Halazzi, Lynx Avatar

Halazzi, the Amani lord of lynxes, is the fourth animal boss within Zul’Aman. He holds Ashli captive in a cage near his platform, awaiting her sacrifice if the raid cannot rescue her before the timer runs out. Defeating Halazzi with time remaining does not add any additional time, as this is the last encounter to the timed event. She will, in turn, reward the raid with access to a small share of gold and unlock Ashli’s Bag which will contain the Amani War Bear.

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Icehowl

Icehowl is a Northrend yeti, and the last boss in the Northrend Beasts encounter in Trial of the Crusader.

Overview

Almost immediately after the second jormungar dies, Icehowl will rush into the arena; you will have little to no time for preparation. To compensate for that, he is by far the easiest part of the encounter, tactics-wise. Position him in the middle of the arena, so your spellcasters can have more room to spread out.

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With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

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Eck the Ferocious is a gorloc boss found in Gundrak, an instance in Zul’Drak. He is only found on heroic difficulty. Follow the crack in the wall in Moorabi’s room to reach him.

Overview

  • The fight against Eck does not start until engaging him in combat.
  • The tank should position Eck facing away from the rest of the group.
  • When Eck springs, he drops the aggro and will attack another player until taunted back by the tank.

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Gal’darah is the final boss of Gundrak, home to the Northrend trolls.

Overview

  • Gal’darah deals a lot of damage to nearby players. Melee should move away when he uses a Whirlwind-like move.
  • Gal’darah transforms into a rhino in set periods of time, impaling a random player and rendering him unable to act. The victim also receives constant damage for the duration.
  • The healer should be prepared to cast large heals on the tank as Gal’darah sometimes deals huge damage spikes.

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Sartharion is a member of the Black Dragonflight and is in charge of watching over the eggs bred in The Obsidian Sanctum. This chamber also serves as a secret meeting point for the dragons of the Black Dragonflight, located below the Wyrmrest temple in Dragonblight.

Overview

The Sartharion fight requires moderate movement skills because of the lava waves that Sartharion repeatedly evokes.
The tank must have Sartharion facing away from the raid and the DPS should stand at his sides rather than his rear because of his Tail Lashes. During the fight, lava walls will emerge by the sides and sweep over the platform. They easily can be passed by going between the gaps. Other than this and a couple of attacks, the fight should not cause too much trouble if the offtank picks up the adds when Sartharion’s health is low.

Sartharion’s hard mode difficulty scales with the amount of Twilight Drakes left alive. Engaging Sartharion will cause them to join the fight in intervals, severely debuffing the raid.
The general strategy is to damage Sartharion until Tenebron lands after 30 seconds and is picked up by an offtank. The raid will burn her down while Shadron lands after 75 seconds and is taken care of a second offtank. The raid should have killed Tenebron before Vesperon lands after 125 seconds. The DPS will switch from Tenebron to Shadron while the first offtank picks up Vesperon. If the raid is fortunate, Shadron does not get to cast his immunity shield before his death and the raid can continue on killing Vesperon while the main tank should be busy with surviving the increasing damage of Sartharion who frenzy’s as each lieutenant dies. After Vesperon has fallen dead, the raid must use all its cooldowns and push out maximum DPS before the main tank gets overwhelmed by the massive amount of damage.

Strategy

Lava Waves

At certain intervals, a raid warning will appear saying, “The lava surrounding Sartharion churns!” Lava waves will then spawn that originate from the left or right of the encounter area. These waves place a DoT on any players caught in them, so players should move to the gaps between them. The location of the gaps is predictable depending on the side that the waves originate from, as shown in the illustrations. They are huge, obvious, and slow-moving, however, so players should have no trouble watching for them and moving out of their way.

When the wave originates from the left, the tank will need to rotate Satharion away from the group to avoid the wave, as shown. When the wave originates from the right, the tank should not have to move. At all times players should avoid Satharion’s cleave, breath, and tail swipe.

It is possible to heal the tank through the lava waves and resulting DoT, if your group desires so.

Sartharion’s Fire elemental Adds
  • Health: 65165 (25), ~26,000 (10)

These adds are summoned every ?s in groups of 2-4 to be offtanked. If these adds are hit by the lava waves they will enrage to deal 400% more damage, so ~800 becomes 4k, modified by Shadron’s aura. Adds should be moved out of the path of the Lava Strikes. DPS will have to drop these as priority after they spawn and are picked up by the OT. The offtank must be careful using area of effect taunts when gathering the adds because Sartharion is not immune to taunt. Rogues can use Fan of Knives with Anesthetic Poison and Hunters can use Tranquilizing Shot to dispel the enrage from the adds, greatly reducing both the damage they inflict and the DPS needed to eliminate them.

The major drake of issue is Shadron since everything in the encounter is fire damage. Vesperon is less an issue as your raid is better geared. First time groups should take down all 3 drakes, making the encounter a tank and spank, minor add control, and minor movement to avoid waves. Subsequent visits may provide the chance to try while leaving Tenebron/Vesperon up.

At 10% he goes into a sort of soft enrage, summoning what looks like 5-10 of the elemental adds.

