Invicible Fly Mount

Invincible was born to the mare Brightmane on the Balnir Farmstead in Tirisfal Glades, in the winter of the year Stormwind fell. Prince Arthas, then nine years old, was present when he was born, and was given the horse by the Balnir family, who bred horses used by the royal family. The horse had a white coat, different from the usual Balnir stock, which normally had gray coats. Arthas had considered naming the horse “Snowfall” or “Starlight”, but in the informal tradition of Lordaeron knights and nobles naming their steeds after a quality (Uther’s was “Steadfast”, King Terenas’ “Courageous”), he named the colt “Invincible”.

Ten years later in winter, before Arthas was inducted into the Knights of the Silver Hand, Arthas’ exertion in the numbing cold resulted in a crippling injury to his beloved Invincible. Too far from help and unable to heal the stricken horse, Arthas was forced to kill him in order to relieve his pain. He was buried on the grounds of the Balnir Farmstead at Arthas’ request. Invincible’s death was one of the events that inspired Arthas to become a paladin.
Arthas and Invincible from The Frozen Throne.

After the fall of Lordaeron years later, Arthas – now a death knight – ran directly from Lordaeron after murdering his father, to the Balnir Farmstead where Invicible was buried. With the power of Frostmourne, Arthas resurrected the horse as his undead steed. Now fully living up to his name, Invincible could become a spectre and disappear, to be resummoned by Arthas at any time.

During the Scourge’s siege on the Sunwell, Anasterian Sunstrider confronted Arthas in single combat, severing Invincible’s forelegs with his runeblade, Felo’melorn, to dismount him. Witnessing Invincible’s injuries brought on a surge of memories and sent Arthas into a rage, during which he shattered Felo’melorn and struck down Anasterian. This time, however, Arthas was able to necromantically repair the injuries. It is likely that Invincible still serves as his master’s steed, even after Arthas became the new Lich King, though Sindragosa has also been referred to as his mount.

Players who defeat the Lich King on heroic difficulty will have the opportunity to obtain Invincible as a flying mount.

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Sindragosa

Sindragosa, formerly the prime-consort of Malygos, is a mighty frost wyrm who was raised by the Lich King himself at Sindragosa’s Fall in Icecrown. She is the very same frost wyrm that the Lich King raised in the Wrath of the Lich King cinematic, as the same scene is played out after completing the quest Where Dragons Fell.

Sindragosa is briefly seen in the Pit of Saron, the second 5-man Icecrown instance, after the defeat of Scourgelord Tyrannus. While the leader of the army of liberated slaves (Martin Victus for Alliance, Gorkun Ironskull for Horde) commends the players for their bravery and their efforts to free them, Sindragosa flies up from the pit below and unleashes her fury, killing the leader and his army. The players are pulled back to the entrance tunnel by Jaina Proudmoore or Sylvanas Windrunner, saving them from a grisly death.

Sindragosa appears as a boss encounter in the Frostwing Halls inside Icecrown Citadel. She was one of the first two bosses to be announced, the other of course being the Lich King himself.

[youtube]http://www.youtube.com/watch?v=NvJIdciEfjs[/youtube]

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Grand Entrance of the Citadel

After breaching the fortress, players will face a legion of undead guards directed to repel any invaders. Commanding the defenders is Lord Marrowgar, a monstrosity fused together from the bones of the undead. Supreme Overseer of the Cult of the Damned, Lady Deathwhisper is the next opponent. She bolsters the faith of her followers by promising them the opportunity to give eternal service in undeath.

As they continue their ascent, the Alliance and Horde heroes ultimately end up outside of the citadel where their hatred for one another erupts into a battle for dominance over the Rampart of Skulls. Players will join in battle alongside High Overlord Saurfang on the Orgrim’s Hammer gunship or Muradin Bronzebeard on The Skybreaker in a unique encounter. Each faction will protect its gunship and try to destroy the other one in a back-and-forth battle to see who is truly worthy of facing the Lich King.

The Lich King’s most powerful death knight then stands as the final obstacle for the heroes to enter the upper reaches of the citadel.

Icecrown Citadel - Grand Entrance

Icecrown Citadel - Grand Entrance -2

The Wings of Icecrown Citadel

After the heroes of the Alliance or Horde defeat the other faction on the gunships and wipe out the creatures near the entrance, players will venture into an area with three separate wings. Here they will face a multitude of terrors that must be vanquished in order to confront the Lich King.

In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim’s vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends….

The Plagueworks contains the most twisted experiments ever produced by the Scourge. In this wing players will face two new forms of abomination in Festergut and Rotface, who currently protect their devious creator, Professor Putricide.

The Crimson Hall contains the leaders of the San’layn, undead blood elves who oversee the Scourge’s operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana’thel.

Icecrown Citadel - the wings

Icecrown Citadel - the wings - 2

The Frozen Throne

After clearing all three wings, players will ascend to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver them to their deaths….

lich - king

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