Cataclysm World Event

The Cataclysm Event currently operates in two phases – an invasion stage and a questing stage. Due to my inexperience with the Hordeside version of this event, most references will be to Alliance NPCs – the quests are exactly the same, though.

The world event is a one-time occurrence that will likely last several weeks when it goes live. No quests from one phase of the event are required to complete any other part of the event except where noted.

Currently Event Status:

  • Phase 1 (Infiltrating the Cult)
  • Phase 2 (Aiding the Earthen Ring)
  • Phase 3a (Elemental Invasion)
  • Phase 3b (Elemental Rifts)

Questing Stage (Phases 1 & 2)

Phase 1 Quests: Infiltrating the Cult

This is a simple questline with no real reward other than standard quest gold. Alliance players can start this chain by speaking with Captain Anton in Stormwind Keep, and Horde players can speak with Blood Guard Tormuk in the Valley of Strength.

The chain is very straightforward, so I will only list problems you may run into.

    • Speaking with a Doomsayer will give you a gossip option to start their speech. You must sit through the entire speech to get credit for listening to them.

    • The chain splits into two quest lines when infiltrating the cult itself – the easiest way to streamline this is to return to Anton after speaking with the missing citizens and obtaining the device.

    • Cultist Infiltrators are unrelated to the device you must destroy for the penultimate quest, and do not share spawn points.

Phase 2 Quests: Aiding the Earthen Ring

These quests are a little different in that they have no definitive structure – it’s just a number of quests related to helping the Earthen Ring with various problems. Though some of these quests lead into Ironforge, it is much easier to start them all in Stormwind.

Tablets of Earth
Do NOT follow the directions of the quest tracker. Before returning to Advisor Belgrum, you must meet with the dwarven courier in Stormwind Harbor (near the ship to Darkshore). Speaking with him will start an event and spawn a crystal, which will grant you new abilities when clicked. A Twilight Seeker will open portals that summon elementals, which you must defeat.

These elementals come in fire, earth, and water varieties, and any type can spawn from any portal. Use your water ability to kill fire elementals, your air ability to kill earth elementals, and your fire ability to kill water elementals. This quest can be completed by multiple people at once, and does not require you to be in a group – when the event is finished, the tablets will spawn on the ground.

What’s Shaking in Ironforge
This quest will send you to Earthcaller Myra in The Commons of Ironforge, who will tell you to put 20 earth spirits to rest. The item she gives you, the Earthen Ring Supplies, must be opened for get the Sapta and Totem. Drink the Sapta to allow you to see the spirits, and then use the Totem on the ground near them to destroy them. This is much easier if you bind the Totem to a hotbar.

Show Me Your Papers
This quest is totally straightforward, but requires you to have completed Captain Anton/Blood Guard Tormuk’s quest chain. Travel to the entrance of Stormwind/Orgrimmar and read King Varian’s/Garrosh’s Proclamation (an item that the quest will give you), then right-click on five citizens. Innocent citizens and cultists BOTH count for quest credit.

Citizen’s Arrest
This quest is no longer bugged. It becomes presented after doing Show Me Your Papers. Use the manacles on five cultists, then bring them to the Stockade. In the back of the room, surrounded by guards, will be Detained Cultists, different NPCs. Use their gossip option to complete the quest.

Back Under Cover
Very easy, just use the book Sylandra gives you by the altar. Follows Citizen’s Arrest.

I Said The Words…
A bit tricky. Follows Back Under Cover. While the actual disruption is easy (and funny), the locations are a bit obscure. For Stormwind, it is a deserted building in the north of the park, the Argent Dawn building (which has always been empty) in the Cathedral District, and the empty Dwarven Embassy (big stone building) in the north-east dwarven district. The running theme with all of these is that they take place in buildings that were formerly empty. This is the end of the Show Me Your Papers mini-chain.

A Meeting in Outland
This is a simple delivery quest. The Throne of Elements is in northeast Nagrand, and can be easily flown to from Shattrath. If Thrall has not already arrived, this will trigger a nice little cutscene.

Invasion Stage (Phase 3a & 3b)

Prelude
This stage begins once every 1-3 hours. You will know instantly when it starts if youre in Stormwind, Ironforge, Thunder Bluff, or Orgrimmar. The skies will turn the yellowish-grey that they become in real life right before a massive rainstorm, and guards will start yelling for citizens to evacuate, which they will begin doing as they run out of the city. This phase lasts about four minutes, during which you should get inside the city if you want to participate, and get out if you don’t.

