Posted on 2010 under Burning Crusade, Guides, Raids |
27
Jul
M’uru is a fallen naaru and former guardian of Tempest Keep. He was captured by Kael’thas’ blood elves and taken to Silvermoon City. After his defeat in Tempest Keep, Kael’thas and his felblood minions captured M’uru from Silvermoon and took him to the Sunwell Plateau, presumably to drain his power and aid in the summoning of Kil’jaeden. He thus represents the fifth encounter of the instance.
Possible origins of name
M’uru’s name is possibly derived from the early writings of Tolkien. In some early drafts, the evil spider goddess Ungoliant was called Múru in the Quenya language. (Many see this as a pretty unlikely connection, a coincidence at best.)
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Tags: About, AoE, Armor, blood elves, Blood Knight, boss, buff, check, Darkness, DPS, Feral, Fire, fire damage, From, gear, Guardian, healers, Health, jaeden, Kael'thas, Kil'Jaeden, Lightning, M'uru, Melee Damage, mount, movement speed, negative energy, paladin, paladins, patch, patch 3.1.0, Polymorph, priest, Protection, Protection Paladin, Quenya, Quest, raid, Restoration, servers, Sets, shadow, shadow beings, Shadow Priest, shamans, Silvermoon, Silvermoon City, spells, Summon, Sunwell, Sunwell Plateau, tank, tanking, tanks, Target, tempest, Tempest Keep, Time, twisted reflection, Voidwalker, warlock, warlocks, warrior, world of warcraft
Posted on 2010 under Burning Crusade, Guides, Raids |
21
Jul
Kael’thas Sunstrider, Lord of the Blood Elves, is the fourth and final boss encounter of the Eye. He is accompanied by his council of four advisors: Thaladred the Darkener, Master Engineer Telonicus, Grand Astromancer Capernian and Lord Sanguinar. He spawns seven powerful legendary items which you have to fight, defeat and then equip in order to defeat Kael’thas. These items are usable only during the encounter; reseting the encounter, wiping, or releasing to the graveyard will cause them to desummon.
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Tags: About, aggro, Alone, AoE, Armor, Astromancer, boss, buff, Counterspell, Crowd control, DPS, Egg, Enhancement, Fire, fire damage, first, Freezing, From, Frost, Grand Astromancer Capernian, guilds, healer, healers, Health, hunter, Kael'thas, Kael'thas Sunstrider, Last, Legendary Weapon, loot, Lord Sanguinar, main tank, mana, Master Engineer Telonicus, Melee Damage, Netherstrand, paladin, paladin tank, paladins, patch, patch 3.1.0, phase 2, priest, Prince Malchezaar, Protection, Protection Paladin, PVP, Rage, raid, rogue, rogues, shaman, Shield, spells, strategy, Summon, Sword, tank, tanking, tanks, Target, Thaladred the Darkener, the Eye, Threat, Time, warlock, warlocks, warrior, Weapon, Weapons
Posted on 2010 under Burning Crusade, Guides, Raids |
21
Jul
High Astromancer Solarian is the third boss of the Eye in Tempest Keep. She is a level ?? (boss) mage, but is attired in Voidheart Raiment, the Tier 4 armor for warlocks, (most likely due to the fact that she transforms into a giant Voidwalker towards the end of her fight.)
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Tags: About, addon, aggro, AoE, Arcane Missiles, Area of effect, Armor, Aspect, Astromancer, Baron Geddon, Blue, boss, cloak of shadows, elite priest, From, Geddon, giant, healers, Health, High Astromancer Solarian, Holy, paladin, paladin tank, paladins, patch, priest, raid, rogue, Shield, Solarians, tank, tanking, tanks, Target, tempest, Tempest Keep, the Eye, Tier, tier 4 armor, Time, Tremor, Violet Badge, Voidwalker, Walker, warlock, world of warcraft, wrath
Posted on 2010 under Burning Crusade, Guides, Raids |
21
Jul
Void Reaver is the second boss in the Eye of Tempest Keep. It is a Fel Reaver guardian. Since it is a rather simple fight (probably easier than High King Maulgar or Prince Malchezaar), it has earned the nickname “Loot Reaver.” The only pre-condition is that the raid’s total DPS be high enough to kill it prior to its enrage (after 10 minutes).