Lava elemental add’s do not cross over into void zones when you go into them, but whelps do.

Engaging With Drakes Still Alive

When clearing the instance with the intention of leaving one, two, or all three drakes alive all trash must still be cleared before engaging Sartharion. It is possible to clear trash without grabbing aggro from the drakes simply by moving along the wall far behind them. All trash and the drakes are linked with Sartharion.

When engaging Sartharion with drakes left alive, they will join in the fight as if you were encountering normally: they will melee whoever is tanking them, cast the Kael’thas-like Flamestrike, and create portals for adds. Needless to say, the fight takes a huge jump in difficulty as not only do you have to pay attention to the elemental adds and waves around the area, but now you have to simultaneously deal with drakes and clearing their adds. The drakes, upon engaging Sartharion, can and should all be killed first. At the start of the fight, they will hover overhead and apply their respective aura then come down at their respective times and start attacking and summoning portals.

Drake Lieutenants

The offtank should remember that the drakes do a frontal cone shadow breath and to keep them faced away from the raid, preferably parallel with how the main tank is turning Sartharion to make avoiding waves easier. If there’s a good supply of rogues and hunters, misdirects can be used to bring fire adds over towards the offtank to give ample time for taunts and aggro upkeep. If this is too much trouble, a third offtank should handle the fire adds and pile them near the drake so AoE can be at its most effective.

Portals

A subgroup of a healer and DPS (the less needed to eliminate a disciple or eggs, the better) should focus on going into the portals and taking care of the adds drakes spawn. At a certain level of gear, almost anyone is able to tank a disciple but will take amplified shadow damage from Tenebron’s aura.

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Saviana Ragefire

Saviana Ragefire is a member of the Black dragonflight mini boss. She will appear in World of Warcraft as one of the three sub-bosses in the Ruby Sanctum encounter, which will be implemented in patch 3.3.5.

In order to shatter the Wyrmrest Accord and to crush those that would stand in the way of their master’s reemergence into Azeroth, a powerful war party of the Black dragonflight; led by the fearsome twilight dragon Halion and his lieutenants Saviana Ragefire, Baltharus the Warborn and General Zarithrian; has launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple.

Saviana Ragefire

Strategy

Savianna is a pretty straightforward tank and spank, with only limited strategy needed. Savianna enrages every so often, aoeing the raid until removed. It is good to keep a hunter with Tranquilizing Shot to dispel the enrage. Also, Savianna will occasionally fly up over the raid, mark 2/5 (10/25-man) players, then use Conflagrate, dealing a fire DoT to the players and everyone around them. The marked players must separate themselves from the raid before Conflagrate hits them.

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Decursive WoW Addon Patch 3.3.0

Supports Game Version: 3.3.0

Decursive is a cleansing mod intended to render affliction removal easy, effective and fun for all the classes having this ability.

Ease of use:

  • Decursive configures itself automatically for your character class, it works straight out of the box, no configuration is required.
  • Intuitive interface and detailed options, Decursive is suitable for simple usage and power users.

Control what and who you want to dispel:

  • o Easily Filter out afflictions you don’t want to cure or that are useless to remove by class (some are pre-configured).(Such as afflictions affecting mana on non-mana classes, etc…).
  • Choose between what you can dispel (magic, curses, poison, diseases, charms) choosing their priority. (this allows you to share the cleansing work with other players effectively)
  • Prioritize or exclude members. (keep players, classes, or raid groups in a specific order to cleanse them in order of importance)

Manage Mind controlled units:

  • If you are a Mage, a Druid or a Shaman you can Polymorph/Cyclone/Hex mind-controlled players.
  • In any case Decursive will allow you to target mind controlled units easily.
  • Decursive supports magic charming affect removal for Shamans (Purge and Hex), Priests (Dispel Magic), Hunters (Tranquilizing Shot), and Warlocks (Fellhunter and Doomguards spells).

Don’t waste time:

  • Your cleansing spell Cooldown is displayed to maximize your dispel speed.
  • An automatic blacklist will prevent you from loosing time on players that cannot be dispelled.
    (player ‘out of line of sight’ for example).
  • Decursive choose a logical cleansing order depending on your current position in the raid.
    (preventing dispel concurrence between players and thus ‘nothing to dispel’ messages)

React faster:

  • Visual and/or auditive alerts when someone needs your attention and can be dispelled.
  • Special sound alert when Unstable Affliction is detected and you’re about to dispel it.
  • Visual and auditive alert when your dispel attempts are resisted or fail.

Integration in any interface:

  • Decursive is designed to save screen real estate and to be forgotten when not needed.
  • Many options allow you to customize Decursive appearance and interface behavior.
  • All Decursive alert colors can be modified making it suitable for color-blind people.

Highly optimized and effective coding:

  • Decursive was developed with memory and CPU usage in mind, installing Decursive won’t affect your frame rate even in the worst battle conditions.
  • Bug free: bugs are not tolerated in Decursive.

In brief, what you get with Decursive is effectiveness, a player using Decursive will always dispel faster than other players.

Download Decursive-2.4.5.1

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