Feral Druid Bear Tank Guide

Can a Bear be a main tank do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:

  • All four tanking classes should be viable.
  • Tanking should be “a little more fun.”
  • Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
  • Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, “If nearly all guilds want the same class as their MT, we’ve failed.”

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Defeat Halion and repel the invasion of the Ruby Sanctum.

Halion slain

Relevant Locations

Part of this quest happens in The Ruby Sanctum and Dragonblight.

Description

This was no reckless attack, but rather a carefully orchestrated strike against the heart of the Red Dragonflight.

Zarithrian, on the bluff over there, is overseeing the assault, but the true leader of this force is a brash and powerful Twilight dragon named Halion. Not since Dargonax has a full-grown spawn of Sinestra’s twisted experiments been seen.

Slay him, <name>, and then when the invasion has been fully repelled, report to Krasus regarding all you have seen here.

Completion

<Krasus listens intently as you relate your battle with Halion, and then his eyes go wide at the mention of Deathwing.>

We owe you a debt of gratitude, mortal, for driving the invaders from the Sanctum. But this news of the Destroyer is troubling beyond words. I have much to discuss with the other members of the Accord.

Take these as a token of my thanks, as you gird yourselves for the coming storm.

Rewards

You will receive: 44 gold 25 silver

Emblem of Frost

Gains

Upon completion of this quest you will gain:

  • 33,750 experience
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World of Warcraft: Cataclysm (or Cata for short) is the upcoming third expansion for World of Warcraft and was officially announced on August 21, 2009 at BlizzCon 2009. The majority of the expansion content takes place in drastically reforged Kalimdor and Eastern Kingdoms.

It is to include the playable races of the worgen for the Alliance and the goblins for the Horde. Flying mounts will finally be usable in Kalimdor and Eastern Kingdoms. Deathwing will make his return into Azeroth from Deepholm, causing a new Sundering.

Cataclysm-logo

Lore

From the official site:

An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane.

Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

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The Twilight Highlands have a perilous history. This region is home to the vicious black dragonflight, the cursed fortress of Grim Batol, and dangerous elemental disturbances.

Now, the land will play host to a new danger. The Twilight’s Hammer cult has claimed the highlands as its new seat of power — and all of Azeroth will be shaken by the change.

Visit this page to learn more about the history, rivalries, and factions of the Twilight Highlands, a new high-level zone to explore in World of Warcraft: Cataclysm.

Azeroth’s inhabitants endure a lifetime of struggle and conflict. They’re subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.


Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

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The Ruby Sanctum is the red dragonflight’s sanctum within the Chamber of Aspects beneath Wyrmrest Temple in Dragonblight. It is a raid dungeon with both 10 and 25-player normal and heroic modes.

The dungeon’s release was delayed until a week after patch 3.3.5 went live in the US, in an effort to make sure all players world-wide could access it at the same time, (with the exception of the U.S. servers down for 24 hour maintenance the day of it’s release.).

The Ruby Sanctum is an extension to the Wyrmrest Temple dragonflight Sanctum raids. Sacred grounds of the red dragons, the Ruby Sanctum was invaded by the Twilight dragonflight. It was released in patch 3.3.5 and it’s is very similar to the Obsidian Sanctum – both in its physical appearance and encounters. Three hills, guarded by mini-bosses overlook a central area, where the only real boss of the raid resides – in this case that’s Halion the Twilight Destroyer. His lieutenants are Baltharus the Warborn, General Zarithrian, and Saviana Ragefire.

All three of the mini-bosses, as well as Halion drop Emblem of Frost. Halion himself, the only boss with loot drops epic gear half a tier (7 item levels) higher than the ones in the Icecrown Citadel. New trinkets, amongst other things, await those strong enough to defeat the Twilight Destroyer in a place where he is equally able to fight in both the physical realm… and the twilight one.

