Eye of the Storm is an exciting new Battleground located in the Outland zone of Netherstorm that combines capture-and-hold style gameplay with capture-the-flag. The game pits up to 15 high-level Alliance members against 15 Horde counterparts in a battle over two floating land masses. These aerial islands are connected by three bridges. Additionally, four towers overlook the battlefield and serve as focal points for the skirmish, while a single, capturable flag spawns in the center of the map for the teams to fight over.

  • Style
    Four capture points and a flag to capture and return
  • Location
    Outland (Netherstorm)
  • Level Brackets
    61-69, 70-79, 80
  • Maximum players per team
    15 Horde/15 Alliance
  • Win Conditions
    Accumulate 1,600 victory points

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Dragonblight

The Dragonblight, also called the Great Dragonblight, is a great dragon graveyard, located in Northrend. The entrance to the nerubian kingdom of Azjol-Nerub can be found in the mid-west part, while the mysterious Wyrmrest Temple resides in the middle. The magnataur village of Bloodmar lies here also, as well as the ruined taunka capital of Icemist Village, and the nerubian conclave of Sundered Monolith. The Forsaken base of Venomspite, as well as the Human stronghold of Wintergarde Keep are located to the east. The Scourge citadel of Naxxramas is floating in the skies above Wintergarde.

The bones are zealously guarded by Malygos and his blue dragonflight, but the rise of the Lich King and the Scourge allowed the undead to claim many sets of bones from the graveyard and use them to create frost wyrms for the Scourge forces. The Dragonblight was also the home of the first humans to fall victim to the Plague.

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Yogg-Saron

History

One of the greatly malevolent and ancient entities known only as “Old Gods”, Yogg-Saron held chaotic tyranny over the world of Azeroth in its very distant past and was responsible for the creation of the Curse of Flesh to “facilitate assimilation” of the Titans’ creations. When the Titans waged war against the Old Gods and shattered their citadels, they found that the entities’ infestation had grown so severe that destroying the Old Gods would also lead to the destruction of Azeroth. Instead, the Pantheon took measures to neutralize the power of the Old Gods and to bind them within Azeroth for the remainder of its existence. Yogg-Saron was sealed away within the depths of Ulduar in the far northern reaches of the infant world, and had six watchers assigned to it which served as wardens for its near eternal imprisonment; the Titanic watchers known as Loken, Thorim, Hodir, Tyr, Mimiron and Freya.

Despite the power of the shackles the Titans placed on the Old God, Yogg-Saron’s influence has been felt throughout Azeroth’s history, including during some of its most pivotal events. The dark whispers of Yogg-Saron eventually proved capable of overtaking the mind of its prime warden Loken, who was then able to subdue the other watchers, facilitating any possible escape Yogg-Saron might attempt.

During the Yogg-Saron encounter in the Ulduar raid, three visions are shown to players which represent key moments in Azeroth’s history; strongly implying that Yogg-Saron is directly linked to these events somehow. These three visions include the assassination of King Llane by Garona Halforcen (which caused the fall of Stormwind at the end of the First War), the creation of the Dragon Soul by Neltharion and the Dragon Aspects during the War of the Ancients (which resulted in the first Sundering of the world), and a vision of the Lich King torturing Bolvar Fordragon (the man who would become the new Lich King after the death of Arthas Menethil). During this third vision, Yogg-Saron’s voice is heard to proclaim: “He will learn– no king rules forever! Only death is eternal!“, a prophecy of the Old God that would come to pass with Arthas’ defeat by the Ashen Verdict, and the words of which are eerily repeated by the spirit of king Terenas Menethil as his final words to his dying son.

Yogg-Saron also was the source of the corruption which befell the world tree Vordrassil when its roots grew too close to the Old God’s prison. The ancient druids growing Vordrassil destroyed the tree immediately upon discovering the sheer power behind the corrupting influence, however the taint nonetheless continued to spread to the Grizzlemaw Furbolgs who would come to inhabit the tree’s stump ages later. They became murderously insane soon after settling within Vordrassil’s remains, and began attempting to regrow the afflicted world tree. The Furbolgs also used the corrupting power emanating from the tree’s stump to resurrect the bear god Ursoc, who returned to the world a viciously twisted reflection of himself.

