Posted on 2010 under Battlegrounds, Guides, PvP |
8
Sep
Strand of the Ancients (originally called Sands of Ulduran, but sometimes spelled Sands of Alduran), is a battleground located off the southern coast of the Dragonblight. It may be synonymous with the Northern Islands, though this is speculation. It was introduced in Wrath of the Lich King. This battleground consists of 3 walls which have to be destroyed to continue, capture points and a graveyard after each wall. The overall goal is to be the faster team to break through the last wall and capture the relic inside.
- Style
Base capture and defense played in alternating turns
- Location
Dragonblight
- Level Brackets
71-79, 80
- Maximum players per team
15 Horde/15 Alliance
- Win Conditions
Break through the defenses and capture the relic faster than the opposing faction
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Tags: About, Alliance, Ancient, Arathi, Arathi Basin, Aura, Battleground, Battlegrounds, Battlemasters, Blue, Boulder, Chance, Concussive, Crowd control, crusader, Dalaran, Deadly, Death, death knights, DPS, Event, Fire, first, Focus, From, Frost, Game, Games, Glyph, graveyard, Health, Honor, horde, Hunters, Judgement, Just, Last, Lich, map, Moa'ki Harbor, mount, northern islands, Nova, Open, paladins, patch, patch 3.1.0, patch 3.2.0, patch 3.3.3, Player versus player, Priests, PVP, Quest, queue, rogue, rogues, Sets, shamans, Shattrath City, siege engine, Southern, Southern Graveyard, spells, Strand of the Ancients, strat, strategy, tank, tanks, Target, teleport, The Ancients, Time, turrets, Wall, warlocks, warriors, Weapons, west GY, West GYs, Western Graveyards, Wintergrasp, World, world of warcraft, World of Warcraft: Wrath of the Lich King, wow, wrath, wrath of the lich, Wrath of the Lich King
Posted on 2010 under Battlegrounds, Guides |
8
Sep
Battlegrounds are instanced areas used for player versus player combat. Each classic battleground (Warsong Gulch, Arathi Basin and Alterac Valley) has two red instance entrance portals: one for the Alliance, and one for the Horde. Crossing these portals was originally one of the ways to enter the queue for their respective battlegrounds. Now, to enter the queue for any battleground, the player must seek out a Battlemaster, which can be found at the portal or in any capital city, or do so through the Player vs. Player tab. Once inside the instance, the two teams will engage in large-scale PvP, with various objectives determining the winner. Players will earn honor points making PvP rewards available.
If a character goes AFK, he/she will leave the battleground and gain the Deserter debuff. This prevents entry to another battleground for a 15 minute duration. You can report an inactive player by right clicking the player’s portrait and selecting “Report AFK”. When enough reports are registered, a 60 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor or marks while it is on. This debuff can be negated as soon as the player engages in PvP combat. This system is often abused, since a player can have good reasons for not participating in PVP, for example when he is defending.
The two initial Battleground areas, Alterac Valley and Warsong Gulch, went live June 7th, 2005. Arathi Basin was added to the list in Patch 1.7 on September 13th, 2005. A fourth battleground, named Eye of the Storm, was released with the Burning Crusade. A fifth battleground, the Strand of the Ancients, was added in Wrath of the Lich King. The sixth battleground, the Isle of Conquest, was added in Patch 3.2 on August 4th, 2009.
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Tags: Alterac Valley, Arathi Basin, arathi highlands, Battleground, Battlegrounds, Battlegrounds General Information, Battlemasters, Champion's Hall, deserter, Eye of the Storm, gain experience, Honor, Honor Points, Isle of Conquest, Orgrimmar, Player versus player, player vs player, PVP, queue, rewards, warcraft, Warsong Gulch, world of warcraft, wrath, wrath of the lich, Wrath of the Lich King
Posted on 2010 under Battlegrounds, Guides, PvP |
7
Sep
Alterac Valley is a battleground in the continuing war between the Horde and the Alliance. The two opposing sides are the Frostwolf Clan (led by General Drek’Thar) and the Stormpike Guard (also known as the Stormpike Expedition, led by General Vanndar Stormpike), both of whom lay claim to this secluded territory. Alongside the Generals are their two Captains, Captain Galvangar and Captain Balinda Stonehearth, respectively. Aside from Lake Wintergrasp, Alterac Valley is generally considered to be the battleground that delivers the most Honor points per battle. You can queue for Alterac Valley(AV) from level 51.