Lore

When a clutch of twilight dragonflight eggs was discovered within the Obsidian Sanctum, Korialstrasz asked the Council of Six to send adventurers to destroy them. The deed was done quickly, and without fanfare or acknowledgment. At first all seemed quiet, but then all communication with the guardians in the Ruby Sanctum ceased. The guards stationed at the portal were slain, and the mystic stones shattered. The implications of the Ruby Sanctum being breached are dire, and little is known of the identity of the attackers, as the black dragonflight’s numbers in Northrend seem too limited to have pulled off such an attack. What power would dare to attack the stronghold of the red dragonflight, and how did they get past the guards undetected?

Encounters

The black dragonflight has assaulted the sanctum and is attempting to destroy it to facilitate Deathwing’s reemergence into Azeroth. Halion will be the primary encounter, along with three mini-encounters that must be completed prior to him. Unlike the Obsidian Sanctum, there are no progressive hard modes from leaving up some or all of the minibosses. Loot is comparable to that of the Lich King.

Quick Facts

  • Level: 80 – 83
  • Requires level 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Heroic mode available (80)
  • Location: Dragonblight
  • Final boss: Halion

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Sartharion is a member of the Black Dragonflight and is in charge of watching over the eggs bred in The Obsidian Sanctum. This chamber also serves as a secret meeting point for the dragons of the Black Dragonflight, located below the Wyrmrest temple in Dragonblight.

Overview

The Sartharion fight requires moderate movement skills because of the lava waves that Sartharion repeatedly evokes.
The tank must have Sartharion facing away from the raid and the DPS should stand at his sides rather than his rear because of his Tail Lashes. During the fight, lava walls will emerge by the sides and sweep over the platform. They easily can be passed by going between the gaps. Other than this and a couple of attacks, the fight should not cause too much trouble if the offtank picks up the adds when Sartharion’s health is low.

Sartharion’s hard mode difficulty scales with the amount of Twilight Drakes left alive. Engaging Sartharion will cause them to join the fight in intervals, severely debuffing the raid.
The general strategy is to damage Sartharion until Tenebron lands after 30 seconds and is picked up by an offtank. The raid will burn her down while Shadron lands after 75 seconds and is taken care of a second offtank. The raid should have killed Tenebron before Vesperon lands after 125 seconds. The DPS will switch from Tenebron to Shadron while the first offtank picks up Vesperon. If the raid is fortunate, Shadron does not get to cast his immunity shield before his death and the raid can continue on killing Vesperon while the main tank should be busy with surviving the increasing damage of Sartharion who frenzy’s as each lieutenant dies. After Vesperon has fallen dead, the raid must use all its cooldowns and push out maximum DPS before the main tank gets overwhelmed by the massive amount of damage.

Strategy

Lava Waves

At certain intervals, a raid warning will appear saying, “The lava surrounding Sartharion churns!” Lava waves will then spawn that originate from the left or right of the encounter area. These waves place a DoT on any players caught in them, so players should move to the gaps between them. The location of the gaps is predictable depending on the side that the waves originate from, as shown in the illustrations. They are huge, obvious, and slow-moving, however, so players should have no trouble watching for them and moving out of their way.

When the wave originates from the left, the tank will need to rotate Satharion away from the group to avoid the wave, as shown. When the wave originates from the right, the tank should not have to move. At all times players should avoid Satharion’s cleave, breath, and tail swipe.

It is possible to heal the tank through the lava waves and resulting DoT, if your group desires so.

Sartharion’s Fire elemental Adds
  • Health: 65165 (25), ~26,000 (10)

These adds are summoned every ?s in groups of 2-4 to be offtanked. If these adds are hit by the lava waves they will enrage to deal 400% more damage, so ~800 becomes 4k, modified by Shadron’s aura. Adds should be moved out of the path of the Lava Strikes. DPS will have to drop these as priority after they spawn and are picked up by the OT. The offtank must be careful using area of effect taunts when gathering the adds because Sartharion is not immune to taunt. Rogues can use Fan of Knives with Anesthetic Poison and Hunters can use Tranquilizing Shot to dispel the enrage from the adds, greatly reducing both the damage they inflict and the DPS needed to eliminate them.

