Posted on 2010 under Guides |
9
Sep
Warriors have the choice of three talent trees: Arms, Fury, and Protection.
Arms is known for Mortal Strike and Bladestorm which makes it popular for PvP, along with Juggernaut, which allows you to use charge while in combat.
Fury is known for Titan’s Grip and has higher sustainable single target damage than Arms, making it popular for PvE DPS, as well as PVP.
Protection is the tanking tree. The introduction of Shockwave as part of WotLK has increased a Warrior’s ability to simultaneously tank multiple targets and, combined with Warbringer, removed the “PVE-only” tag from Protection tree.
Arms Warriors use one 2H weapon, whereas Fury Warriors dual-wield 1H or 2H weapons. Protection Warriors use one 1H weapon and a shield.
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Tags: avoidance, guide, Heroic Strike, leveling guide, mitigation, priorities, Protection, pve build, PVP, pvp build, Rage, Raiding, specialization, talent tree, tank, toughness, viable alternatives, Warrior Builds, Warrior Builds Guide, warrior tank build, warriors, world of warcraft, wow warrior
Posted on 2010 under Burning Crusade, Guides, Raids |
10
Aug
High King Maulgar is the ogre lord of the ogres at the Blade’s Edge Mountains in Outland, ruling from within Gruul’s Lair. His council consists of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner, and Krosh Firehand.
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Posted on 2010 under Burning Crusade, Guides, Raids |
8
Aug
Mother Shahraz is a shivarra boss located in Black Temple in Shadowmoon Valley. Besides requiring high amounts of Shadow Resistance, the fight is rather basic tank and spank. All previous bosses (Shade of Akama, Teron Gorefiend, Reliquary of Souls, and Gurtogg Bloodboil) need to be killed before the door to Mother Shahraz opens. She must be killed before the raid can gain access to the Illidari Council.
The Shivarra, or Shivan, are a 6-armed female mystical demon species living in Outland, averaging at roughly twenty to thirty feet tall. Currently, not much is known about these dangerous demons except the small excerpt of information stored on the Exodar Holographic Emitter in the Exodar.
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Tags: About, AoE, Area of effect, Black Temple, boss, bosses, buff, Contents, Demon, DPS, Epic, From, gear, General Tips, Gurtogg, healer, healers, illidari council, main tank, mana, Mother Shahraz, patch, patch 3.1.0, Protection, raid, Sets, Shade of Akama, shadow, shadowmoon valley, shamans, Shield, tank, tanking, tanks, Target, Teron Gorefiend, Time, world of warcraft
Posted on 2010 under Burning Crusade, Guides, Raids |
8
Aug
Gurtogg Bloodboil is a (presumedly) fel-sworn orc boss in Black Temple. The fight is a battle for survival combined with a tough healer gear check. Depending on the relative gear levels between healers and damage dealers, Bloodboil is usually killed fifth or sixth, and is a prerequisite for gaining access to Mother Shahraz.
The fel-sworn are those who have begun to transform due to their exposure to the energies of the Burning Legion. Their bodies have warped and twisted to take on a new shape as their souls become more and more evil. While they might start out resembling normal members of their race, their demonic features develop until they are terrifying beings, half humanoid and half demon.
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Tags: aggro, Amplify Magic, Armor, Aspect, Bear, Bear Form, Black Temple, blessing, Blood, Bloodboil, boss, chain, cloak of shadows, Death, DPS, Dragonhawk, Enhancement, Fel Rage, Fire, first, From, Frost, Frost Presence, gear, General Tips, Gurtogg, Gurtogg Bloodboil, healer, healers, Health, High Warlord Naj'entus, Issue, main tank, mana, Mana Shield, Melee Damage, Metamorphosis, Misdirection, Mother Shahraz, Orc, paladins, patch, patch 3.1.0, phase 2, Protection, Rage, raid, Rune Tap, Sets, shaman, shamans, Shield, Souls, Special, spells, strat, strategy, Strike, survivability, Survival, tank, tanks, Target, Threat, Time, Wall, Weapon, world of warcraft, wow
Posted on 2010 under Burning Crusade, Guides, Raids |
8
Aug
Teron Gorefiend, formally the leader of the death knights, is the fourth boss in Black Temple. It is somewhat of a damage race as more damage is done to the raid as time goes by so healers won’t be able to keep up with the damage done to the raid after a while.
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Tags: aggro, Alliance, AoE, Aspect, Black Temple, bolts, boss, buff, chain, citadel, Dalaran, Dark Portal, Death, death knight, death knights, Deathwing, DPS, Draenei, dragons, Fire, fire damage, first, From, Frost, Furious, Garona, General, gold, Gul'dan, healer, healers, Health, horde, Lance, Last, Medivh, mods, Mouse, movement speed, Ner'zhul, paladin, patch, patch 3.1.0, Protection, raid, sacrifice, shadow, Shadow Council, shadowmoon valley, shamans, Shield, Souls, Soulstones, Stormwind, Stormwind City, strat, strategy, Strike, tank, tanks, Target, Teron Gorefiend, Teron Gorefiend Teron, the Eye, Threat, Time, warlock, warlocks, warriors, Weapon, world of warcraft, World of Warcraft: The Burning Crusade
Posted on 2010 under Burning Crusade, Guides, Raids |
8
Aug
High Warlord Naj’entus is the first boss encountered in the Black Temple. He has a very bizarre appearance, and is assumed to be a naga anomaly because of that. The fight is a gear check, requiring high stamina on the whole raid and well-equipped healers.
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Posted on 2010 under Cataclysm, Patch Notes |
6
Aug
We’re doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we’d go ahead and drop the proverbial Blood bomb today.
In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.
We’ll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.
Why the about face? We actually thought the “tri tank” experiment worked out okay. We suspected there would always be a “best” tanking tree, because that’s the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it’s safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).
It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn’t focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, “I look at the Protection tree and I’m jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents.” Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.
In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.
This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.
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Tags: About, Blood, catacl, cataclysm, Concept, Death, death knight, death knights, DPS, dungeon, Dungeon Finder, Focus, From, Frost, Lich, paladin, paladin talent, Protection, Rune Strike, Strike, talent tree, Talents, tank, tanking, tanks, Threat, warrior, world of warcraft, wrath, wrath of the lich
Posted on 2010 under Burning Crusade, Guides, Raids |
5
Aug
Maiden of Virtue is a titan-like boss in the Guest Chambers wing of Karazhan. She is, ironically, being the Maiden of Virtue, put behind the rooms that are full of ladies of the night. It is unclear how this happened or who sent her. The Maiden is optional; it is not necessary to kill her in order to reach other bosses.
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Posted on 2010 under Burning Crusade, Guides, Raids |
5
Aug
Moroes, the Tower Steward, is an undead rogue boss found in Karazhan. Moroes is accompanied by four level 70 elite undead mobs; these four mobs are picked randomly from a list of six possibles mobs.
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