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Tags: About, aggro, AoE, BigWigs, blessing, boss, Burning Legion, Chance, cloak of shadows, Deadly, Deadly Boss Mods, Death, DPS, first, From, gear, Guardian, healers, Health, hunter, Kael'thas, Kael'thas Sunstrider, King, Lore Void Reaver, main tank, Malchezaar, mana, Orbs, paladins, patch, patch 3.1.0, priest, Prince Malchezaar, raid, Reaver guardian, rogues, shadow, shaman, shamans, tank, tanks, Target, tempest, Tempest Keep, the Eye, Threat, Time, two tanks, Violet Badge, Void Reaver, world of warcraft, wrath
Posted on 2010 under Burning Crusade, Guides, Raids |
20
Jul
Hex Lord Malacrass, a witch doctor, is the second to last boss within Zul’Aman. Looking to annihilate the existence of all elves, Malacrass had devised a similar plan to that of the blood elves, who had channeled the power of Light into their own ranks. He, instead, sealed the power of the animal gods within the bodies of the Amani’s strongest warriors. Zul’jin quickly approved the plan and lent his full support. Malacrass experimented tirelessly and succeeded in imbuing four warriors with the essence of mighty animal gods and eventually lead to the rise of Zul’Aman.
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Tags: aggro, Amani, Amplify Magic, AoE, Aspect, Aura, blood elves, Blood Plague, boss, buff, Chance, cloak of shadows, Concentration, Crowd control, Death, death knight, DPS, druid, Elf, Fire, first, From, Frost, healers, Health, Hex Lord Malacrass, hunter, Last, Lifebloom, Lightning, mana, Melee Damage, Nova, paladin, patch, patch 3.1.0, plague, Polymorph, priest, Protection, raid, Restoration, rogue, rogues, shadow, shaman, shamans, Shield, Soul, Spirit Bolt, Strike, tank, tanks, Target, Threat, Time, Undead, Ward, warlock, warlocks, warrior, warriors, witch doctor, world of warcraft, wrath, Zul, Zul'Aman, Zul'jin
Posted on 2010 under Burning Crusade, Guides, Raids |
18
Jul
Jan’alai, the Amani lord of dragonhawks, is the third animal boss within Zul’Aman. He holds Kraz captive in a cage near his platform, awaiting his sacrifice if the raid cannot rescue him before the timer runs out. Defeating Jan’alai with time remaining does not add any additional time but still allows the raid to free Kraz. He will, in turn, reward the raid with access to a small share of gold and unlock Kraz’s Package which will contain an epic ring.
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Tags: About, AddOns, aggro, Amani, Amani Dragonhawk, Amani Dragonhawk Hatchling, Amani Dragonhawk Hatchlings, Amani Dragonhawks, Amani'shi, Amani'shi Guardian, AoE, Aura, Bear, Beast Tamer, boss, buff, Cleanse, Deadly, DPS, Dragonhawk, druid, Egg, Epic, Fire, fire damage, Fire Wall, first, From, Frost, gear, gold, Guardian, healer, Health, hunter, instance, Jan, Jan'alai, Kraz, Last, MC'ing priest, movement speed, Nalorakk, Nova, paladin, paladins, patch, patch 3.1.0, priest, raid, Resurrection, rogue, sacrifice, Sap, shamans, Shield, spells, strategy, Summon, tank, tanking, tanks, Target, Time, Wall, warrior, world of warcraft, Zul'Aman
Posted on 2010 under Guides |
12
Jul
There are a lot of classes in WoW that excel at PvP. Mages, however, are usually considered one of the least PvP suited classes. This, of course, is not true. While many will say that the only true way to PvP a mage would be a deep frost talent build. True, the frost tree is indeed excellent for snaring opponents and improving your survivability. Fire and Arcane builds, mixes or otherwise, can also be effectively used as well. It’s arguable that PvP specialized mages must have good gear. This is true of any class but a lot of PvP also depends on the player’s skill and ability to react to the challenges brought in PvP. Naturally, better gear will give your character more potency but playing battlegrounds and arenas will bring about better gear, specifically PvP suited gear.
