Shaman Leveling Guide

The shaman is a hybrid class. Thus, depending on how players choose to customize their character’s talents, they can specialize in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile in the game. Also, shamans can provide support to a group in the form of stationary totems, of which when placed on the ground by the shaman, either provides various benefits to party members, or deal damage to enemies, of which the range is determined by the totem placed.

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Guide to Leveling a Priest

This guide is not a definite, be all and end all manifesto of any particular priest levelling spec. This guide does not place X spec above Y spec because of Z reason, rather it discusses several noteworthy levelling specs that a fledgling priest may find attractive, glyphs that may be useful, general outlines on appropriate rotations used for levelling, advice on choice of gear and miscellany.

Information contained in this guide is an amalgamation of personal experiences from others and myself, forum commentators and other guides, and as such they well may differ from your own.

Much of what is included here is to satisfy solo PvE requirements such as mana efficiency (consequently reducing downtime) and survivability, and so I will not attempt to delve deeply into PvP, healing or end-game matters (there are many fantastic guides stickied in this forum as reference for these topics).

With that in mind, this is not a guide to bash others or myself for our suggestions, to ask questions such as ‘I’m bored of levelling in X zone, where else can I go?’ or to harass others on unrelated matters.

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Holy Priest Guide

Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.

In order to be a good Holy Priest, you must first know that the best Priests are not completely Holy, but have a few points in discipline — particularly Inner Focus, Meditation, Silent Resolve, and Improved Power Word: Fortitude. In the Holy tree, talents at high levels such as Spiritual Guidance, Spiritual Healing, and Spirit of Redemption are not to be missed.

It is important to wear appropriate gear. Gear with +spellpower is very important to priests. As well as “+Spellpower”, “+Spirit” gear is also very important to a Priest, because of the Spiritual Guidance talent in the Holy tree which increases your spell damage and healing by up to 25% of your Spirit as well as the Meditation talent in the Discipline tree, which allows up to 50% of your total mana regen to continue while casting.

Even up to level 50, Holy Priests can generally be great healers in a dungeon, as well as do decent DPS. There is a common perception that a Holy Priest is only a healer, but practice shows that in some cases casting some Holy damage spells (for example, spamming Smite) can achieve a very decent DPS output, especially if the Priest takes the Holy Talents to increase the damage done by those spells.

Priests are the only class capable of healing that has not one, but two talent trees dedicated to healing. Currently, discipline priests are widely seen as tank and prevention healers while holy priests fill the niche of raid healers. For that, we have a wide array of tools, but the healing spells you’ll most commonly use are:

  • Prayer of Mending
  • Circle of Healing
  • Renew
  • Prayer of Healing
  • Flash Heal
  • Binding Heal

Those should have spots on your main action bar and be easily accessible. Less commonly used but good to keep keybound and memorized are:

  • Power Word: Shield
  • Greater Heal
  • Divine Hymn
  • Holy Nova
  • Desperate Prayer

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Yogg-Saron

History

One of the greatly malevolent and ancient entities known only as “Old Gods”, Yogg-Saron held chaotic tyranny over the world of Azeroth in its very distant past and was responsible for the creation of the Curse of Flesh to “facilitate assimilation” of the Titans’ creations. When the Titans waged war against the Old Gods and shattered their citadels, they found that the entities’ infestation had grown so severe that destroying the Old Gods would also lead to the destruction of Azeroth. Instead, the Pantheon took measures to neutralize the power of the Old Gods and to bind them within Azeroth for the remainder of its existence. Yogg-Saron was sealed away within the depths of Ulduar in the far northern reaches of the infant world, and had six watchers assigned to it which served as wardens for its near eternal imprisonment; the Titanic watchers known as Loken, Thorim, Hodir, Tyr, Mimiron and Freya.

Despite the power of the shackles the Titans placed on the Old God, Yogg-Saron’s influence has been felt throughout Azeroth’s history, including during some of its most pivotal events. The dark whispers of Yogg-Saron eventually proved capable of overtaking the mind of its prime warden Loken, who was then able to subdue the other watchers, facilitating any possible escape Yogg-Saron might attempt.