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Abomination

Abominations are large created creatures, similar to flesh golems. Mutilated bodies and limbs from many creatures combine into a single twisted, hideous form. A viscous trail of blood leaks from it with each laborious step, and the ripe decay of the slaughterhouse wafts from its body. These magically created automatons are incredibly powerful, possessing (literally) the strength of ten human men. Constructing one requires a great understanding of necromancy and science and the capacity to both animate undead and cause magical healing to living flesh. They are difficult to create, but once made they are fanatically loyal servants and tremendously powerful warriors. The twisted, mutilated bodies of abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear apart their enemies. They carry large cleavers into combat and wield various sicklebladed hooks on their disproportionate limbs. The animating force of an abomination is a blasphemous conglomeration of the souls incorporated into the corpses that make up the abomination’s unliving flesh. This creature is a singular entity with a united soul and, because of this unique makeup, is considered both an undead creature and a construct. It is certain that the abomination remembers nothing concrete of its previous lives, although snatches of memory occasionally plague the beast at times of great stress or unusual pressure.

They are slow of body and mind, but tough and strong — excellent troops for the Scourge and the Forsaken. Disease spreads about them in visible clouds, but their enchantments ensure that, while they rot, they remain horribly alive. Abominations are some of the most powerful undead creatures in Azeroth. The Forsaken use them to guard Undercity and the Scourge employs them in a similar role. While not speedy, they are excellent at staying in one area and pounding anyone who gets close. Abominations understand Common and speak it…sort of.

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Cult of the Damned

The Cult of the Damned is an organization of the living beings who serve the Lich King. Members are mostly Human, but including all races. The Cult was formed during the opening days of the Third War, when the Scourge was loyal to the Burning Legion, and establishing its foothold on Lordaeron. The Lich King Ner’zuhl, trapped in his prison-throne, reached out telepathically to men, orcs, and elves who lusted for power – most notably the then-Archmage Kel’Thuzad who would become an Archlich and the leader of the Cult of the Damned.

While Cultists aspire to become Undead, they remain alive because 1. Undeath is considered an honor one must earn, and 2. living beings are useful to the Lich King for their ability to spy in living Horde or Alliance settlements, and recruit powerful individuals from among the living, either into the Cult or the Scourge.

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Located in the eastern part of Tanaris, the Caverns of Time contain various portals to different key time periods and events in Warcraft history. The caverns act as a crossroads for the various timelines, and through them one can travel back and forth along the ebb and flow of time. The Caverns of Time are home to the Brood of Nozdormu and the bronze dragonflight. It is their sacred charge to guard the caverns against the intrusion of mortals, whose interference would assuredly disrupt the flow of time. Recently, a mysterious force called the Infinite Dragonflight has begun to meddle with time. The bronze dragonflight is recruiting adventurers to make sure that the events that took place in the past remain as they were.


The Culling of Stratholme is one of the timeways (“wings”) accessible in the Caverns of Time. It is centered around helping Prince Arthas purge the city of Stratholme from the grain-infected populace, and is one of the first acts in Arthas’ descent into madness and evil, eventually becoming one of the Lich King’s greatest death knights and later the Lich King himself.

Culling of Stratholme (CoS) is the name of the fourth Caverns of Time wing, released in World of Warcraft: Wrath of the Lich King.

It is a 5-person, level 80 instance centered around helping Prince Arthas purge the city of Stratholme from the grain-infected populace. At the end of the instance players fight and defeat the Dreadlord Mal’Ganis.

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Warlock Guide

Warlocks are masters of shadow, flame, and demonic power. They are a robed class that excels at plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy across the battlefield, and summoning demons to aid them in combat. While warlocks are powerful casters that deal damage from a distance, their demonic powers can also protect or support their allies in battle, or even summon other players from across the world using ritual magic to conjure portals.

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Karazhan

Karazhan is an abandoned ancient tower, located in Deadwind Pass. It is a ten-man raid dungeon for players who have reached level 70. Karazhan is notable for its famous occupant, the last Guardian of Tirisfal, Medivh. You can use Medivh’s staff, Atiesh, Greatstaff of the Guardian, to teleport players to the front gate of Karazhan.

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Kalecgos

Kalecgos, one of the few surviving blue dragons, is the first boss in the Sunwell Plateau. He is being corrupted by Sathrovarr the Corruptor, a servant of Kil’jaeden. He often assumes half-elven form under the name of Kalec.

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Zul’Aman

The instance involves players fighting the four avatars of the forest troll gods. These gods have been channeled into the bodies of four troll warriors by Hex Lord Malacrass. Players will face off against Zul’jin, Warlord of the Amani forest trolls and chieftain of the Amani tribe, once the four aspects and the witch doctor have been defeated.

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