Gatherer WoW Addon

Gatherer is an addon for herbalists, miners and treasure hunters in World of Warcraft. It’s main purpose is to track the closest plants, deposits and treasure locations on your minimap.

The addon does not track like a tracking ability does, rather it “remembers” where you have found various items in the past. It does this whenever you gather (perform herbalism, mining or opening) on an item, and records the specific map location in its history. From then on, whenever the item comes into range of being one of the closest 1-25 (configurable) items to your present location, it will pop up on you minimap.

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Feral Druid Bear Tank Guide

Can a Bear be a main tank do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:

  • All four tanking classes should be viable.
  • Tanking should be “a little more fun.”
  • Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
  • Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, “If nearly all guilds want the same class as their MT, we’ve failed.”

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World of Warcraft Paladin Overview

The Paladin

Guardians of the Holy Light, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.

The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin’s healing, Blessings, and other abilities. Paladins can have one active aura per Paladin on each party member and use specific Blessings for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed to be used against the Undead.
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Archaeology

  • New Secondary Profession: Archaeology – lets you collect and use artifacts unearthed from the ancient races
  • No longer linked to Path of the Titans; Geared more towards exploring the lore of the game.
  • Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return.
  • Interacting with an artifact you find is similar to other gathering professions. It has been specifically stated that you will be able to track both Artifacts and your regular “tracking” for gathering professions.
  • Recovered artifacts will be placed in a Journal, not in bags
  • Rewards from Archaeology will be something “like”: a skeletal T-Rex non-combat pet or the ability to teleport to a dungeon you’ve been to before
  • Two types of artifacts: Common – more lore-oriented; and Rare – when combined will create usable items, sometimes even weapons

Reforging

  • allows Tailor to modify cloth gear, Leatherworkers to modify leather, etc.; Specifically, they can reduce a single statistic on applicable items and convert 50% of the lost points into another stat not already on the item; this service can also be provided to other players if you see fit
  • it appears this will be enacted using scrolls, and some stats may not be permissible to swap over, like stamina —> strength – see link for more info

Herbalism

  • All Cataclysm herbs have the chance of containing Volatile Life.
  • There won’t be a new Lotus equivalent in Cataclysm.
  • Heartblossom — Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first.”

Mining

  • Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.
  • Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.
  • Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.
  • Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.

Skinning

  • Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.
  • Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.

Alchemy

  • New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
  • New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
  • New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
  • All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
  • New Alchemist Stone.

Enchanting

  • may be able to finally enchant gear with resilience
  • In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
  • An enchanter vanity pet is being added.

Weapon Enchantments

  • Avalanche — Chance to deal Nature damage on melee hit/spell hit.
  • Elemental Slayer — As expected, this enchantment helps players deal devastating damage to elemental creatures.
  • Hurricane — A stacking haste proc.
  • Heartsong — Mana regeneration through increased Spirit when chain-casting spells.
  • Many more maximum-level enchantments are still in progress.

Engineering

  • Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
  • In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.

Inscription

  • With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
  • Minor glyphs are woefully uneven from one class to the next right now, so they’re a focus for us to clean them up and try to ensure that everyone has minor glyphs they’re excited about.
  • New Darkmoon Cards will be added, with hopes they’ll all be as awesome as the Greatness card.
  • We’ll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we’ll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
  • New and more desirable off-hand and relic recipes will be added.
  • Addition of ‘Medium Glyphs’ that may focus more on ‘fun’ alterations to abilities. Idea is to have 3 of each type of Glyph (Minor, Medium, and Major) at level 85
  • Possibility of making Glyphs permanent and swappable
  • Glyph UI will now show all Glyphs that are available to your class

Jewelcrafting

  • Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
  • New Jewelcrafting dailies will be introduced.
  • Many cuts are being added to support the new Mastery stat.
  • Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
  • Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).

Cooking

  • Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.
  • We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.

First Aid

  • Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.
  • Three new bandages! That’s right: THREE!
  • “Dense Embersilk Bandage” Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.

Fishing

  • Lots of new fish and other fun items to catch! Fish are still used to make premium food.
  • New fishing dailies.