- Style: Destroy the enemy NPC general or reduce the enemy reinforcements to 0
- Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
- Limits: Level 51-80 players (level range breakup: 51-59, 60-69, 70-79, 80)
- Maximum players per team: 40 Horde/40 Alliance
- Minimum players per team: 10 Horde/10 Alliance
- Win Conditions: Kill the enemy’s General or Reduce enemy Reinforcements to 0
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Tags: About, aggro, Alliance, Alterac Valley, Alterac Valley Battleground, AoE, Aspect, Bane, Battleground, Blue, boss, bosses, buff, camp Balinda, Capped, Captain, Captain Balinda Stonehearth, Captain Galvangar, Chance, check, Death, DPS, druid, Dun Baldar bridge, Dun Baldar Bunkers, Eastern Kingdoms, first, Focus, Freezing, From, Frost, Game, General, General Drek'Thar, generals, graveyard, Health, Honor, Honor Points, horde, hunter, Hunters, Just, Last, LIMITED, Look, map, Open, patch, patch 3.2.2, Priests, PVP, queue, raid, reinforcements, reputation, rogue, Southern, Stormpike Guard, strat, strategy, tactical advantage, Time, Tower Point, warcraft, Wolf Graveyard, wolves
Posted on 2010 under Guides |
7
Sep
A tank has to do three things to be an effective member of a team. First and foremost, they must generate more threat than the healer on all targets. (Threat is the numerical value which is used to establish priority on the aggro table. The character at the top of the aggro table will be the focus of a mob’s attention.) The healer will generate threat on all enemies when they heal the tank, and it’s the tank’s responsibility to keep the enemies off the healer by staying ahead of them on threat. Second, they must survive. Survival is (at minimum) a two-person job; both the tank and the healer are responsible for survival. For the tank, survival comes either by avoiding hits, reducing the severity of incoming damage, or establishing a vast pool of hit points (thereby increasing their longevity in battle). Survival and out-threating the healer partially go hand-in-hand – with better mitigation the tank will require less healing, which means less threat for the healer. A tank’s third responsibility is generating extra threat on the primary target to allow the damage dealers to kill it effectively. Note that it is not the tank’s job to generate more threat than the damage dealers, it is their job to stay below the tank’s threat.
The first two of these are the most important as if they fail at them then the tank or the healer will die and the group will wipe very shortly after. The third is also important in the long run, as if the damage dealers have to hold back then the enemies will die too slowly and the healer will run out of mana.
Another issue that many DK tanks have is the desicion to dual wield tanking swords or use a DPS 2-Handed Weapon. Originally, before patch 3.3 the only real DK tanking enchant available to runeforging was Rune of The Stoneskin Gargoyle, which enchanted 2-handers, making 2H the DK tanking weapons. However, with Patch 3.3, Rune of the Nerubian Carapace was added, giving a near equivalent enchant to 2 1-handers. Essentially, either works, but when dealing with hit-miss ratios and threat building, it is recommended to use a 2 hander.
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Tags: avoidance, Bone Shield, Damage per second, death knight, death knight tank, Death Knight Tanking Guide, death knights, defensive stats, Dodge, Dual Wield, equipment, Frost Strike, Parry, patch, patch 3.3, patch 3.3.3, profession, PVP, Resilience, Runeforge, strat, survivability, Survival, Talents, tank, tanking, tanks, world of warcraft, wow
Posted on 2010 under Battlegrounds, Guides, PvP |
6
Sep
Located in Arathi Highlands, Arathi Basin is a fast and exciting battleground. The Basin itself is rich with resources and coveted by both the Horde and the Alliance. The Forsaken Defilers and the League of Arathor have arrived at Arathi Basin to wage war over these natural resources and claim them on behalf of their respective sides. It is similar to “King of the Hill” or “Conquest” modes in other games.
Style: Occupy resource nodes to accumulate resources.
Location: Eastern Kingdoms (Arathi Highlands)
Limits: Level 20-80 players (level range breakup: 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80)
Maximum players per team: 15 Horde/15 Alliance
Win Conditions: Accumulate 1,600 resources
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Tags: Alliance, Arathi, Arathi Basin, Arathi Basin Battleground, arathi highlands, Arathi Valley, basin, Battleground, Battlegrounds, Battlemasters, blacksmith, buff, Eastern Kingdoms, equipment, first, Forsaken, From, Game, gold, gold mine, HammerFall, Honor, Honor Rank, horde, Icon, Instances, Just, League of Arathor, League of Arathor Supply, lm, lumber mill, map, Node, nodes, patch, patch 3.1.0, patch 3.2.0, patch 3.3, patch 3.3.3, Player versus player, player vs player, PVP, Quest, queue, reputation, resource nodes, resources, rewards, Samuel Hawke, score, screenshot, strat, strategy, strategy section, Time, warcraft, world of warcraft
Posted on 2010 under Battlegrounds, Guides, PvP |
6
Sep
Eye of the Storm is an exciting new Battleground located in the Outland zone of Netherstorm that combines capture-and-hold style gameplay with capture-the-flag. The game pits up to 15 high-level Alliance members against 15 Horde counterparts in a battle over two floating land masses. These aerial islands are connected by three bridges. Additionally, four towers overlook the battlefield and serve as focal points for the skirmish, while a single, capturable flag spawns in the center of the map for the teams to fight over.
