Posted on 2010 under Burning Crusade, Guides, Raids |
28
Jul
Felmyst is a fel dragon and the third boss of the Sunwell Plateau raid. She is raised from the corpse of the blue dragon Madrigosa when the blood of the slain pit lord Brutallus seeps into the ground and flows beneath her body. Felmyst is the final boss encounter before reaching Agamath, the First Gate. Felmyst drops the last of the 8 tier 6 tokens.
Tips
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This encounter bears a number of similarities to Nightbane. Felmyst will alternate between fighting on the ground and attacking from the air, and the raid must properly transition between these phases.
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The main tank should wear a good amount of nature resistance gear to help avoid the corrosion debuff.
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Priests should be quick to use mass dispel to remove the gas nova debuff as otherwise mana users will quickly be out of mana.
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Raid members must pay close attention to where the vapors are as getting caught in their debuffs can quickly cause wipes.
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As with Nightbane proper management of the skeleton adds is very important. Paladins should be particularly useful for this task.
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Tags: About, air phase, Aura, Blue, blue dragon, boss, Death, Deep Breaths, DPS, dragon, Felmyst, Felmyst drops, first, From, Frost, gear, healers, Health, Last, main tank, mana, Nova, paladins, Parry, patch, patch 3.1.0, phase 2, pit, Protection, raid, Repair, strategy, Summon, Sunwell, Sunwell Plateau, tank, tanking, tanks, Target, Tier, Time, vapor breath, Violet Badge, wow
Posted on 2010 under AddOns |
27
Jul
Pally Power is an add-on that provides an interactive and easy to use interface that allows you to control assignments of blessings for yourself and, if you are a party leader or an assistant, for other paladins in your group or raid. You don’t need to be a paladin to control raid/party blessings.
Supports Game Version: 3.3.5
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Tags: About, addon, AddOns, Aura, blessing, blessings, buff, druid, From, Install, Mac, Mouse, paladin, paladins, Pally, PallyPower, rogue, Time, warcraft, world of warcraft, wow
Posted on 2010 under Burning Crusade, Guides, Maps, Raids |
17
Jul
The instance involves players fighting the four avatars of the forest troll gods. These gods have been channeled into the bodies of four troll warriors by Hex Lord Malacrass. Players will face off against Zul’jin, Warlord of the Amani forest trolls and chieftain of the Amani tribe, once the four aspects and the witch doctor have been defeated.
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Tags: Achievement, Akil, Akil'zon, Amani, Amani forest, Ancient, ancient deities, AoE, Bear, boss, bosses, check, chieftain, Dragonhawk, Elf, Event, first, From, gear, God, Greenrush River, Harrison Jones, Hatchet Hills, Health, Hex Lord Malacrass, Human, instance, Jan, Lake Abassi, Last, Light's Hope Chapel, lord Akil'zon, Lord Malacrass, Lordaeron, Lynx lord Halazzi, Nalorakk, northeastern Lordaeron, Old Gods, patch, Quel'Thalas, raid, sanctum, Scourge, shamans, Silvermoon, Silvermoon City, Southeastern Ghostlands, Stratholme, tank, Time, titan, Troll, trolls, Undead, warcraft, warriors, witch doctor, world of warcraft, wow, Zul'Aman, Zul'jin
Posted on 2010 under Guides, Raids, Wrath of the Lich King |
17
Jul
Onyxia is the current broodmother of the black dragonflight on Azeroth. After carefully calculating her plans for many years, she entered into a pact with her elder brother, Nefarian, to take over for their missing father and gain control of the entire flight. To this end, she has begun manipulating many mortals and dragons alike to her own ends and wields considerable political power over many groups
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Tags: About, aggro, Ancient, Anduin Wrynn, AoE, Azeroth, black dragonflight, Blackrock, Blackrock Mountain, Blackrock Spire, Broll, Broll Bearmantle, Chance, Death, Deathwing, DPS, dragon, Dragonflight, dragons, dustwallow marsh, Egg, Fire, first, From, healer, healers, Health, Human, Jaina, Jaina Proudmoore, Kalimdor, Last, Lightning, loot, Marshal, Marshal Windsor, Nefarian, Nova, Onyxia, Onyxian, Onyxian Lair Guard, orcs, patch, raid, spells, Spire, Stormwind, strategy, tank, Thargas, Threat, Time, Tremor, Valeera Sanguinar, Varian Wrynn, Wall, warcraft, Weapon, World, wow, wrath, wyrm
Posted on 2010 under Cataclysm, Patch Notes |
14
Jul
We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:
- Warriors/druids in the lowest levels of gear can be Rage-starved.
- Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.
- Warrior/druid tanks lose Rage income as they improve their gear and take less damage.
- The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
- Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
- In general, warriors and druids don’t have enough control over their Rage.
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Tags: boss, catacl, cataclysm, Cataclysm-logo, Concept, crusade, Damage Reduction, Death, death knight, Don, druid, fro, From, gear, Haste, Health, Heroic, mana, mechanic, Rage, Rage mechanic, Strike, tank, tanks, warrior, warriors, Weapon, Weapons, wow
Forgemaster Garfrost is a flesh giant covered with ice, whose duty is to forge saronite weapons and armor for the Scourge. He is one of the two encounters you will need to defeat before “unlocking” the passage to Scourgelord Tyrannus and the Halls of Reflection. Garfrost is considered the first boss encounter in the Pit of Saron.