Other

  • New Recipes
  • Skill Cap raised to 525 – “Illustrious”
  • Skill Points: allow the gaining of multiple points for some tasks; while intended for Crafting profs, this has been mentioned for Gathering as well
  • Profession Specialization removed

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Cataclysm Professions Preview

While the Cataclysm updates to many of the professions are still deep in development, we wanted to share some of the work that’s been going on, as well as a high-level look at any lessons learned or changes to their underlying philosophies during the design process. Please be aware that not all professions have the same extent of information available right now, but each is receiving the same love and attention as the next.

Take heed of these teasers as you look forward to your new rank of Illustrious Grand Master!

Please enjoy!

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I find that a lot of the guides here are geared toward players who have high-level characters that might be familiar with a lot of specialized gear. This made Auctioneer a little difficult for me to get a hang of, and I lost about 10 G that I borrowed from another player when I first installed it.

Much of the advice given here is “Know your market”. However, I think I would like to write something that’s geared for the person who’s just bought the game and is experiencing smelting bronze for the first time, or for the elf preparing for his first-ever run through the Deadmines, or for the Tauren woman learning about the majestic Barrens with her newly-tamed cougar running at her side.

Pricing your Gathered Goods

A lot of people use Auctioneer for buying and reselling. However, if you’re a fresh new player, you can install Auctioneer and use it for selling, as well. It helps price your goods so you can post what you gather for a good price, without the hassle of calculating prices on your own. Here’s a step-by-step guide to selling trade goods on the AH, aimed for a new player.

Choose a Gathering Profession

When you hit Level 5, choose a gathering profession. These are one of Mining, Skinning, or Herbalism, and to a limited extent, Enchanting. If you want more money, you can choose two, but I find that it’s less fun than choosing an appropriate crafting skill to go with your gathering skill.

At this stage, I’d recommend that you choose a profession that you want to do, instead of what makes you the most money. Every gathering profession gives you the opportunity to get rich. However, if you want to get rich quickly, I recommend mining.

Gather

Go out and gather a lot of stuff. It might be light leather, linen cloth, copper ore, rough stone, strange dust, whatever. Gather a few stacks of it.

  • Copper ore and rough stone are acquired from mining veins and are common in newbie regions. If you’re Alliance, Dun Morogh and Elwynn Forest are loaded with copper ore. As Horde, explore Durotar and Tirisfal Glades, as well as the mountains of Mulgore for copper ore. Don’t forget to buy a mining pick!
  • Humanoids drop linen cloth abundantly.
  • Herbs, such as peacebloom and silverleaf, are available in rich quantities in the newbie areas. You may also be able to find earthroot and mageroyal, both of which sell for more than peacebloom and silverleaf.
  • You can skin beasts and some humanoids (such as worgen) for light leather at lower levels. You will also often end up with ruined scraps, but these rarely sell in the auction house. Use them to make light leather if you have leatherworking.
  • If you’re an enchanter, you can disenchant green weapons and armour to obtain strange dust and magic essence.

Posting Auctions with Auctioneer

Go to Auctioneer and do a scan. The scan button is at the bottom of your auction house interface. The process will take 10–15 minutes, and you cannot move away from the auctioneer at this point in time. It is best to take a break at this point.

Click on the “Post Auction” tab and drag a stack of whatever you want to sell into the Item Slot. Auctioneer will suggest a starting price and a buyout price. You can also change the number of stacks you wish to post (which makes selling large amounts very easy).

Now, there’s one section that people that I show Auctioneer get confused about, and that’s the text right beneath “Price Based On: Auctioneer Price” bar.

There is either:

  • No Competition. This means that you’re the ONLY person selling this item on the Auction House right now.
  • Undercutting by n%. This means that there’s competition, but your price is going to be cheaper than your competition by n%.
  • Competition above market. This means that your competition is selling their goods for way above the estimated market price calculated by Auctioneer. Good for you — this means that your price is probably the best one.
  • Competition below market. This means that your competition is selling their goods for way below the estimated market price calculate by Auctioneer. Bad for you as a gatherer. Good for you as a reseller.

If the text shows anything OTHER than “Competition below market”, then I suggest that you post your herbs, skins, or ore for whatever the price Auctioneer suggests.

The reason that Auctioneer is great is that it saves YOU time while giving you a good return on your labour. You’re going to sell your goods because your prices are low, but it saves time because you no longer need to calculate what a good price for your trade goods are. You can also post multiple stacks with one trip to the Auction House. The only thing you need to do is a scan every session before you post your goods, which will take about 10-15 minutes.