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Tags: About, AoE, Arcane Missiles, arenas, Armor, Battleground, Battlegrounds, blessing, Blizzard, Chance, check, Cleanse, Concentration, Counterspell, Deadly, demonology, druid, Fire, fire damage, Fire Ward, first, Freezing, From, Frost, frostbite, Frozen, gear, General, Gnome, guide, Hammer of Justice, Health, Human, hunter, King, Last, level mage, Lich, Lich King, mage pvp, mana, mana pool, Mana Shield, Nova, paladin, paladins, patches, Player versus player, Polymorph, priest, Protection, PVP, rogue, rogues, sacrifice, shaman, shamans, Shield, Soul, spells, strategy, Strike, Summon, Talents, Target, The Lich King, Tier, Time, Voidwalker, Ward, warlock, warlocks, warrior, warriors, Weapon, world of warcraft, wow, wow pvp, wrath, wrath of the lich, Wrath of the Lich King
Posted on 2010 under Guides |
12
Jul
Paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class, primarily designed to outlast their opponents.
The paladin auras are paladin area of effect buffs which boosts the abilities of party and raid members within a certain radius.
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Tags: Arathi, Area of effect, Armor, Aura, auras, blessing, blessings, Chance, Character classes, Concentration, crusade, crusader, Devotion, Fire, first, From, Frost, healer, Holy, mana, map, mitigation, paladin, Paladin Auras, Paladin class, paladin spec, paladins, priest, Protection, PVP, raid, retribution, rogues, shadow, Shield, spells, tank, Time, Undead, warlock, warriors, Weapon, world of warcraft, wow pvp
Marwyn, Arthas Menethil’s second captain during his life as a paladin, is the second boss in the Halls of Reflection. He will engage the party after the 9th spirit wave has been defeated.
Marwyn becomes active on the tenth and final wave of the gauntlet of ghosts spawned to block intruders (which are also based on Human units from Warcraft III), and must be defeated in order to proceed to the Shadow Throne.
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Tags: aggro, Arthas, Arthas Menethil, boss, bosses, Crowd control, Deadly, Death, death knight, death knights, DPS, Falric, first, From, Frost, Frostmourne, ghostly priest, Halls, Halls of Reflection, healer, Health, Human, hunter, Lordaeron, Luc Valonforth, Mal'Ganis, Marwyn, Northrend, patch, patch 3.3, Patch 3.3.0, priest, prince arthas, rogue, Sets, shadow, Shield, Spectral Footman, spells, Strike, tank, The Halls of Reflection, Third War, Time, Undeath, warcraft, warcraft iii, Warcraft III: Reign of Chaos, warrior, world of warcraft, wotlk, wow
Falric, a captain for Arthas in both life and death, is the first boss in the Halls of Reflection. He will engage the party after 4 spirit waves have been defeated.
Falric is guarding the way to the Lich King’s throne room. Formerly a Lordaeron captain serving at the right hand of Prince Arthas Menethil during his campaigns against the Scourge, he and his friend Marwyn became powerful Scourge commanders when their prince turned to evil, and now defend his inner sanctum.
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Tags: 3.3.0, aggro, Arthas, Arthas Menethil, Aura, boss, buff, captain for Arthas, Deadly, Falric, Falric strat, Falric wow, first, From, Frost, ghostly priest, Halls, Halls of Reflection, healer, Health, Heroic, Human, hunter, Impending, inner sanctum, Lich, Lich King, Lich King's, Lordaeron, Lordaeron captain, Marwyn, Menethil, patch, patch 3.3, Patch 3.3.0, priest, prince arthas, Prince Arthas Menethil, rogue, Scourge, Sets, shadow, Shield, Spectral Footman, spells, tank, The Lich King, warcraft, warrior, world of warcraft, World of Warcraft: Wrath of the Lich King