Posted on 2010 under Quest, Wrath of the Lich King |
10
Jan
Highlord Darion Mograine in Icecrown Citadel wants you to kill the Lich King.

Description
Shadowmourne; a newly forged weapon already steeped in this world’s history, reborn into an unrivaled destiny.

With this weapon you bear a solemn responsibility, and the time to carry out that charge is at hand.
Take this weapon of myth and legend and march on the enemy. Avenge the countless heroes lost in his merciless campaign. Bring rest to their tortured souls.
Steel yourself, <class>, and guide Shadowmourne to fulfill the purpose of its creation.
Rewards
You will receive: 60 44
Gains
Upon completion of this quest you will gain:
Tags: Bear, citadel, Darion, Darion Mograine, Elf, guide, Highlord Darion Mograine, Icecrown, Icecrown Citadel, King, Last, Lich, Lich King, Lich King's, Northrend, patch 3.3, Quest, shadow, Shadowmourne, Souls, Time, tortured souls, Weapon, world of warcraft
Posted on 2009 under Lore |
4
Dec
Icecrown Citadel in Northrend sits atop the largest glacier on Azeroth, Icecrown Glacier in Icecrown. It is here that Ner’zhul — transformed into the Lich King — was cast into the world of Azeroth. Recently, the Scourge has created this massive fortress, surrounding the Frozen Throne that lies hidden underneath. It’s planned to be added to the game in patch 3.3, making it the pinnacle of the Wrath of the Lich King raid instances.

The name of Icecrown became infamous when Kil’jaeden hurled the Lich King back into the mortal world. Ner’zhul’s prison slammed into the glacier. Here the Lich King remained until Arthas Menethil freed him and the two merged in Arthas’ body. The merging created such a large explosion that a large portion of the glacier was blown away. It left a gigantic throne in its place thus creating the Frozen Throne. Upon which sits the Lich King, ruler of the scourge.

From the name one would assume Icecrown Citadel was an enormous fortress planted on the glacier, with thick walls, sturdy guard towers, and massive front gates. Not quite. Most of the Citadel lurks below the surface. The glacier is split, creating a deep fissure. Scourge forces lurk down there, and they have carved levels into either side of that massive split and created bridges, walkways and even solid floors across the gap. Not surprisingly, Icecrown Citadel is a cold, unforgiving place. It has no decorations, no furs or rugs, no fires, nothing to provide comfort or warmth. The Scourge creatures move silently from one problem to another, focused on their tasks. All manner of undead dwell here, including zombies, wraiths and beings composed of cold energy. At the bottom of the rift is the Frozen Throne, the heart of the Scourge and the Lich King’s personal seat. This throne is the remains of the block of ice that first brought Ner’zhul to Azeroth, the same block that held him prisoner until Arthas freed the ancient orc shaman and merged with him. Arthas sits on the Frozen Throne.
Tags: Ancient, Arthas, Arthas Menethil, Azeroth, citadel, Fall of the Lich King, first, fro, From, Frostmourne, Frozen, Frozen Throne, Icecrown, Icecrown Citadel, Icecrown glacier, instance, Instances, Kil'Jaeden, King, Lich, Lich King, Menethil, Ner'zhul, Ner'zhul's, Ner’zhul, Northrend, Orc, patch, patch 3.3, pinnacle, raid, Scourge, Shadowmourne, shaman, The Frozen Throne, The Lich King, Undead, World, world of warcraft, wrath, wrath of the lich, Wrath of the Lich King
Posted on 2009 under Cataclysm, Lore |
2
Dec
Before being the Lich King, Prince Arthas Menethil was a servant ruled by a sword he believed was the key to saving his people – the runeblade Frostmourne. Finding and claiming the blade among the frozen wastes of Northrend was an odyssey unto itself, and the search cost the prince his mentor, his relationship with his subjects, and his humanity. It cost the living of Azeroth far more.
With a tight grip on the blade that he traded his life for, Arthas ravaged the kingdom of Lordaeron and broke free from the control of the Burning Legion. By the time the former prince ascended as the leader of the Scourge, Frostmourne was already glutted with the souls of the numberless dead who dared to oppose him.
Now, Arthas has become so inseparable from his weapon that the sword’s likeness has even found its way into the architecture of his fortress, Icecrown Citadel. Its hilt is never far from his hands; its ghostly whispers constantly ring in his ears. Frostmourne, as much as the Lich King, is the ruler of Northrend.
In a relentless quest to arm the forces of the living against the Scourge, Highlord Darion Mograine has formed the Ashen Verdict, a union between the most skilled craftsmen of the Argent Crusade and the Ebon Blade. Though the peerless paladins of the Crusade wield the power of the Light, and their leader clutches Ashbringer, a few of Mograine’s dark warriors have begun to question their hopes for victory.
These death knights insist that the Ashbringer and the skills of the Argent Crusaders, will not be enough to best Frostmourne alone. They swear that Darion Mograine has long been quietly aware of another legendary blade – one that could be the key to defeating the Lich King and cleansing Northrend… But it doesn’t exist yet, for the moment, the weapon is only a formless idea. It is spoken of quietly, and the Highlord has a habit of silencing those who discuss it in public. Just its name inspires the furnaces to burn late into the night, the bellows to pump air, and the darker half of the Verdict’s smiths to swing their hammers until their fingers fail. While other craftsmen lean over whetstones and gather pitted blades by the hundreds, these few dream of a single weapon to end the war for Northrend.

