Gruul the Dragonkiller is the gronn overlord of the ogres of Outland, ruling with an iron fist. He earned his “nom de guerre” (and the emnity of Sabellian) after slaughtering many members of the black dragonflight who had come to Outland in order to aid the Horde of Draenor.

Gruul is the final boss of Gruul’s Lair in the Blade’s Edge Mountains. He drops Tier 4 Leggings tokens. He is the father of seven Gronn: Goc, Gorgrom the Dragon-Eater, Grulloc, Maggoc, Slaag, Skulloc Soulgrinder, and Durn the Hungerer. He has about 3,375,000 hit points (Patch 2.4.3), although with Patch 3.0.2 this has been reduced by 30%.

This boss is also part of (what used to be) the Serpentshrine Cavern attunement quest The Cudgel of Kar’desh. This quest requires two signets. One of which, the Earthen Signet, drops directly from Gruul. The other, the Blazing Signet, drops from Nightbane in Karazhan. Serpentshrine Cavern no longer requires attunement as of June 20, 2007.

Read more… »

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Twilight Highlands have a perilous history. This region is home to the vicious black dragonflight, the cursed fortress of Grim Batol, and dangerous elemental disturbances.

Now, the land will play host to a new danger. The Twilight’s Hammer cult has claimed the highlands as its new seat of power — and all of Azeroth will be shaken by the change.

Visit this page to learn more about the history, rivalries, and factions of the Twilight Highlands, a new high-level zone to explore in World of Warcraft: Cataclysm.

Azeroth’s inhabitants endure a lifetime of struggle and conflict. They’re subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.


Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

Read more… »

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Grim Batol

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan’s sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan’s wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.


The abandoned city’s defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza’s drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect’s torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza’s eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion… until the arrival of the Twilight’s Hammer, a sinister cult who worshipped Azeroth’s malefic Old Gods.


The cult, seduced by Deathwing’s thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing’s minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight’s Hammer is using this doomed dwarven marvel.


Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol’s occupiers through bombing flights into the ruined city’s corridors. Regardless of how successful these attacks might be, General Umbris will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol’s secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Knights of the Silver Hand

Knights of the Silver Hand (a.k.a. Order of the Knights of the Silver Hand, Order of the Silver Hand, or simply the Silver Hand) was the order of paladins created after the First War by Uther the Lightbringer and Archbishop Alonsus Faol.

Years after its decimation by the corrupted Prince Arthas during the Third War, the shattered remnants of the Silver Hand bounced back under new leadership. Tirion Fordring later rejoined its ranks and reorganized it. He now prepares to take the fight to Northrend itself.

Humans began the Knights of the Silver Hand, and they remain the bulk of its membership. They are proud of the paladins’ contribution to the Second and Third Wars, though they are shamed at Arthas’s betrayal. After such an enormous breach of trust, the paladins have resolved anew to eliminate all traces of corruption in their ranks. The new order has also began to accept dwarves into the ranks to replace paladins lost during the Third War (although they had previously accepted a few dwarven paladins as far back as the Second war, it was uncommon).

The order is not nearly as active as it once was, however those belonging to the organization are some of the most active members of the Alliance. Some knights of the Silver Hand (and former paladins) are also members of the Argent Dawn.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , ,

Ashbringer

Ashbringer is the sword of former Highlord Alexandros Mograine of the Silver Hand, named after Alexandros (“The Ashbringer”). His oldest son, Renault betrayed and murdered Alexandros using the sword, transforming it into Corrupted Ashbringer.

Alexandros was resurrected as a death knight and kept it in his possession until his younger son Darion was forced to kill him. Darion then used the sword to kill himself attempting to free his father’s soul, consequently becoming a death knight himself. The sword became purified after Darion betrayed the Lich King and he relinquished it to Tirion Fordring.

The Forging of Ashbringer

During the assault on Blackrock Spire in the Second War, Highlord Mograine of the Silver Hand claimed a mysterious dark crystal from a dead orc warlock. The crystal was the “living embodiment of shadow,” and originated from Draenor. Upon touching it, Mograine’s hand became afflicted with wounds that could not be healed.