The major drake of issue is Shadron since everything in the encounter is fire damage. Vesperon is less an issue as your raid is better geared. First time groups should take down all 3 drakes, making the encounter a tank and spank, minor add control, and minor movement to avoid waves. Subsequent visits may provide the chance to try while leaving Tenebron/Vesperon up.

At 10% he goes into a sort of soft enrage, summoning what looks like 5-10 of the elemental adds.

Lava elemental add’s do not cross over into void zones when you go into them, but whelps do.

Engaging With Drakes Still Alive

When clearing the instance with the intention of leaving one, two, or all three drakes alive all trash must still be cleared before engaging Sartharion. It is possible to clear trash without grabbing aggro from the drakes simply by moving along the wall far behind them. All trash and the drakes are linked with Sartharion.

When engaging Sartharion with drakes left alive, they will join in the fight as if you were encountering normally: they will melee whoever is tanking them, cast the Kael’thas-like Flamestrike, and create portals for adds. Needless to say, the fight takes a huge jump in difficulty as not only do you have to pay attention to the elemental adds and waves around the area, but now you have to simultaneously deal with drakes and clearing their adds. The drakes, upon engaging Sartharion, can and should all be killed first. At the start of the fight, they will hover overhead and apply their respective aura then come down at their respective times and start attacking and summoning portals.

Drake Lieutenants

The offtank should remember that the drakes do a frontal cone shadow breath and to keep them faced away from the raid, preferably parallel with how the main tank is turning Sartharion to make avoiding waves easier. If there’s a good supply of rogues and hunters, misdirects can be used to bring fire adds over towards the offtank to give ample time for taunts and aggro upkeep. If this is too much trouble, a third offtank should handle the fire adds and pile them near the drake so AoE can be at its most effective.

Portals

A subgroup of a healer and DPS (the less needed to eliminate a disciple or eggs, the better) should focus on going into the portals and taking care of the adds drakes spawn. At a certain level of gear, almost anyone is able to tank a disciple but will take amplified shadow damage from Tenebron’s aura.

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Vesperon

Vesperon, a twilight drake, is the third lieutenant of Sartharion in The Obsidian Sanctum. He strongly despises Sartharion, yet he obeys his command.

Overview

Vesperon, one of the three minibosses, is situated on the terrace to Sartharion’s left side.
During the fight he will regularly open portals to the Twilight realm, giving invading players the opportunity to kill the acolytes which Vesperon summons. These need to be killed because of their ability which inflicts damage to players that attack Vesperon and his acolyte.
He occasionally spawns Twilight Fissures which damage players standing on them, so move out. Because of his Shadow Breath ability, which will hit everyone in front of the caster, standing behind or on his sides is even more important.

Unless killed prior to engaging Sartharion, he will call Shadron for aid after 125 seconds. He will follow his call and strengthen him even more.

Attacks and Abilities

If left alive, he will apply his aura, Power of Vesperon, to the entire raid as long as he is alive, decreasing everyone’s maximum health by 25%.

Strategies

Vesperon should be tanked facing away from the raid.

Periodically, Vesperon opens a portal to the Twilight. A team of DPS, armed with a healer and tank, should head into the portal and nuke down the add that spawns inside it. All members take 1000 Shadow damage per second while in the portal, so healing can be intensive or players can leap out as required. A shadow resistance buff from a priest is helpful here.

In a 10-man, the entire raid — except for the main tank, who stays on Vesperon, and a healer to heal the main tank — should head into the portal. In 25-man raids, the number that enters the portal is not as important.

Rinse and repeat until Vesperon is dead.

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Shadron

Shadron, a Twilight Drake, is the second lieutenant of Sartharion in The Obsidian Sanctum. He strongly despises Sartharion, yet he obeys his command.