Sandbags and Thunderheads/Firestorms
Then, in Stormwind and Thunder Bluff, it will start to absolutely pour. I’m really impressed with Blizzard here – it’s not just normal weather effect rain, the downpour will be incredibly dense and, above all, loud – if you have your sound on. Sandbag piles will spawn in various areas of the city, which must then be deposited in different locations, such as the passages between districts in Stormwind. In Orgrimmar and Ironforge, the same happens, but with Earth and Fire Elementals.

You must take the sandbags from the pile (you can carry only one at a time) and use them when at the locations, which will have purple markers on them. When all sandbags have been placed, the invasion will begin. You should position yourself in a populated district (Old Town and Trade for Stormwind, Strength and Honor for Orgrimmar, Military and Commons for Ironforge) so youren’t overwhelmed in elementals when the event starts.

The Elemental Tempest
When the sandbag counter hits 0, air and water elementals will spawn in Stormwind and Thunder Bluff, while fire and earth elementals will spawn in Ironforge and Orgrimmar. Additionally Evacuation Mages, Evacuation Portals, and Earthen Ring Defenders appear throughout the cities. It is important to realize there are two types of each elemental – elites and non-elites. Non-elites can be soloed, but elites WILL kill players if they are alone. Killing enough elite elementals will close a rift. In addition to this, Trapped Citizens will spawn inside buildings, encased in ice. Earthen Ring Defenders will give players totems that will free these citizens.

When all citizens in a district are freed and all three rifts in the area are closed, the district becomes secured. Some districts (ones with named NPCs in them) will have a zonewide yell when they are secured, but this is not applicable to all of them. When all districts are safe, Garrosh, Varian, Magni, or Cairne will yell for players to enter the rifts that have formed in the Trade District/Valley of Strength/Commons/Central Rise, signaling the end of this phase.

Aftermath
The skies will clear and all the elementals will despawn, but rifts will remain that can be clicked on. Like NPCs for holiday events, these rifts will let you queue for four specific event bosses in Blackrock Depths, Zul’Farrak, Maraudon, and Ahn’Qiraj. These bosses will be fought alongside your faction leader, and all aside from Prince Sarusan are upgraded bosses from the original instance. These bosses all drop ILevel 251 necks, chests, and rings. It is unknown if they share loot tables.

Grand Ambassador Flamelash and Crown Princess Theredras are unlocked by securing Ironforge as Alliance and Orgrimmar as Horde. Prince Sarusan and Kai’ju Gahz’rilla are unlocked by securing Stormwind as Alliance and Thunder Bluff as Horde. This phase only lasts around twenty minutes, so you should get as many bosses down as quickly as possible. The rifts will remain for the entire time, but utilizing them after this phase ends will merely queue you for random heroics.

Grand Ambassador Flamelash (Chamber of Enchantment, Blackrock Depths)
Formerly just Ambassador Flamelash, AF has received a substantial retuning to level 80. The trash near him CAN be pulled separately if you wait a short while for them to walk towards you. AF himself has the primary ability of spawning patches of flame that you MUST get out of – unlike our current namby-pamby fire effects, these will kill you VERY quickly. Magni Bronzebeard will join you in this battle, and will offer a quest to speak with Commander Cragfist in the doorway to Ironforge if youre successful.

Crown Princess Theradras (Zaetar’s Grave, Maraudon)
Princess Theradras, now Crown Princess, has not changed much. Kill her uneventful pair of trash mobs, then engage her. The only thing you must watch out for is her random boulder throwing, which will reduce a random player to 20% health – healers should watch out for this. Magni also joins you in this fight, and sends you to Commander Cragfist again.

Kai’ju Gahz’rilla (Reflection Pool, Zul’Farrak)
Another simple fight, Gahz’rila has gained the title of Kai’ju, and with it, forty levels and some tricky trash. KG has the most trash of any event boss, which should be brought down before he is engaged. AoE is a lot weaker now, so you may need to rely on single-target burning. Once they’re down, you can engage the hydra. All he really does is use Ice Spikes, which may be avoidable, but do low damage regardless. At low health, he will attempt to heal himself back to 100% – this ability must be interrupted, or he must be killed before it completes. Varian Wrynn will accompany you here, and will send you to Marcus Jonathan if you defeat the monster.