Legendary Weapon Shadowmourne
Shadowmourne… A great two-handed axe fit for a giant, born of sacred and corrupt powers, host of a thousand dead souls and able to be wielded only by the most stalwart armsmasters of Azeroth. Its creation seems nearly impossible; and yet, the rumors do not cease.
Darion Mograine believes that only the hammer of Arthas himself will provide a worthy model – but such absurd ambition is just the beginning of Shadowmourne’s creation. To contain the energies that dance across its cold edges, Shadowmourne would be hewn from piles of impure Saronite: the hardened blood of the Old God, Yogg-Saron. To fuel its power to kill, it should be drenched in the souls of the most potent servants of the Scourge as they are slain, one by one, with the unfinished blade. To help break through the Lich King’s armor, it is to be adorned with fragments of the Frozen Throne, originally crafted by Kil’Jaeden out of ice from the Twisting Nether.
Only with these mighty components, it is said, can Shadowmourne be finished. And, yet, even if the axe could be completed, questions and fears remain. Is forging the souls of the deceased into a weapon treated with blood and the essence of the Twisting Nether truly any different from the crafting of the Scourge’s runeblades? And who will be bold enough to try to wield such a weapon? Might Shadowmourne bring the same doom and misery to the living as its sister blade did?
Tags: Argent, Argent Crusade, Argent Crusaders, Armor, Arthas, Arthas Menethil, Ashbringer, Ashen Verdict, Azeroth, Burning Legion, crusade, crusader, Darion, Darion Mograine, Death, death knight, death knights, Ebon Blade, Elf, fro, From, Frostmourne, Frozen, Frozen Throne, giant, Highlord Darion Mograine, Human, Icecrown, Icecrown Citadel, Kil'Jaeden, King, Legendary Weapon, Lich, Lich King, Lich King's, Lordaeron, Lore, Menethil, Northrend, omen, Orc, paladin, paladins, pit, prince arthas, Prince Arthas Menethil, Quest, runeblade, Saron, saronite, Scourge, servant, shadow, Shadowmourne, shadowmourne axe, Shadowmourne lore, shadowmourne weapon, Souls, Spire, Sword, The Ashen Verdict, The Frozen Throne, The Lich King, Time, Twisting Nether, warrior, warriors, Weapon, Yogg-Saron
Posted on 2009 under Quest, Wrath of the Lich King |
30
Nov
Highlord Darion Mograine wants you to infuse Shadow’s Edge with Unholy power and slay Professor Putricide.
This quest may only be completed in 25 person difficulty of Icecrown Citadel.
Infuse Shadow’s Edge with Unholy power then slay Putricide.
Description
Before your weapon can reach its full potential it must be endowed with its signature powers. First among them is unholiness.
You must seek out and defeat the one called Professor Putricide, but his death is not your only goal. You must use his resources against him.
Find a way to absorb his mutated slime. Use the foul substance to infuse your weapon with the power of the unholy. Only when this has been done shall I reveal your next task.
Rewards
You will receive: 16 gold 60 silver
Tags: Darion, Darion Mograine, Death, Don, first, gold, Highlord Darion Mograine, Icecrown, Icecrown Citadel, Professor Putricide, Putricide, Quest, shadow, Shadow's Edge, Shadowmourne, shadowmourne axe, shadowmourne quest, shadowmourne weapon, unholy infusion guide, Weapon, world of warcraft, wow
Posted on 2009 under Quest |
30
Nov
Highlord Darion Mograine wants you to use Shadow’s Edge to slay 1000 of the Lich King’s minions in Icecrown Citadel. Souls can be obtained in 10 or 25 person difficulty.
Souls fed to Shadow’s Edge (1000)
Description
Shadow’s Edge is among the greatest weapons a <class> could hope to obtain.
Is your lust for power sated, <race>?
<You feel Mograine’s penetrating gaze.>
I thought not. A final warning then…
You now embark on the most treacherous leg of your quest. Bridle your aspirations, for if your aims are impure then your life, your very soul, is forfeit.
The weapon you hold is but an empty husk, a mere shadow of what it may become. Only by devouring a thousand souls shall its true potential be unlocked.
Rewards
You will receive: 16 gold 60 silver
Tags: Darion, Darion Mograine, gold, Highlord Darion Mograine, Icecrown, Icecrown Citadel, King, Lich, Lich King, Lich King's, Quest, shadow, Shadow's Edge, Shadowmourne, shadowmourne axe, shadowmourne quest, shadowmourne weapon, Souls, Weapon, Weapons, world of warcraft
Posted on 2009 under Quest |
29
Nov
This is a part of the questchain to obtain Shadowmourne.
Place Light’s Vengeance, 25 Primordial Saronite, Rotface’s Acidic Blood, and Festergut’s Acidic Blood in Highlord Mograine’s runeforge in Icecrown Citadel.
Rotface’s Acidic Blood and Festergut’s Acidic Blood may only be obtained in the 25 person difficulty setting of Icecrown Citadel.
Light’s Vengeance
Primordial Saronite (25)
Festergut’s Acidic Blood
Rotface’s Acidic Blood
Description
It is against my judgment that I present you this errand, <race>, as it will likely end in your undoing.
Ignore my counsel and embark on the endeavor, and I shall provide you with the knowledge and resources to see it through.
You must return to Frostmourne Cavern and recover Light’s Vengeance, Arthas’ discarded hammer. Reforged with saronite and etched with the acidic blood of the Lich King’s abominations, it will provide the foundation for our work.
Rewards
The following spell will be cast on you:
Mograine Forge
You will receive: 16 gold 60 silver
Tags: Abomination, Abominations, Arthas, Festergut, Festergut's Acidic Blood, fro, Frostmourne, gold, Icecrown, Icecrown Citadel, King, Lich, Lich King, Lich King's, Primordial Saronite, Quest, Rotface, Rotface's Acidic Blood, Saron, saronite, shadow, Shadowmourne, shadowmourne axe, shadowmourne quest, shadowmourne quest chain, The Sacred and the Corrupt, Vengeance, warcraft, world of warcraft, wow quest helper
This is a chain of quests that is only available in the 25-player version of the raid instance. It awards Shadowmourne, the legendary two-handed axe Blizzard revealed at BlizzCon 2009.
The quests below indicate that earning the axe is going to be a long and perilous journey, that only the most powerful of heroes will be able to undertake.