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Tags: 3.3.0, aggro, AoE, Armor, Aura, boss, Boulder, Dodge, DPS, first, Forgemaster, Forgemaster Garfrost, From, Frost, Garfrost, giant, Halls, Halls of Reflection, healer, healers, Health, Heroic, instance, patch, patch 3.3, Patch 3.3.0, pit, Pit of Saron, Primordial Saronite, saronite, Scourgelord, strat, strategy, tank, Tyrannus, Weapon, Weapons, wow
Posted on 2010 under Guides |
12
Jul
Introduction
In PvP, most classes will likely attempt to kite a rogue rather than engage one in melee combat. Warriors, other rogues, paladins, and occasionally (brave) shamans are the exceptions. To avoid excessive kiting, make smart use of your cooldowns ([Sprint], [Blind], [Vanish], [Preparation]) and [Crippling Poison]. Specific play style and strategy may vary quite widely according to the rogue’s talent build. Rogues are melee glass cannons. It is important that rogues get the first attack in.
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Tags: About, Arena PvP, Armor, Assassin, Battleground, Battlegrounds, Chance, crusade, Dodge, DPS, Eviscerate, first, From, gear, guide, healer, Health, Hero, Holy, Last, Mastery, Mutilate, paladins, Player versus player, PVP, Restoration, rewards, rogue, Rogue Arena, rogue pvp, rogues, sacrifice, Sap, Sets, shamans, Sprint, stamina, strategy, Strike, tank, tanking, Target, Time, World, wow, wow pvp
Posted on 2010 under Guides |
12
Jul
There are a lot of classes in WoW that excel at PvP. Mages, however, are usually considered one of the least PvP suited classes. This, of course, is not true. While many will say that the only true way to PvP a mage would be a deep frost talent build. True, the frost tree is indeed excellent for snaring opponents and improving your survivability. Fire and Arcane builds, mixes or otherwise, can also be effectively used as well. It’s arguable that PvP specialized mages must have good gear. This is true of any class but a lot of PvP also depends on the player’s skill and ability to react to the challenges brought in PvP. Naturally, better gear will give your character more potency but playing battlegrounds and arenas will bring about better gear, specifically PvP suited gear.
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Tags: About, AoE, Arcane Missiles, arenas, Armor, Battleground, Battlegrounds, blessing, Blizzard, Chance, check, Cleanse, Concentration, Counterspell, Deadly, demonology, druid, Fire, fire damage, Fire Ward, first, Freezing, From, Frost, frostbite, Frozen, gear, General, Gnome, guide, Hammer of Justice, Health, Human, hunter, King, Last, level mage, Lich, Lich King, mage pvp, mana, mana pool, Mana Shield, Nova, paladin, paladins, patches, Player versus player, Polymorph, priest, Protection, PVP, rogue, rogues, sacrifice, shaman, shamans, Shield, Soul, spells, strategy, Strike, Summon, Talents, Target, The Lich King, Tier, Time, Voidwalker, Ward, warlock, warlocks, warrior, warriors, Weapon, world of warcraft, wow, wow pvp, wrath, wrath of the lich, Wrath of the Lich King
Marwyn, Arthas Menethil’s second captain during his life as a paladin, is the second boss in the Halls of Reflection. He will engage the party after the 9th spirit wave has been defeated.
Marwyn becomes active on the tenth and final wave of the gauntlet of ghosts spawned to block intruders (which are also based on Human units from Warcraft III), and must be defeated in order to proceed to the Shadow Throne.
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Tags: aggro, Arthas, Arthas Menethil, boss, bosses, Crowd control, Deadly, Death, death knight, death knights, DPS, Falric, first, From, Frost, Frostmourne, ghostly priest, Halls, Halls of Reflection, healer, Health, Human, hunter, Lordaeron, Luc Valonforth, Mal'Ganis, Marwyn, Northrend, patch, patch 3.3, Patch 3.3.0, priest, prince arthas, rogue, Sets, shadow, Shield, Spectral Footman, spells, Strike, tank, The Halls of Reflection, Third War, Time, Undeath, warcraft, warcraft iii, Warcraft III: Reign of Chaos, warrior, world of warcraft, wotlk, wow
Halls of Reflection is the third and final wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The The Forge of Souls and Pit of Saron must be completed before a player can enter the Halls of Reflection.
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Tags: AoE, attuned, attunement, Crowd control, Death, deliverance, Deliverance from the Pit, DPS, dungeon, Falric, first, Forge of Souls, From, Frost, Frostmourne, Frozen, Frozen Halls, gear, Halls, Halls of Reflection, Heroic, Icecrown, Icecrown Citadel, Jaina, King, Lich, Lich King, Lich King's, Lore, Lore With Jaina, Marwyn, pit, Pit of Saron, private chambers, Quest, Saron, score, Souls, spells, strategy, Sylvanas, tank, tanks, the Forge of Souls, The Frozen Halls, The Halls of Reflection, The Lich King, warcraft, Weapon, World of Warcraft: Wrath of the Lich King, wow