickied in this forum as reference for these topics).

With that in mind, this is not a guide to bash others or myself for our suggestions, to ask questions such as ‘I’m bored of levelling in X zone, where else can I go?’ or to harass others on unrelated matters.

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Game designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore’s landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.

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Holy Priest Guide

Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.

In order to be a good Holy Priest, you must first know that the best Priests are not completely Holy, but have a few points in discipline — particularly Inner Focus, Meditation, Silent Resolve, and Improved Power Word: Fortitude. In the Holy tree, talents at high levels such as Spiritual Guidance, Spiritual Healing, and Spirit of Redemption are not to be missed.

It is important to wear appropriate gear. Gear with +spellpower is very important to priests. As well as “+Spellpower”, “+Spirit” gear is also very important to a Priest, because of the Spiritual Guidance talent in the Holy tree which increases your spell damage and healing by up to 25% of your Spirit as well as the Meditation talent in the Discipline tree, which allows up to 50% of your total mana regen to continue while casting.

Even up to level 50, Holy Priests can generally be great healers in a dungeon, as well as do decent DPS. There is a common perception that a Holy Priest is only a healer, but practice shows that in some cases casting some Holy damage spells (for example, spamming Smite) can achieve a very decent DPS output, especially if the Priest takes the Holy Talents to increase the damage done by those spells.

Priests are the only class capable of healing that has not one, but two talent trees dedicated to healing. Currently, discipline priests are widely seen as tank and prevention healers while holy priests fill the niche of raid healers. For that, we have a wide array of tools, but the healing spells you’ll most commonly use are:

  • Prayer of Mending
  • Circle of Healing
  • Renew
  • Prayer of Healing
  • Flash Heal
  • Binding Heal

Those should have spots on your main action bar and be easily accessible. Less commonly used but good to keep keybound and memorized are:

  • Power Word: Shield
  • Greater Heal
  • Divine Hymn
  • Holy Nova
  • Desperate Prayer

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General Vezax

Overview

General Vezax is one of the few bosses in Ulduar that don’t change phases. He will remain the same during the entire encounter, which makes the fight against him relatively easy to learn, compared to other bosses. His hard hits and the specifics around the mana regeneration during the encounter makes him a test for tanks and casters. Melee DPS have easy time for once.

There are few things to watch out during the fight. People outside melee range might be targeted by Shadow Crashes – these need to be avoided until they land, after which ranged DPS can enter the puddles left behind for extra damage and reduced mana cost. Healers should avoid those at all cost.

Mark of the Faceless is the other debuff to watch out for. Anyone affected with it should run away from any nearby players, since they heal Vezax.

Searing Flames should be interrupted every time, and Vezax should be either kited during the Surge of Darkness, or his damage should be countered by a defensive cooldown.

In addition to all this, Vezax’s Aura of Despair will eliminate almost all mana regenration from the fight. Check the Abilities section for details which spells work. Mana users will need to destroy the floating Saronite Vapors and stay in the green puddles left behind to replenish mana. Keep in mind, the buff damages the caster as it restores mana, so more than 5-6 stacks might, and usually are, deadly. Melee DPS won’t have such trouble, but their attack speed will be reduced by 20% by the aura.

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For our ongoing coverage of World of Warcraft: Cataclysm, we recently sat down with game designers Dave Kosak and Roman Marotte to ask them about the work they’ve done on the Southern Barrens, a once-familiar place drastically altered by Deathwing’s return and the continuing struggle between the Horde and the Alliance.

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Feral Druid Bear Tank Guide

Can a Bear be a main tank do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:

  • All four tanking classes should be viable.
  • Tanking should be “a little more fun.”
  • Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
  • Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, “If nearly all guilds want the same class as their MT, we’ve failed.”

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The iron armies are led by three fearsome generals, each representing a different race. These leaders are known as Stormcaller Brundir, Runemaster Molgeim, and Steelbreaker.

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Arena Guide: General Guide

A while back, we contacted a few highly rated Arena players and asked them if they had any Arena experience, tips, or strategies they’d be willing to share with their fellow players. We received a lot of excellent submissions, sorted through them all, and picked out a few guides that we felt would be helpful to players new to the Arena or interested in giving it a try. The following general guide was provided by Dieszel from Deathwing and Bhoris from Area 52. We hope you find it useful!
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High King Maulgar is the ogre lord of the ogres at the Blade’s Edge Mountains in Outland, ruling from within Gruul’s Lair. His council consists of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner, and Krosh Firehand.

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