Legendary Weapon Shadowmourne
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Legendary Weapon Shadowmourne
Tags: Blizzard, BlizzCon, cataclysm, Fall of the Lich King, fro, Icecrown Citadel, instance, King, Last, Legendary Weapon, Lich, Lich King, Lich King's, online games, Quest, raid, shadow, Shadow's Edge, Shadowmourne, shadowmourne axe, shadowmourne quest, shadowmourne quest chain, shadowmourne quest line, shadowmourne questline, shadowmourne weapon, shadowmourne wow, Souls, The Sacred and the Corrupt, Weapon, world of warcraft: cataclysm, wow 3.3
Posted on 2009 under Cataclysm, News |
18
Nov
World of Warcraft PTR Patch 3.3.0The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Legendary Weapon Shadowmourne
General
- Icecrown Citadel
- All three wings of the 5-player dungeon are currently available for testing.
- Select encounters in the 10- and 25-player raid dungeon are available for limited testing.
- Additional Icecrown Citadel raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum.
- Quel’Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.
- Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
- Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
- Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
- The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying “you’re welcome.”
- Many of the tail sweeps with knockback effects will no longer hit players’ pets.
- Level 1 characters no longer start with food or water in their inventory.
- Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
- Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
- Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Classes: General
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
- Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
- Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
- Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
- Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
- Pet Resilience: All player pets now get 100% of their master’s resilience.
- Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
- Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
Tags: 3.3.0, Achievement, Capped, cataclysm, cataclysm patch, cataclysm patch notes, Chance, citadel, Class Combinations, Don, druid, dungeon, equipment, Fall of the Lich King, fro, From, General, Icecrown, Icecrown Citadel, King, Legendary Weapon, LIMITED, mana, mount, online games, patch, patch 3.2.0, patch 3.3, Patch 3.3.0, Patch Notes, priest, Quel'Delar, Quel'Delar Quest, Quel'Delar Quest Chain, Quest, raid, raid dungeon, Regen, rogue, rogues, shadow, Shadowmourne, shaman, shamans, Shield, spells, Target, The Battered Hilt, Time, tooltip, warcraft, warcraft cataclysm, warlock, warlocks, Weapon, Weapons, Wings, World, world of warcraft, wotlk, wow 3.3
Posted on 2009 under Cataclysm, News |
18
Nov
The spells listed below are datamined effects related to Shadowmourne. Since it’s the PTR, all of this is subject to change.

