The Forge of Souls is the first wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The instance portal is located to the left inside the secured area of Icecrown Citadel, near the meeting stone. No attunement is required for entry, but completing the instance is required to gain entrance to the Pit of Saron.

Lore

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.

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The Forge of Souls is the first wing of the Frozen Halls instances in Icecrown Citadel, released in patch 3.3. The Forge is a massive production facility that builds Soul Grinders, the latest foul construct in the Lich King’s arsenal.

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.

The Forge of Souls

Bosses

Bronjahm, the Godfather of Souls
An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.

The Devourer of Souls
As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

The Forge of Souls

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The Frozen Halls is a three-winged dungeon released in Patch 3.3.0. This dungeon is likely to be the last one released in the Wrath of the Lich King era.

The entry chamber to the Frozen Halls instances has been designated a sanctuary and can be found on the northwest side of the citadel on the upper parapet. A meeting stone can be found inside the halls near the three instance lines.

Every loot item which drops in both Normal and Heroic modes for those instances is of epic quality. The loot for Normal mode equals or surpasses 10-man Ulduar drops in some slots. The loot for Heroic mode equals or surpasses 10-man Onyxia’s Lair and 10-man Trial of the Crusader normal mode drops in some slots. However, its difficulty should not be underestimated though. And just like Trial of the Champion, it is by no means a “get epics quick” scheme for under-geared players!

Icecrown Citadel: The Frozen Halls will feature 3 wings and 7 bosses where the players accompany Jaina Proudmoore (for Alliance players) or Sylvanas Windrunner (for Horde players). Only the Forge of Souls is available at the start; players must complete each wing in sequence to unlock access to the others.

Frozen Halls

The Forge of Souls
The first wing in the instance will have the players destroy Soul Grinders under watch of Bronjahm and the Devourer of Souls, wicked machines that serve some dark purpose of the Lich King. When this is complete the players can advance into the next wing.

The Forge of Souls

Pit of Saron
The second wing of the instance involves entering a saronite mining pit and freeing captured champions of the Alliance and the Horde, put to slave labor by the Scourge under watch of Forgemaster Garfrost, Krick and Ick, and Scourgelord Tyrannus.

Pit of Saron Map

Halls of Reflection
The last wing of the instance will have players and their guides attacking the private chambers of the Lich King along with his two Scourge commanders, Falric and Marwyn.

Halls of Reflection Map

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Bronhahm, the Godfather of Souls, is the first boss in the Forge of Souls. He oversees some of the most disturbing devices the Scourge engineers have ever created – the Soul Grinders.

Bronjahm Godfather of Souls

Bronjahm casts Shadow Bolts at the party and also casts Corrupted Soul, a Drain Soul-like spell that creates a Corrupted Soul Fragment that heals Bronjahm as long as he is within range of it. He can be kited around the room to keep his distance from the fragment while the DPS destroys it. If a player begins getting Corrupted Soul cast on them, it is recommended that he or she run to the side of the platform opposite of the boss in order to maximize the distance the orb will have to travel.

At about 30%, Bronjahm teleports to the center of the room and casts Soulstorm, a swirling magic AoE effect around the edge of the room. All party members are advised to stand in the middle when he teleports to avoid being caught in the Soulstorm. He will also fear members of the party into the Soulstorm, which will cause them to take excessive damage and slow their movement speed; healers should keep an eye on feared targets (in the event there is no shaman with a Tremor Totem) to make sure they live through the Soulstorm long enough to make their way back into the center.

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The Forge of Souls

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.

Bosses

  • Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
  • The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
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