Mograine kept the crystal a secret until the first whispers of the Scourge reached Lordaeron. He revealed it to the other leaders of the Silver Hand, suggesting that they search for the crystal’s polar opposite — a manifestation of the Light itself — to be used against the impending undead holocaust. Mograine’s peers, appalled at the sight of this dark crystal, attempted to destroy it with a holy spell. Unexpectedly, the crystal absorbed the spell and became its antithesis, the very crystal of pure light that Mograine suggested moments before. It was decided that from this crystal a weapon would be forged that would smite the undead with such power that only a cloud of ash would remain in its wake — The Ashbringer.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Anduin Lothar Lore

Sir Anduin Lothar, the Lion of Azeroth, was the last true descendant of the ancient Arathi bloodline, a knight champion of the Kingdom of Azeroth (later known as the Kingdom of Stormwind) during the First War, and the supreme commander of the armies of the Alliance of Lordaeron during the Second War. He perished in combat at the base of Blackrock Mountain against the orc Warchief Orgrim Doomhammer just before the end of the Second War and the closing of the Dark Portal. He is considered one of the greatest warriors of all time.

Lothar grew up in the court of Azeroth as a childhood friend of both the Prince Llane Wrynn and Medivh. The trio shared many adventures in the Azerothian wilderness in their youth. Upon coming of age, Lothar joined Azeroth’s military, later knighted and arose quickly to the position of Armsman of the Brotherhood of the Horse, eventually leading Azeroth’s armies.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , ,

Arthas Menethil

Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer, and had a romantic relationship with the sorceress Jaina Proudmoore.

Arthas Menethil

But despite his promising beginning, Arthas became one of the most powerful and evil beings Azeroth would ever experience when he merged with the Lich King.

Arthas Menethil

Prince Arthas Menethil was born to King Terenas Menethil II, four years before the start of the Second War. The young prince grew up in a time when the lands of Azeroth were ravaged by war, the Alliance was crumbling, and darker clouds still loomed on the horizon. As a young child, he became friends with Varian Wrynn.

As a youth, Arthas was trained in combat by Muradin Bronzebeard, the brother of the dwarven king Magni Bronzebeard, and became an adept swordsman. Under the tutelage of Uther the Lightbringer, Arthas was inducted into the Knights of the Silver Hand at the young age of 19. Despite his rash and headstrong behavior, Arthas became a renowned warrior. One of his more famed exploits was counterattacking a group of forest trolls striking at Quel’Thalas from Zul’Aman.

It was during this time that Arthas met the youngest daughter of Daelin Proudmoore, the sorceress Jaina. Over the years, they grew close as friends, and then romantically. They were very much in love with one another. But, eventually Arthas would question whether the two of them were ready to be together. Arthas would abruptly end the relationship so Jaina could focus on her magical studies in Dalaran and Arthas could focus on his commitments to Lordaeron. Shortly after, they would agree to rekindle their romance, but this was during the beginning of the scourge invasion that would change both of their lives forever.

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Elder Shaman Ner’zhul was the Warchief of Draenor, the clans that remained uncaptured after the Dark Portal was destroyed in Azeroth. He was tricked into making a Blood Pact with Kil’jaeden the Deceiver; one that bound the orcs into the service of the Burning Legion.

Nerzhul

Following the Second War, he opened several portals on Draenor in an attempt to seek out new lands to escape to and conquer, but was immediately captured by Kil’jaeden. His mortal form was destroyed and his spirit was transformed into the spectral Lich King, which was then encased in the mystical ice of the Frozen Throne atop the Icecrown glacier in distant Northrend.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , ,

Cataclysm will be a major step forward in the ongoing story of the Warcraft universe. The return of Deathwing has changed the world forever, and the major movers and shakers are forced to make decisions that will profoundly affect the future of their peoples. Below is a list of some of the most important non-player characters in World of Warcraft: Cataclysm.

Warchief Thrall

Thrall, the Horde’s warchief, is a living symbol of nobility, strength, and unwavering courage. He led the orcs from the internment camps of Lordaeron into a new era of freedom and prosperity, and under his leadership the Horde has established itself as a major force on Azeroth. As a shaman, Thrall has a deep connection with the elements, and their wisdom has proven to be a great boon to the warchief. But although the Horde’s faith in its warchief remains strong, some orcs who relish the tales of orcish ferocity and martial prowess are frustrated with Thrall’s decisions. It remains to be seen whether his recent differences with Garrosh Hellscream are a one-time event or a hint at the shape of things to come.