shadowmourne stats
Depending on how quickly you accumulate Soul Fragments through Shadowmourne’s proc, this has the potential to be a pretty strong effect.

Legendary Weapon Shadowmourne
History
Before beginning his reign as the Lich King, Prince Arthas Menethil was first a servant, ruled by a sword he believed was the key to saving his people – the runeblade Frostmourne. Finding and claiming the blade among the frozen wastes of Northrend was an odyssey unto itself, and the search cost the prince his mentor, his relationship with his subjects, and his humanity. It cost the living of Azeroth far more.
With a tight grip on the blade that he traded his life for, Arthas ravaged the kingdom of Lordaeron and broke free from the control of the Burning Legion. By the time the former prince ascended as the leader of the Scourge, Frostmourne was already glutted with the souls of the numberless dead who dared to oppose him.
Now, Arthas has become so inseparable from his weapon that the sword’s likeness has even found its way into the architecture of his fortress, Icecrown Citadel. Its hilt is never far from his hands; its ghostly whispers constantly ring in his ears. Frostmourne, as much as the Lich King, is the ruler of Northrend.
To challenge that rule, mighty heroes will need to follow more closely in Arthas’s path than ever before.
In a relentless quest to arm the forces of the living against the Scourge, Darion Mograine has formed the Ashen Verdict, a union between the most skilled craftsmen of the Argent Crusade and the Ebon Blade. Though the peerless paladins of the Crusade wield the power of the Light, and their leader clutches Ashbringer, a few of Mograine’s dark warriors have begun to question their hopes for victory.
These death knights insist that the Ashbringer and the skills of the Argent Crusaders, though potent, aren’t enough to best Frostmourne alone. They swear that Darion Mograine has long been quietly aware of another legendary blade – one that could be the key to defeating the Lich King and cleansing Northrend… But it doesn’t exist yet.
For the moment, the weapon is a formless idea, with no more killing power than an angry thought. When it is spoken of, it is spoken of quietly, and the Highlord has a habit of silencing those who discuss it in public.