Prince Sarusan (Ahn’Qiraj Terrace, Ahn’Qiraj)
Sarusan is an entirely new boss in a somewhat new area. His arena, the Ahn’Qiraj Terrace, is unique in that is isn’t a reused area from another instance. Time will tell what this means. Regardless, defeat his simple trash and engage him. The Prince is actually somewhat tricky, possessing two abilities – Tears of the Windlord, a group-wide damage and stun, and Cyclones, which fly around the arena chasing random players. Getting hit by a cyclone will do a large amount of damage, and multiple hits will likely kill a player. Varian fights with you once more on this boss, and again tells you to report to Marcus Jonathan in the Valley of Heroes after your victory.

Elemental Rifts

Not much is known about this part of the event right now, but Elemental Rifts will periodically spawn in different zones accross Azeroth, on a timer possibly linked with the city invasions. These Rifts have varying levels of health depending on the level of the zone, and grant nearby players a buff based on the element they represent when they are destroyed. This section will be updated when more information is presented.

Destroying a rift appears to cause a Mysterious Device to spawn, which starts a repeatable quest called Hammering It Out. This quest is turned in to NPCs in major cities for standard quest gold. Different zones have different elements related to them. The elements that spawn won’t attack players, but will kill any other living things near them.

Fire
1. Westfall
2. The Barrens
3. Dustwallow Marsh
4. The Hinterlands
5. Searing Gorge
6. Blasted Lands
7. Winterspring
8. Hellfire Peninsula
9. Zul’Drak

Water
1. Silverpine Forest
2. Ghostlands
3. Wetlands
4. Thousand Needles
5. Stranglethorn Vale
6. Swamp of Sorrows
7. Un’goro Crater
8. Zangarmarsh
9. Shadowmoon Valley
10. Dragonblight
11. Icecrown

Wind
1. Darkshore
2. Hillsbrad Foothills
3. Duskwood
4. Eastern Plaguelands
5. Terokkar Forest
6. Netherstorm
7. Borean Tundra
8. Sholazar Basin

Earth
1. Loch Modan
2. Redridge Mountains
3. Desolace
4. Western Plaguelands
5. Burning Steppes
6. Silithus
7. Nagrand
8. Blade’s Edge Mountains
9. Howling Fjord
10. Grizzly Hills
11. Storm Peaks

Feat of Strength
The credit for this Feat can be attained regardless of if you’re level-appropriate for the zone that the rift is in. You still won’t be able to get the daily quest Hammering It Out if you’re not level-appropriate, though.

To get this achievement, you need to have had each of the above mentioned buffs at any time (not required at the same time though). Every buff is obtained by being around an Elemental Rift of that kind when it closes. And you can have all the buffs at the same time. Every buff lasts 1 hour.

Rifts Details:

  1. Elemental Rifts will be appearing all over the game world. This includes Northrend AND Outland.
  2. Elemental Rifts lose health when one of their elemental creatures is killed. If the rift has 10 Health, killing 10 of the elementals it spawns will kill/close it.
  3. These Elemental Rifts are level specific in relation to the item they drop. So, for example, all level 80 characters will have to kill rifts in Northrend locations to get the daily quest item that spawns when the rift dies, while level 60 characters can kill rifts in Silithus, Western Plaguelands, or other level appropriate zones that spawn rifts.
  4. Rifts started with a 60 minute respawn timer and a 10 minute despawn timer (i.e. if not killed within this time from appearing, it goes away for an hour). As the event progresses, the time on respawn will decrease (exact decrease amounts depend on the event phase).

Rift Loot:

  • Every time a rift closes, it leaves behind a loot-able floating item called Mysterious Device. This automatically gives a daily quest called Hammering It Out that rewards some XP and/or gold.

Buff Details

  • Earth Powered from Rumbling Elemental – Every melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.
  • Fire Powered from Searing Elemental – Every melee attack, ranged attack or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec (scales with level). Stacks 5 times.
  • Water Powered from Surging Elemental – Every melee attack, ranged attack, harmful spell or healing spell has a chance to increase your Energy, Rage, Mana or Runic Power gain by 15%.
  • Wind Powered from Gusting Elemental – Every melee attack, ranged attack, harmful spell or healing spell has a chance to increase your haste rating by X for 10 sec. (scales with level, in addition the tooltip for this buff is bugged and will always say 50

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