(A note. Many people suggest that you scan with Auctioneer for about a week before trusting its prices. This is true, but only when you’re buying. I’ve found that if you want to sell items with quick turnaround time, such as trade goods, then you can safely scan the market and post your goods immediately after. This is because Auctioneer takes a snapshot and sets your selling price based only on the competition on the AH at the time of your scan.)

Wait For Sales

Now, you need to wait for people to see your auction and buy it. Go do some quests, or logout. Wait a day or so. You’ll soon enough notice that your auctions have most likely sold.

So why is this? This is because when you did your scan and posted, your trade goods were the cheapest of anyone’s on the market at that moment, meaning that yours are going to sell first. As long as you keep posting items on the AH, you’ll be bringing in money, which is very important if you’re just starting the game and have barely enough money to train.

Just remember to scan the Trade Goods before you sell your herbs, ore, skins, or enchanting materials.

And that’s the most basic way that you can make Auctioneer work for you.

Later, I’m sure that you’ll develop a few variations of this strategy, like learning not to post too much when prices are low, stocking your materials in the bank and posting them only when the price is high, and so forth, but this is the most basic way to make lots of money.

Becoming a Reseller

I’d cover this, but many other people have covered it in the other Documentation sections. Take a look! They’re really good.

The only thing I recommend is that you gather a few gold pieces before you start. You can start reselling with as little as 5G, but make sure that is money you don’t need at the moment.

Miscellaneous Tips

Here are a few common mistakes I’ve found when using Auctioneer.

  • Don’t buy anything until you know the market. This might require you to do a week’s worth of Auctioneer scanning, as well as a lot of investigation of what people end up buying and selling, as well as actually playing the game and listening to people you group with. The more you play and the more you pay attention to equipment that you want, as well as the more professions you get (with alts), then the more you will learn the general WoW market, as well as a few specifics.
  • Since all characters of the same faction on the same server share AH data, create a level 1 alt and run it to the local AH. Configure the auctioneer to exit after a scan using the “/auctioneer finish exit” slash command. Each night before quiting (or in the morning before work/school) log in using your alt and scan the AH. Goto bed/work/school knowing you have up-to-date AH information when you return. For morning scans take it a step further and create a batch file that launches WoW and then calls shutdown (XP only). Now when the scan is complete, your machine will turn itself off.
  • Some general tips to go along with your new-found AH data:
    • Turn on the trade channel. Pay attention to what enchants people are asking for, and see if you can get the materials for those. Also see what people are looking to buy.
    • Watch how prices fluctuate especially on the weekend. Note that Auctioneer doesn’t give you any data of cyclical trends, so you have to observe these yourself. What I’ve noticed most obviously is that trade goods spike during the week, and drop during the weekend.
    • Watch the Transactions page carefully before posting anything you buy from the AH to make sure you’re actually getting a good return. Many things happen in an hour in WoW and it’s easy to get less of a deal than you think.
    • Trade goods, especially basic goods gathered by gathering skills have an extremely fast turnaround time. They’re great if you need cash in 24 hours or less, but not nearly as good for making the big big bucks. Think of trade goods as your local bonds.
  • If you can’t sell something, don’t just keep posting it again and again on the AH. Try the trade channel. Wait for a weekend before selling. Lower the price. Remember, if you buy something for 3G and can’t resell it for 6G, then try selling it for 5 or 4. In the worst case, you’ll sell it for a loss, but instead of losing 3G, you’ll only lose 1G. If you’re desperate, I find that going on Trade and threatening to Vendor something usually gets you a response (as long as you’re willing to actually accept a price around the vendor’s price). I bought a recipe for 5G, couldn’t sell it for two weeks, probably most an additional 1 G in deposits. Instead of keeping it as money sink, I threatened to vendor it for 1G and eventually got 2G for it. Sure, I lost 4G, but that’s not a big deal when you made 60G in the past week.
  • When you’re selling items, generally, the order that people go is Trade Goods, then Recipes, then Weapons and Armour. The last one is where the real money is at, but it’s also the toughest to figure out. If you are not willing to take risky investments and buying out 10-25G items, then it’s best to keep doing recipes and trade goods until you have enough money.

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