Shadron

Attacks and Abilities

If left alive, he will apply his aura, Power of Shadron, to the entire raid as long as he is alive, increasing Fire damage taken by 100%.

Overview

Shadron, one of the three minibosses, is situated on the terrace to the rear of Sartharion.
During the fight he will regularly open portals to the Twilight realm, giving invading players the opportunity to kill the acolytes which Shadron summons. These need to be killed because of their Gift of Twilight ability which decreases Shadron’s suffered damage to zero. An offtank and a couple of healers, along with most of the DPS, should take care of him.
He occasionally spawns Twilight Fissures which damage players standing on them, so move out. Because of his Shadow Breath ability, which will hit everyone in front of the caster, standing behind or on his sides is even more important.

Unless killed prior to engaging Sartharion, he will call Shadron for aid after 75 seconds. He will follow his call and strengthen him even more.

Strategies

Shadron should be tanked facing away from the raid.

Periodically, Shadron opens a portal to the Twilight. A team of DPS, armed with a healer and tank, should head into the portal and nuke down the add that spawns inside it. All members take 1000 Shadow damage per second while in the portal, so healing can be intensive or players can leap out as required. A shadow resistance buff from a priest is helpful here.

In a 10-man, the entire raid — except for the main tank, who stays on Shadron, and a healer to heal the main tank — should head into the portal. In 25-man raids, the number that enters the portal is not as important.

Rinse and repeat until Shadron is dead.

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Tenebron

Tenebron, a Twilight Drake, is the first lieutenant of Sartharion in The Obsidian Sanctum. She strongly despises Sartharion, yet she obeys his command.

Overview

Tenebron, one of the three minibosses, is situated on the terrace to Sartharion’s right side.
During the fight she will regularly open portals to the Twilight realm, giving invading players the opportunity to destroy her precious eggs. Left undestroyed, Twilight Whelps will hatch from the eggs and attack the raid.
For the time being, most raids skip sending players through the portals. This allows them to focus their fire on Tenebron, which in turn means that she will be killed faster (unless of course the raid DPS is very low).
She occasionally spawns Twilight Fissures which damage players standing on them, so move out. Because of her Shadow Breath ability, which will hit everyone in front of the caster, standing behind or on her sides is even more important.

Unless killed prior to engaging Sartharion, he will call Tenebron for aid after 30 seconds. She will follow his call and strengthen him even more.

Attacks and abilities

If left alive, she will apply her aura, Power of Tenebron, to the entire raid as long as she is alive, increasing Shadow damage taken by 100%.

Strategies

Tenebron should be tanked facing away from the raid.

Periodically, Tenebron opens a portal to the Twilight and begins hatching eggs, which spawn whelplings if the raid does not enter the portal and kill the eggs. The raid should leave the portal alone and keep nuking Tenebron the entire time. It is almost inevitable that one wave of whelps will spawn from the portal, and depending on the raid DPS, possibly two waves. When that happens, have an offtank pick up the whelp adds. Once Tenebron is dead, AoE the whelps.

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Saviana Ragefire

Saviana Ragefire is a member of the Black dragonflight mini boss. She will appear in World of Warcraft as one of the three sub-bosses in the Ruby Sanctum encounter, which will be implemented in patch 3.3.5.

In order to shatter the Wyrmrest Accord and to crush those that would stand in the way of their master’s reemergence into Azeroth, a powerful war party of the Black dragonflight; led by the fearsome twilight dragon Halion and his lieutenants Saviana Ragefire, Baltharus the Warborn and General Zarithrian; has launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple.

Saviana Ragefire

Strategy

Savianna is a pretty straightforward tank and spank, with only limited strategy needed. Savianna enrages every so often, aoeing the raid until removed. It is good to keep a hunter with Tranquilizing Shot to dispel the enrage. Also, Savianna will occasionally fly up over the raid, mark 2/5 (10/25-man) players, then use Conflagrate, dealing a fire DoT to the players and everyone around them. The marked players must separate themselves from the raid before Conflagrate hits them.

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