- Style
Four capture points and a flag to capture and return
- Location
Outland (Netherstorm)
- Level Brackets
61-69, 70-79, 80
- Maximum players per team
15 Horde/15 Alliance
- Win Conditions
Accumulate 1,600 victory points
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Tags: Alliance, Arathi, Azeroth, battlefield, Battleground, Battlegrounds, Battlemasters, Begin, Blood, buff, Capture the Flag, Dalaran, Draenei, Dropped, druid, Eastern Plaguelands, Elf, Eye of the Storm, first, flag carrier, From, Game, graveyard, Honor, horde, Human, interface, Look, map, Mark, meter, mounts, Netherstorm, Node, Outland, patch, patch 3.1.0, patch 3.2.0, patch 3.3.3, Player versus player, player vs player, Price, PVP, Quest, queue, reputation, rewards, score, Shattrath City, Storm, strat, strategy, the Eye, the Eye of the Storm, Time, Warsong Gulch, World, world of warcraft, World of Warcraft: The Burning Crusade, Zone
Posted on 2010 under Guides |
5
Sep
World of Warcraft offers a variety of mounts for the different races of Azeroth. Humans, for example, generally ride horses, and Orcs tend to favor their trusted wolf mounts. A mount is a special type of permanent pet that a player can own. Using one requires the riding talent, and with extensive training, riding specialists will be able to use mounts not generally available to their particular race.
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Tags: Battleground, Duthorian Rall, Duthroian Rall, Epic, Epic Mount, Hold for Alliance, Honor, horses, Jubahl Corpseeker, Martha Strain, mount, Mount Storage, mounts, Outland, paladin, Paladin Epic, paladins, Player versus player, PVP, reputation, warlock, warlocks, wolves, world of warcraft
Posted on 2010 under Arenas, Guides, PvP |
5
Sep
The Ring of Valor is located in the Valley of Honor in Orgrimmar.
The Ring of Valor is a massive gladiatorial arena. Here warriors fight to honor the Horde, not for the amusement of bloodthirsty crowds. Young orcs practice here with blunted weapons, but occasionally fight to severe injury or death.
In the Horde capital of Orgrimmar, proving one’s worth through the crucible of personal combat is a time-honored tradition. In the city’s Valley of Honor, an imposing structure stands as a testament to the significance of this belief in orc culture: the Ring of Valor.
Purpose
It was supposed to serve the same purpose as the Gurubashi Arena, except there would be no treasure in the middle. On the US WoW Site, under one of the guides, it’s clearly stated that each faction has a city arena to PvP against the players of the same Faction. This feature is still not implemented, so for now, the Ring of Valor doesn’t serve any game purpose.
Information pasted from US WoW Site:
Player-vs.-player combat areas – Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities. What better way to hone one’s skills than against a fellow player?
This place could have been used for RP reasons or a staging area, however it is not possible to enter the ring itself, just the stands.
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Tags: Arena, arenas, Combat, DPS, Fire, Fire Wall, From, Game, Guides, gurubashi arena, Healing, Health, Honor, horde, Just, line of sight, map, Orc, orcs, player combat, player vs player, PVP, ring of valor, Sets, spells, staging area, staging areas, strat, The Ring of Valor, Time, Valor, Valor Arena, Walkthrough, Wall, warcraft, warriors, World, world of warcraft, wow
Posted on 2010 under Guides |
4
Sep
The shaman is a hybrid class. Thus, depending on how players choose to customize their character’s talents, they can specialize in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile in the game. Also, shamans can provide support to a group in the form of stationary totems, of which when placed on the ground by the shaman, either provides various benefits to party members, or deal damage to enemies, of which the range is determined by the totem placed.
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Tags: burning crusade, cataclysm, Enhancement, guide, heirloom, hybrid class, leveling, leveling guide, Lightning, mana, PVP, shaman, Shaman Leveling Guide, shamans, totems, warcraft, world of warcraft, World of Warcraft: The Burning Crusade
Posted on 2010 under Arenas, Guides, PvP |
4
Sep
Don’t let the lush vegetation, beautiful floating islands, and serene waterfalls of Nagrand deceive you – this place is a hotbed for PvP. Nagrand is home to two major PvP attractions: the capturable town Halaa, and the Ring of Trials, the second PvP arena available out of the box for the expansion (recently acquired by the Steamwheedle Cartel and callously renamed to the Steamwheedle Stadium).
Ring of Trials, also called the Nagrand Arena, is located in Nagrand, southeast of Garadar. It used to be an ancient orcish proving ground. This arena supports up to 5 players on each side.
This arena is an open field with 4 supporting columns near the middle. The starting areas are opposite each other. Like all arenas, after five minutes, two Shadow Sight power ups would appear that let the user see stealthed and invisible characters; however, it also does a little damage to the user.
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Tags: About, Ancient, Arena, circle of blood, first, floating islands, From, Halaa, healers, Just, Lay Waste, line of sight, Look, map, Nagrand, Open, pit, Player versus player, PVP, PvP arena, shadow, spells, The Circle of Blood, The Ring of Trials, Time, Trials Arena, Walkthrough, warcraft