Garrosh Hellscream

Growing up, Garrosh only knew his father, Grom Hellscream, by the stories that cast him as the one who had doomed his people. But after learning of Grom’s redemption and heroic sacrifice to free the orcs from demonic corruption once and for all, Garrosh embraced his father’s legacy as a fearless warrior and natural leader. At times, Garrosh’s renewed zeal has put him at odds with the Horde’s warchief. Frustrated by Thrall’s decision to scout Northrend instead of mobilizing the Horde right away, Garrosh challenged the warchief to a duel in the Ring of Valor, but an assault by the Lich King’s minions cut their bout short. Garrosh and the warchief still have some unfinished business… and Garrosh’s hot-headed recklessness is fast becoming a concern to those who know the inherent danger in a Hellscream’s fury.

King Varian Wrynn

The king of Stormwind, recently returned to claim his rightful place, has little love for the Horde. His reasons are many: when Varian was a young boy, he saw his father murdered by the half-orc Garona; the orcs’ warchief, Orgrim Doomhammer, slew the valorous Anduin Lothar, who had delivered Varian safely to Lordaeron after the fall of Stormwind; Varian was later enslaved by the orcish gladiator trainer Rehgar Earthfury; and at the Wrath Gate, many brave Alliance soldiers died at the hands of the Forsaken’s Royal Apothecary Society. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde has been left unchecked for too long: the time has come to make things right.

King Genn Greymane

The people of the Alliance remember the king of Gilneas as a proud, strong-willed, cunning, and arrogant man. He and his armies stood by the Alliance during the Second War, but in the aftermath it became clear to Genn Greymane that the Alliance needed Gilneas more than Gilneas needed the Alliance. He ordered that the Greymane Wall be closed to all outsiders, effectively sealing off his kingdom from the outside world and its conflicts. But fate, it seems, was intent on teaching the king a lesson in humility: although the wall succeeded in isolating Gilneas from the rest of the world, it also served to damn the kingdom’s people forever. As the worgen curse swept the nation and early attempts at containment failed, Greymane found himself fighting a battle for his people’s very humanity.

Queen Azshara

Strong-willed, manipulative, and incomparably beautiful, Azshara possessed far more magical talent than almost any other night elf in her time. Ten thousand years ago, she and the other Highborne brought Azeroth dangerously close to complete destruction when their meddling with arcane magic caught the attention of the Great Enemy, Sargeras. Corrupted by the influence of the fallen titan, Azshara set in motion a plan to bring the Burning Legion to Azeroth, a plan that caused the War of the Ancients and the Great Sundering of Azeroth. Beautiful, cruel Azshara was swallowed by the seas, never to be seen again… or so it was believed. The naga revere Azshara as a demigod, one who is still very much alive. How she could have survived the Sundering, and at what cost, remain mysteries that not many would dare to probe.

Deathwing

Few have fallen as far from grace as ancient Neltharion has. As one of the five Dragon Aspects chosen by the titans, he was given dominion over the earth and the deep places of the world. He embodied the strength of Azeroth and served as the greatest supporter of the Dragonqueen, Alexstrasza. But mighty, kind-hearted, and wise as he was, even Neltharion was not beyond the reach of dark forces sleeping beneath the surface of Azeroth. Over time, sinister whispers sank their claws into the dragon’s thoughts, seeding Neltharion’s mind with madness. He betrayed the other Aspects, and when he turned against his brethren and let corruption take complete control, he ceased being Neltharion the Earth-Warder and became Deathwing the Destroyer. Eventually, he was defeated by the combined might of the other Aspects—defeated, but not destroyed. Hidden from the world, he has been licking his wounds and nourishing his burning hatred. His return will change the face of Azeroth… forever.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Death Knight

Shadows of Justice

Orgrim Doomhammer’s first act as warchief of the Horde was to crush the orc warlocks of the Shadow Council. He grudgingly spared the council’s former master, Gul’dan, in exchange for the warlock’s servitude; in turn Gul’dan promised to create a host of powerful new warriors to serve the Horde. After experimenting at length with the souls of the recently slain council members, Gul’dan successfully instilled the spirit of the necrolyte Teron Gorefiend into the corpse of a fallen knight of Stormwind. Thus, the first terrifying death knight was born. Gul’dan transformed other council members as well, creating unholy warriors who sowed chaos and fear throughout the land of Azeroth during the Second War.

Following Gul’dan’s desertion and death, part of the Horde, including the death knights, retreated through the Dark Portal to Draenor. Most of the surviving death knights disappeared after Draenor’s destruction, with the exception of Teron Gorefiend, whose restless and embittered form resides now in the Black Temple of Outland.

Champions of the Lich King

Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors
of the Scourge. The first and greatest of these was Prince Arthas Menethil, once a mighty paladin of the Silver Hand, who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people.