During the Yogg-Saron encounter in the Ulduar raid, three visions are shown to players which represent key moments in Azeroth’s history; strongly implying that Yogg-Saron is directly linked to these events somehow. These three visions include the assassination of King Llane by Garona Halforcen (which caused the fall of Stormwind at the end of the First War), the creation of the Dragon Soul by Neltharion and the Dragon Aspects during the War of the Ancients (which resulted in the first Sundering of the world), and a vision of the Lich King torturing Bolvar Fordragon (the man who would become the new Lich King after the death of Arthas Menethil). During this third vision, Yogg-Saron’s voice is heard to proclaim: “He will learn– no king rules forever! Only death is eternal!“, a prophecy of the Old God that would come to pass with Arthas’ defeat by the Ashen Verdict, and the words of which are eerily repeated by the spirit of king Terenas Menethil as his final words to his dying son.

Yogg-Saron also was the source of the corruption which befell the world tree Vordrassil when its roots grew too close to the Old God’s prison. The ancient druids growing Vordrassil destroyed the tree immediately upon discovering the sheer power behind the corrupting influence, however the taint nonetheless continued to spread to the Grizzlemaw Furbolgs who would come to inhabit the tree’s stump ages later. They became murderously insane soon after settling within Vordrassil’s remains, and began attempting to regrow the afflicted world tree. The Furbolgs also used the corrupting power emanating from the tree’s stump to resurrect the bear god Ursoc, who returned to the world a viciously twisted reflection of himself.

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General Vezax

Overview

General Vezax is one of the few bosses in Ulduar that don’t change phases. He will remain the same during the entire encounter, which makes the fight against him relatively easy to learn, compared to other bosses. His hard hits and the specifics around the mana regeneration during the encounter makes him a test for tanks and casters. Melee DPS have easy time for once.

There are few things to watch out during the fight. People outside melee range might be targeted by Shadow Crashes – these need to be avoided until they land, after which ranged DPS can enter the puddles left behind for extra damage and reduced mana cost. Healers should avoid those at all cost.

Mark of the Faceless is the other debuff to watch out for. Anyone affected with it should run away from any nearby players, since they heal Vezax.

Searing Flames should be interrupted every time, and Vezax should be either kited during the Surge of Darkness, or his damage should be countered by a defensive cooldown.

In addition to all this, Vezax’s Aura of Despair will eliminate almost all mana regenration from the fight. Check the Abilities section for details which spells work. Mana users will need to destroy the floating Saronite Vapors and stay in the green puddles left behind to replenish mana. Keep in mind, the buff damages the caster as it restores mana, so more than 5-6 stacks might, and usually are, deadly. Melee DPS won’t have such trouble, but their attack speed will be reduced by 20% by the aura.

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Feral Druid Bear Tank Guide

Can a Bear be a main tank do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:

  • All four tanking classes should be viable.
  • Tanking should be “a little more fun.”
  • Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
  • Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, “If nearly all guilds want the same class as their MT, we’ve failed.”

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Mimiron engineered this clockwork giant, who dominates the scrapyard area in Ulduar. XT-002 considers himself to be his inventor’s son, causing the machine to behave like a young boy.

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Arena Guide: General Guide

A while back, we contacted a few highly rated Arena players and asked them if they had any Arena experience, tips, or strategies they’d be willing to share with their fellow players. We received a lot of excellent submissions, sorted through them all, and picked out a few guides that we felt would be helpful to players new to the Arena or interested in giving it a try. The following general guide was provided by Dieszel from Deathwing and Bhoris from Area 52. We hope you find it useful!
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Gruul the Dragonkiller is the gronn overlord of the ogres of Outland, ruling with an iron fist. He earned his “nom de guerre” (and the emnity of Sabellian) after slaughtering many members of the black dragonflight who had come to Outland in order to aid the Horde of Draenor.

Gruul is the final boss of Gruul’s Lair in the Blade’s Edge Mountains. He drops Tier 4 Leggings tokens. He is the father of seven Gronn: Goc, Gorgrom the Dragon-Eater, Grulloc, Maggoc, Slaag, Skulloc Soulgrinder, and Durn the Hungerer. He has about 3,375,000 hit points (Patch 2.4.3), although with Patch 3.0.2 this has been reduced by 30%.

This boss is also part of (what used to be) the Serpentshrine Cavern attunement quest The Cudgel of Kar’desh. This quest requires two signets. One of which, the Earthen Signet, drops directly from Gruul. The other, the Blazing Signet, drops from Nightbane in Karazhan. Serpentshrine Cavern no longer requires attunement as of June 20, 2007.

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High King Maulgar is the ogre lord of the ogres at the Blade’s Edge Mountains in Outland, ruling from within Gruul’s Lair. His council consists of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner, and Krosh Firehand.

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