But the hope of an artifact to rival Frostmourne is strong within the minds of the Ebon Blade. Just its name inspires the furnaces to burn late into the night, the bellows to pump air, and the darker half of the Verdict’s smiths to swing their hammers until their fingers fail. While other craftsmen crafters lean over whetstones and gather pitted blades by the hundreds, these few dream of a single weapon to end the war for Northrend.
Shadowmourne… A great two-handed axe fit for a giant, born of sacred and corrupt powers, host of a thousand dead souls and able to be wielded only by the most stalwart armsmasters of Azeroth. Its creation seems nearly impossible; and yet, the rumors do not cease.
Some smiths claim that Shadowmourne must be nothing more than an ordinary axe, honed to unparalleled perfection, while others would shape it from a weapon of immense import in the world. Mograine, when he can be convinced to speak of it at all, is said to believe that only the hammer of Arthas himself will provide a worthy model – but such absurd ambition is just the beginning of Shadowmourne’s creation.
- To contain the energies that dance across its cold edges, Shadowmourne must be hewn from piles of impure Saronite: the hardened blood of the Old God, Yogg-Saron, treated only by master metal-shapers.
- To fuel its power to kill, it is vital that Shadowmourne be drenched in the souls of the most potent servants of the Scourge as they are slain, one by one, with the unfinished blade.
- To help break through the Lich King’s armor, Shadowmourne is to be adorned with fragments of the Frozen Throne, originally crafted by Kil’Jaeden out of ice from the Twisting Nether.
Only with these mighty components, it’s said, can Shadowmourne be finished. And, yet, even if the axe could be completed, questions and fears remain. Is forging the souls of the deceased into a weapon treated withblood and the essence of the Twisting Nether truly any different from the crafting of the Scourge’s runeblades?

Who is to say that the Lich King wouldn’t simply annihilate – or control – the maker for their impudence in mimicking his most treasured possession? If Arthas, one of the most dedicated knights of his age, lost his humanity to the whispers of Frostmourne, might Shadowmourne bring the same doom and misery tothe living as its sister blade?
Without knowing the answers to these questions, who would be bold enough to try and wield it?
Tags: Argent, Argent Crusade, Argent Crusaders, Armor, Arthas, Arthas Menethil, Ashbringer, Ashen Verdict, Azeroth, Burning Legion, cataclysm, Chance, crusade, crusader, Darion, Darion Mograine, Death, death knight, death knights, Ebon Blade, Elf, Fall of the Lich King, first, fro, From, Frostmourne, Frozen, Frozen Throne, giant, Human, Icecrown, Icecrown Citadel, icecrown legendary weapon, Kil'Jaeden, King, Legendary Weapon, Legendary Weapon Preview, Lich, Lich King, Lich King's, Lordaeron, Menethil, Northrend, omen, online games, Orc, paladin, paladins, patch 3.3, pit, prince arthas, Prince Arthas Menethil, Quest, runeblade, Saron, saronite, Scourge, servant, shadow, Shadowmourne, shadowmourne axe, shadowmourne quest, shadowmourne quest chain, shadowmourne quest start, shadowmourne stats, shadowmourne weapon, Soul, Souls, spells, Spire, Sword, The Ashen Verdict, The Frozen Throne, The Lich King, Time, Twisting Nether, warcraft, warcraft cataclysm, warrior, warriors, Weapon, world of warcraft, wotlk, wow, wow 3.3, wow shadowmourn, Yogg-Saron