Unlike Gul’dan’s death knights, modern death knights consist mainly of paladins who lost their faith and pledged their souls to the Lich King in exchange for the promise of immortality. Death knights who fall in battle are soon raised again to continue in their master’s service.

Blizzard’s original death knight concept was that of an undead spellcaster unit which made its initial appearance in Warcraft II: Tides of Darkness. This death knight could be more accurately described as a horseback-mounted lich rather than the traditional death knight commonly depicted in other fantasy games. Years later, Blizzard introduced a new death knight hero-class unit in Warcraft III: Reign of Chaos, and this second rendition was revised to reflect the general characteristics of the more traditional death knight design. To understand the key differences between these two different generations of death knight, see the “Types of death knights” section located further down this page.  The death knight was later adapted as a prestige class within the Warcraft RPG and they were former paladin warriors. It is the first hero class in World of Warcraft and was introduced in the World of Warcraft: Wrath of the Lich King expansion.

death knight

death knight

Unlocking your death knight

The death knight is the first hero class in World of Warcraft. This is a separate character from other characters and can be created as soon as one of your existing characters on any given server reaches level 55. After making a death knight, you will not lose access to any of your existing characters. The death knight will start at level 55 in Acherus: The Ebon Hold over the Eastern Plaguelands, with multiple spells and abilities ready to use, and a set of uncommon gear. When you leave Ebon Hold, you will have a full set of rare gear ready for Outland. Through the death knight-specific quests in this necropolis and the surrounding areas, the character learns to master the power of the death knight and learns to use this new power for the will of the Lich King. Quests will take them outside the necropolis and into an area within the Scarlet Enclave.

Players can create one death knight per realm, the player must have a Wrath of the Lich King account and a character of at least level 55 on their account in order to create a death knight. There are no racial limitations for creating your death knight.

death knight

death knight

Talents

Death knight talents are split into 3 trees, each of which is fully capable of supporting either a tanking or DPS melee role:

  • Blood: This tree primarily amplifies the death knight’s melee spells, weapons, and abilities; and has a prominent health-regeneration theme.
  • Frost: This tree has many control elements, with a strong critical-strike/bonus-damage theme, as well as several talents that improve physical-damage mitigation.
  • Unholy: This tree has a heavy focus on diseases and related abilities, as well as improving summoned minions. Also has AoE, spell damage shielding, and mobility-improvement sub-themes.

Runeforging

Runeforging allows the death knight to permanently enchant their weapon. These enchants act as a replacement for the stat enhancements provided by shields or ranged weapons, which death knights cannot wear.

A weapon can have an enchant from either runeforging or from Enchanting, but not both together (the runeforging enchants are always better). A player will have to be near a runeforge in order to forge a rune onto their weapon.

Runeforge

Runeforge

The Rune System

The death knight uses a unique rune-based resource system to govern his spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The death knight can use spells to turn a rune into a Death Rune, which can be used as a Blood, Frost, or Unholy rune. In addition, whenever the death knight uses a rune ability against a foe, it builds up a certain amount of Runic Power. This Runic Power is only used by few abilities.Certain abilities (such as Dancing Rune Weapon) completely drain all the Runic Power that has been accumulated. The more power stored, the more effective the ability. Most abilities that use Runic Power use a set amount, like Death Coil. Death knights cannot reallocate the number and type of runes – they are fixed to two runes of each type.

The original player frame for death knights shown at BlizzCon was changed as feedback showed it was not ideal for displaying rune power for players.

Runeforging is a profession available only to death knights, providing permanent weapon enchants. The enchants work just like the permanent weapon enchants provided by Enchanting, but are self-only and are designed specifically to benefit death knight class. These are independent of the rune resource system.

Character’s Role

In general, the death knight can be considered a hybrid melee class that combines damage dealing and tanking, somewhat akin to Warriors. They wear plate armor and are able to dual-wield or use two-handed blade weapons (and maces, as revealed later). Like druids, they tank without shields. Their tanking mechanics involve high armor and a high chance to parry.Death knights tanks depend on damage output to hold aggro instead of the spamming of high threat abilities.

Like every other class, the death knight has three different talent trees that enhance certain aspects of his or her specialties. However, the differences between the trees are not as clear-cut as those of other classes, both for PvP and PvE environments. Notably, death knights can tank or deal damage regardless in which talent tree they specialize, although a careful talent selection is still required to bolster their preferred role.

Incoming search terms for the article:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 

About Author

support@wowction.com - 13218 SW 131 St. - Miami, Fl. 33186